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[SPOILERS] Tatan, CFCJester and Nakor try their hand at Mansu of India...

Took a look ingame.

Looking at CivStats, Serdoa lost a city to Bigger... interesting... It's his most northern city. Must have been a loaded Galley attack.

Serdoa did build a new city, as did Space.

SM finished the Granary, parked it on an Axe, could be a Galley as well.

Then the bad news: Our Galley was destroyed by a Barbarian Galley. Barb Galley has 0.4 health left... cry
Maybe we should build/whip a new one in IW or CG.
Don't want to whip FoF anymore...
And a fishing boats was destroyed...

Good news: Hinduism spread to Tranquil Meadow (where ever that is.... seems to be in the middle of Commodore's land)

Made some moves and tried to do some micro since we don't seem to have a micro plan for these new turns.
Worker and Axe on the Galley to the right spot, WB moved away to lure the Galley. It can hide in FG next turn.
Settler in FoF done in 6t.

Can't remember why we are building a Galley in CC, think we need a Library there and we can't whip there.

Feel free to play and end turn.
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(January 28th, 2013, 15:35)Nakor Wrote: Can't remember why we are building a Galley in CC, think we need a Library there and we can't whip there.
We're going to need another galley eventually and until we improve the hills we don't have any production so a galley whip (getting OR bonus on OF hammers) into the library will be fine. CC will switch to a trireme once MC finished and after the forest chop, we can whip off an unimproved tile for OF into the library as well. We won't whip improved tiles (i.e. clam or cottage tiles). However, with only one worker improving CC's tiles, we'll end up working unimproved tiles so we need to whip effectively (for max OF) to prevent that (and get infra built).

I was waiting to see what happened with the barb galley before spending time planning micro. I'll see what I can figure out. Pretty sure we want SM to do the axe though.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Okay I have a general outline. The barbs are the wild card though. In the sim, the FoF barb galley pillaged and then headed north (leaving other 2 seafood untouched). The FG barb galley sailed past the galley...I got mad and attacked, winning 32% odds..derp. I am however pretty confident we can get MC T110. The micro...
Quote:T104 CG - 1 pop whip galley (lose coast); growth to sz 6 in 1t
>> IW @ sz 2 - add oasis; growth to sz 3 in 4t
>> wkr 1 moves 1E to wine and builds winery (5t) {chop replacement WB afterwards}; wkr 3 pastures pig (4t); cottage comp.
T105 100% science - MC in 6t; CG - galley comp.; build worker (~5t); wkr 2 moves 1E to FP and cottages (5t)
T106 bulb Currency; MS - switch mine to crab
>> CC @ sz 3 - add FP cottage; growth to sz 4 in 3t
T107 pig comp.
T108 MS - 1 pop whip WB (lose crab); growth to sz 2 in 1t
>> IW @ sz 3 - add mine; growth to sz 4 in 6t; granary in 7t
>> SM @ sz 3 - add lake; growth to sz 4 in 8t; axe in 2t {followed by trireme}
>> wkr 3 roads pig (2t); winery comp.
T109 FoF settler comp. and moves to ??? (northern corn site); build WB; growth to sz 9 in 1t; wkr 1 moves 1W and chops (2t left)
>> CG wkr 4 comp. and moves to 1 NW of FoF; build worker (~5t)
>> MS @ sz 2 - work mine+crab; WB comp. and moves to crab; build granary (33 production)
>> CC @ sz 4 - add comp. FP cottage; growth to sz 5 in 3t
T110 MC comp.; max tax; research CoL next

Went ahead and ended turn.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Looks good, Jester! We have to keep improving the plans as we move along now.
Those barb Galley's are really a problem....

Still feel like we can out tech everyone else, though, so we have a decent chance once we have some Triremes for protection.

We need to figure out how to get a few settlers fast...
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We got pillaged again. Really hard to model barb behavior in the sim since it relies on the RNG and ofc my random number seed is different than the live game. Commodore got a GS...
[Image: pb8t104a.jpg]
The FoF barb galley moved towards the WB lure and hopefully will try to follow where we will have a galley ready to kill it (good odds) or fortify on the crab (for hopeful suicide). Dora ducked into FG and the galley is in place to lure the barb galley once it swings around. Better to keep the galley at FG for as long as possible. Probably better to not risk the galley so we'll duck into FG if the galley moves as expected. Turned tech back on to give us more flexibility...if it makes sense we can always finish MC at less than 100% science but we can't do that if we are still saving gold. The turn demos...
[Image: pb8t104.jpg]
Didn't end the turn since we still have ~21 hours left on the turn timer and that gives me more time to work on the sim. I really hate barb galleys although partially my fault for not suggeting a galley to spawnbust SE of CG. banghead Main reason I normally play pangaea maps...
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Interesting! Yellowhammer is a city from Brick (it got Hindu 2 turns ago) and Brick converted to Hinduism.
This turn Hinduism spead to a city from Scooter.
Nice, all those spreads! Now please one inside our borders...

Just some minor points:
Shouldn't we wait with teching untill Currency is in?
Can CC beter work the floodplains cottage now that it's done?

I'll check the micro again tomorrow morning and will end turn then.
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(January 29th, 2013, 14:57)Nakor Wrote: Interesting! Yellowhammer is a city from Brick (it got Hindu 2 turns ago) and Brick converted to Hinduism.
This turn Hinduism spead to a city from Scooter.
Nice, all those spreads! Now please one inside our borders...

Just some minor points:
Shouldn't we wait with teching untill Currency is in?
Can CC beter work the floodplains cottage now that it's done?

I'll check the micro again tomorrow morning and will end turn then.
No reason to wait on Currency. It won't speed up MC and waiting just delays triremes. Checked to make sure we don't need the commerce from the hamlet at CC (we don't) so went ahead and changed the hamlet to the FP cottage. Still on track for T110 MC. smile Once you end turn and the new turn rolls around, I'll update the sim (hopefully we have one less barb galley to worry about).
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Ended turn. Those barbs are really a pain...

Space settled his 7th city. That means his economy will crash even further...
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Stupid barbs... Settler in FoF is delayed one turn since the barb moves onto the netted fish...

Have fun with the turn! banghead
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The only bright spot is our GNP...
[Image: pb8t105.jpg]
Ended turn.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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