Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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RBP16 IT and Confession Thread

Well damn, what am I going to do with these ICBMs?
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Paused for 2metra with 28 minutes left on timer.
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Thanks, man.
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Hopefully I'll be able to PMFT this weekend/monday-wednesday, but I'll be travelling so it may be a little late. I'll ask for a sub if it turns out my travel plans are completely not going to let me play this coming week (it's reading week).

Cheers!
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I am also traveling Thursday through Sunday. I'm told I'll have access to wifi, so I'll be able to play, but may be a bit delayed. Apologies in advance.
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I'm writing this to clarify some things regarding double moves and turn splits. We use a very simple rule to avoid double-moves, which usually translates into a basic obligation: "do not move your units two times before your opponent can move them once". This means that if you played turn X after your opponent, you shouldn't play turn X + 1 before him.

While players are at peace, the rules state that you may play at whatever time you want, apart from some specific situations (settler races being the most obvious one). But, if you are antecipating war with an opponent and you want to claim a certain half of the turn, the common practice is that you start playing as if you were in a turn split with that player for some turns before actually declaring war (this also works for "cold war" situations). But that means you play your whole turn either before or after your opponent, it's not solely based on the last action you took on the turn or when you finished it - i.e. you shouldn't move your workers/domestic units before your opponent, wait for him to play, and than move your military units. Doing something similar will only cause a lot of confusion/discussions if a war actually is declared. Either play first or last, not something inbetween.

I think it's very important to keep the meaning of the double move rule clear, since potential misunderstandings can have grim consequences. So, if anyone has any doubt, feel free to contact me by PM or ask for clarification in this thread.
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I'm trying to play my turn, but it appears Gavagai is blocking me (I'm guessing I accidentally block him too). If I can't play in around 20 minutes, it will have to wait around 8 hours. I apologize for this inconvience.
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Paused for Hashoosh with about 2 hours.
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Sorry guys, had to pause it with 3 hours left on the clock. Noble is at work and I just don't have the time to sit down and play at the moment.

We'll get to it this evening, sorry for the holdup.
I've got some dirt on my shoulder, can you brush it off for me?
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In the game, blocked by a diplos-creen. Someone to unpause?
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