February 15th, 2014, 09:18
Posts: 9,706
Threads: 69
Joined: Dec 2010
I'm writing this to clarify some things regarding double moves and turn splits. We use a very simple rule to avoid double-moves, which usually translates into a basic obligation: "do not move your units two times before your opponent can move them once". This means that if you played turn X after your opponent, you shouldn't play turn X + 1 before him.
While players are at peace, the rules state that you may play at whatever time you want, apart from some specific situations (settler races being the most obvious one). But, if you are antecipating war with an opponent and you want to claim a certain half of the turn, the common practice is that you start playing as if you were in a turn split with that player for some turns before actually declaring war (this also works for "cold war" situations). But that means you play your whole turn either before or after your opponent, it's not solely based on the last action you took on the turn or when you finished it - i.e. you shouldn't move your workers/domestic units before your opponent, wait for him to play, and than move your military units. Doing something similar will only cause a lot of confusion/discussions if a war actually is declared. Either play first or last, not something inbetween.
I think it's very important to keep the meaning of the double move rule clear, since potential misunderstandings can have grim consequences. So, if anyone has any doubt, feel free to contact me by PM or ask for clarification in this thread.