Turn 50 (2000 BC)
Our southern fogbusting warrior and escort for the goldsite was eaten by a bear T48, so we chance moving Arkham's escort despite Commodore flashing a warrior on the northwest landbridge. Both Superdeath and Joshy have been dumping EP into me lately, but I think it's a matter of running out of contacts to put them into. Neither have met each other or TBS, but Joshy was up to 4 cities last turn.
Randolph Carter, our third worker, finishes in Kingsport T50 and heads to improve Essex' wheat. I haven't been simming (apart from deciding on which opening to go for), so there's less just-in-time worker movement here than in 58, but Carter is in place just as the capital culture claims the tile.
State of the Miskatonic Valley
The economy seems decent but nothing special. After the nerf to coastal FIN we haven't been able to get a benefit from the trait yet, but once we're starting to get some riverside cottages down it should be better.
![Click to resize (Javascript)](https://i.imgur.com/5WkHVYs.png)
Our cities are set up to share resources for faster growth, but Essex will have to wait a few turns for its food.
![Click to resize (Javascript)](https://i.imgur.com/6hD6tLW.png)
City Overview
Kingsport is very fast growing and will probably be whipped consistently for most of the game. I still haven't decided I'm going with cottages or watermills on the rivers here.
Arkham is going to be one fine commerce city once we get some cottages down, and has access to enough production to get key infrastructure out. It also has plenty of food to help out with workers and settlers early on.
Essex is going to be more production focused and is likely the Heroic Epic city, with 7 hills, copper and marble to work.
Map Musings
It seems like every player has their own "island" of roughly equal quality, with narrow jungle bridges to neighbors. I'm not quite satisfied by the number of coastal cities on the dotmap of "my area", but I think it will have to do. Our scout is trying to make a clockwise loop around the inner sea, but I think some of my neighbors has more connections than my two.
Our southern fogbusting warrior and escort for the goldsite was eaten by a bear T48, so we chance moving Arkham's escort despite Commodore flashing a warrior on the northwest landbridge. Both Superdeath and Joshy have been dumping EP into me lately, but I think it's a matter of running out of contacts to put them into. Neither have met each other or TBS, but Joshy was up to 4 cities last turn.
Randolph Carter, our third worker, finishes in Kingsport T50 and heads to improve Essex' wheat. I haven't been simming (apart from deciding on which opening to go for), so there's less just-in-time worker movement here than in 58, but Carter is in place just as the capital culture claims the tile.
State of the Miskatonic Valley
The economy seems decent but nothing special. After the nerf to coastal FIN we haven't been able to get a benefit from the trait yet, but once we're starting to get some riverside cottages down it should be better.
![Click to resize (Javascript)](https://i.imgur.com/5WkHVYs.png)
Our cities are set up to share resources for faster growth, but Essex will have to wait a few turns for its food.
![Click to resize (Javascript)](https://i.imgur.com/6hD6tLW.png)
City Overview
Kingsport is very fast growing and will probably be whipped consistently for most of the game. I still haven't decided I'm going with cottages or watermills on the rivers here.
Map Musings
It seems like every player has their own "island" of roughly equal quality, with narrow jungle bridges to neighbors. I'm not quite satisfied by the number of coastal cities on the dotmap of "my area", but I think it will have to do. Our scout is trying to make a clockwise loop around the inner sea, but I think some of my neighbors has more connections than my two.