(June 30th, 2021, 14:24)El Grillo Wrote: Would any of the coastal starts have a dangerously strong capital if they moved inland on T0? Looking at start C in particular, they could opt to forego the plains hill, keep all three land food resources and the river, and have more BFC land tiles and possibility of BFC strategic resources.
That's one of the things I've tried to keep in mind; I did check it on V2 of the map, and it was fine then. I'm just finishing up resource balancing (V3) now, and will need to look over again as obviously a lot has changed.
(June 30th, 2021, 13:45)civac2 Wrote: You only gain one turn on the worker from the forested deer (since it's second ring). Then you need two turns to reach the deer and gain one back because deer improves faster. In total wheat farm and deer camp finish on the same turn. The deer start is by that point 3 food and 8 hammers up. Hm, that's actually a lot.
The wheat farm would be up a similar amount of commerce, and have slightly better tiles to expand onto. I'm not saying it's completely balanced, but I think it's within the margin of fair and fun.