t50 picture dump:
Random Killing:
3 turns away from growing into a PH mine for 16 hammers per turn at +3 food per turn
Worker-->settler next, unless Worker-->worker
Filthy Radicals: Just whipped out a worker (#3)
Fish get netted next turn, then swap back to spearman to prevent hammer decay until chop comes in on t53 which will finish the granary. Might chop the Oracle out here if it's still available. Good spot to produce Colossus but it's my bastion against Yuris so might not be wise to build it here.
DaygoAbortions: Just finished having a pair of workboats chopped out while borrowing the copper. Gran gets chopped next, then grow to 4 or 5 on an axe followed by a settler whip.
I want to grab the stone/rice city and the fish/marble city next. Likely in reverse order.
South:
North:
Monarchy, Iron Working, and Calendar are key econ techs for me here. Colossus plays well with some coast and little apparent urgency for Astronomy.
Both Marble and Stone make wonders more attractive. Great Lib and the Epics are cheap with marble. A Great Lib fueled bulb up Liberalism for early Gunpowder? No horses means Guilds is less attractive than usual.
We shall see.