My thoughts.
Map 1:
1. Start is reasonable. Powerful happy/commerce, but I don't think it should be weakened given limited alteration. Core three strategic resources in stones throw. No changes.
2. 2 clams may be a bit weak? Change one to a fish or add a third. Otherwise not terrible, it has forests and strategic. Horse is contestable but close enough.
3. A bit strong, perhaps downgrade one of the food resources? Copper and iron are far but not too far.
4. Reasonable, no changes to the start. Copper is too far, place in third ring instead of iron and push iron somewhere else, e.g. in the desert.
5. Best to assume they move 1W. If so may be too food-heavy - downgrade the pigs? No copper, add somewhere - in the tundra near the deer?
6. Start is fine. No copper or horse, place somewhere. Maybe they go 1W? Still don't think that's too strong, even with the 6f tile.
7. Note the closeness to the E - this is what makes me suss on this map. That's potentially four tiles between BFCs. Start is fine, perhaps a little strong. Copper and horse needed closer.
Map 2:
1. A little food poor - upgrade a cow, or even both? Maybe shift the other one E? Copper currently contested, add one on the desert N of the Marble.
2. Food poor again. Perhaps upgrade one of the two? Though they can go 1SE to add a sheep. Move the copper (contested) closer.
3. Likely moves NE, N. Still very food poor. This one might need something added - or a cow made into a pig.
4. This start seems too good. Push a gold away, make the pig a sheep? Place copper somewhere. There's a uncontested horse near the wheat, so don't worry about that.
5. This seems reasonable. Three 4f tiles is okay. Add copper somewhere, push that horse a little closer (2S, 1E?).
6. A little barren (note: a furs next to the crabs). Add a seafood? Though they can add a sheep if they go 2E - though not sure they'll scout it. Add copper - maybe in the southern tundra
7. Slightly strengthen the start? Maybe add a clam. Check the iron.
Map 1:
1. Start is reasonable. Powerful happy/commerce, but I don't think it should be weakened given limited alteration. Core three strategic resources in stones throw. No changes.
2. 2 clams may be a bit weak? Change one to a fish or add a third. Otherwise not terrible, it has forests and strategic. Horse is contestable but close enough.
3. A bit strong, perhaps downgrade one of the food resources? Copper and iron are far but not too far.
4. Reasonable, no changes to the start. Copper is too far, place in third ring instead of iron and push iron somewhere else, e.g. in the desert.
5. Best to assume they move 1W. If so may be too food-heavy - downgrade the pigs? No copper, add somewhere - in the tundra near the deer?
6. Start is fine. No copper or horse, place somewhere. Maybe they go 1W? Still don't think that's too strong, even with the 6f tile.
7. Note the closeness to the E - this is what makes me suss on this map. That's potentially four tiles between BFCs. Start is fine, perhaps a little strong. Copper and horse needed closer.
Map 2:
1. A little food poor - upgrade a cow, or even both? Maybe shift the other one E? Copper currently contested, add one on the desert N of the Marble.
2. Food poor again. Perhaps upgrade one of the two? Though they can go 1SE to add a sheep. Move the copper (contested) closer.
3. Likely moves NE, N. Still very food poor. This one might need something added - or a cow made into a pig.
4. This start seems too good. Push a gold away, make the pig a sheep? Place copper somewhere. There's a uncontested horse near the wheat, so don't worry about that.
5. This seems reasonable. Three 4f tiles is okay. Add copper somewhere, push that horse a little closer (2S, 1E?).
6. A little barren (note: a furs next to the crabs). Add a seafood? Though they can add a sheep if they go 2E - though not sure they'll scout it. Add copper - maybe in the southern tundra
7. Slightly strengthen the start? Maybe add a clam. Check the iron.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.