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[SPOILERS] yuris125, pitboss 76

I'll leave to others to decide what to do with Pindicator's reload request, but my general view is not to reload for mistakes. This is why I didn't ask for a T0 reload upon realising the implications of changing location of the 2nd city, and how it made worker first preferable to workboat first in the capital. I guess if you sufficiently stretch the definition of a misclick, it can be argued that forgetting to swap to working an improved tile can be considered a misclick, but I think for me it's too much of a stretch
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Full picture of "my" land




Time to get dotmapping

Western scout ended turn next to Thoth's archer, can only hope he doesn't declare
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By the way, talk about missionaries in the tech thread made me realise that using my missionary in the capital was a mistake. I will need religion there after workboat to get OR bonus on the temple, but I should've waited and hoped for natural spread until then
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So here's what I'm thinking

* The map looks like a doughnut, with the sea to the south of my start the inner sea. In the early game the inner sea will be the major point of contention, and I need to worry about my immediate neighbours the most. Post-Astronomy the outer sea will become more significant, and if the world wrap is toroidal (not quite certain where we ended up on that), it will bring me in much closer contact with the other two players
* The map is relatively thin, there isn't much room for inland cities, most will be coastal. Naval attacks are likely to be a major feature in this game, even if we didn't have Vikings
* I want as many cities as possible, especially coastal ones, on hills, so that they're easier to defend

With this in mind, the map heavily encourages me to expand west, towards Thoth, as I don't really have many hill city spots to the east. Annoying Vikings on a map like this is probably not the smartest idea, but I have to do what the map suggests

This was the first draft I arrived to




* Orange dot claims two food resources, can take over great person production from the capital, and culture pressure the barb city
* Red dot claims the rest of the eastern river valley, and also has two food resources of its own (grassland wine is food-positive as well). Technically one off the coast, but it's only one water tile in range, so I don't mind
* Blue dot is mostly just the iron city
* Silver dot, well, it claims silver. I would've preferred it on the spot indicated with the dotted circle, but think it has to be on a hill
* Pink dot is a true reach into what Thoth might view as his territory, but it would be so nice to claim. On a hill, behind a river, and claiming two food resources (although not in the first ring). And if I manage to claim the barb city, together they form a solid defensible border
* Light blue dot is a not-so-great city on the eastern corner. I don't love it as a border city with Pindicator, but as I mentioned, there's no hills in this part of the map, and I think I'm supposed to get some land there. Low priority, will see what Pindicator does in the area
* Finally, brown dot is the obvious island city

Now, there are a couple of issues with this dotmap. Firstly, if we don't count spots I expect to be contested (pink dot), it's only 6 cities. Secondly, this leaves 6 tiles in the middle of the empire out of range of every city, as shown on the screenshot (the plains tile 2S of the gold is also out of range, but firstly, I don't have a way to claim it, and secondly, who cares). It's not prime quality land, but it's land, I shouldn't let it go to waste like this

There are a few ways to address this, the most reasonable would probably be to move the orange dot 1S, which would make rice available for another city. If I'm serious about trying to flip the barb city, it's a better spot anyway. If I do this, I also lose the riverside grassland 1S of the silver, so I need to move the silver city to claim it - and that causes other dots to be reshuffled as well. But I think it works out

So the big question is - is there another seafood resource around the island? If it does, the capital can live off the fish and the deer. If it doesn't, and I have to give the fish to the island city, I don't really want to give up its wheat. But maybe I'd be ok just farming some of the river side and using that along with clams for the orange dot. Considering I'm planning to spend a lot of time in serfdom, grassland farms aren't bad

With all of this in mind, I think this is the plan I arrive at




I do want to try to make a play for the pink dot, however scary that is. Hopefully I can keep an eye on Thoth's expansion - if he doesn't kill my scout this turn. I will have to largely give up claim on the east, to the point where former light blue dot is now striped and tentative, and the new light blue dot is merely a filler in the middle of the northern coast, existing just to claim the crab and a couple of otherwise unreachable grassland tiles. But I'm ok with it, eastern land is plains-heavy and resource-light, Pindicator is welcome to it if he wants it

Red dot may be pulled back 1W for safety, it wouldn't lose anything significant, apart from food resource in the first ring, and could hold the eastern border by itself. Other than that, I think this is pretty much what I'll be working towards. Tentative settling order is Orange - Red - Brown - Silver - Pink, then fillers in some order. If Christianity could land in Orange, that would be truly beautiful
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Thoth did not declare!

Scouts are going into the distance, to keep an eye on the neighbours. Archers are hanging out near the start, mostly fogbusting
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So one more thought I'm thinking. Do I really want to burn a great engineer on Apostolic Palace?

Firstly, my bulbing plan includes Replaceable Parts, which has to be bulbed by an engineer, it's very low on priority list for other great people. Secondly, great engineer is probably the hardest great person to produce on demand, since we cannot get more than one engineer for a very long time. Secondly, it takes 28 turns to produce as the second great person, putting ETA for Apostolic Palace around T60 - that may just be too late

There are 7 forests around the orange dot, that's 210 hammers, a hair over 260 with OR, 315 if I also get a forge. Don't think AP has a doubler resource (at least civfanatics doesn't list one, I will have to check in-game at some point to confirm), but even without one, I don't think it's unreasonable to build it naturally
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Will need to do some simming before next turn. Worker is coming out of Saver, and I need to figure out how to improve the land around it as well as the gold. Possibly build a farm (since its only food resource is a hill pig for +5, would be +4 working the gold). The new worker probably should help with capital's improvements, as it's going to grow very fast with workboated fish + wheat farm. That's what I did in the pre-game sim, but need to do a more precise test with better map info and a city plan
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What's your ETA for Fission?
Peace is non-negotiable
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You need 500 culture to get the barb city into your culture. That is a lot. I guess if you have control of the first ring horses it's dangerous for anyone else to take the city.
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Hemlock Stronghold is the hidden base of the forest-men.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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