Here's a last overview of the starting areas with resources on, as I mentioned.
Start A - some peak tiles added to islands to create more 1 tile wide channels.
Start B - some peak tiles added to islands to create more 1 tile wide channels.
Start C - additional wet rice added to grassland region near start, peak tiles added to nearby islands.
Start D - island made of peaks added to create bigger barrier and chokepoints to naval action between start D, start E. Several grass hills and plains turned into flat grassland in starting area to give more of a 'core region' for cottaging, comparable to the other starts.
Start E - aforementioned peak island, coast near peak island turned to plains to discourage settling on that line of hills near E's capital. More food added near early copper sites.
If this all looks good, then I am OK to edit in the player's picks in the map once they are made, and the game should be good to go from there.