Turn 12:
Finally, after a lot of real life issues that got in the way, I can present you with an update.
Well, truth being told, you haven't lost anything between turn 0 and turn 12. No events, I didn't meet anyone, just explored a bit.
But turn 12 was an eventful one. I was greet with this event when I loaded the save:
Nothing I could do, since I could only choose one option. At least it expanded my second city's border, enabling it to work a 3/0/1 tile instead of a 3/0/0 (well, this early, every commerce counts).
At least the effects of inflation aren't being felt right now:
Than, it was time to pop the hut near my capital. I was going to do with the first goblin that I created (capital went goblin -> goblin -> building worker; second city is still building a worker) but I decided to let agriculture finish first (agri -> calendar was the tech order), hoping to get a lucky new technology result that would give me calendar.
So here I go:
Well, the result wasn't far from that. I won't complain, though:
It was the most expansive tech I could get from the hut
Ah, and we have horses near the capital

²
Horses aren't that useful for the clan, since wolf riders don't need horses to be built and the Clan mounted line is pratically non-existant. But it's a strong tile, anyways!
Here's an overview of the map:
The second city worker can improve the cows now. I'll improve the capital with the worker being built there (6 turns to go, IIRC). Capital is working rice, foodplains and horses. I'll switch to the 2/0/2 tiles (the 2 calendar resources) when worker is ready and I'll burn the slowly accumulated treasury to tech calendar quick (agrarianism + good commerce tiles).
I'm hoping that the 2 calendar resources will give me a significant boost in research...
I have one warrior exploring far into the southwest, which seems to be my only connection to the mainland... I'm in a peninsula of some sort:
Unfortunately, i can't explore the barrow under the warrior, since I'm a barbarian...
Ah, about the map. It was very cooked, like I said in my first reports. But it actualy is helping us in some ways: the cities near the players starting positions seems to have only 1 warrior. But the cities in the second ring had (at least for me) an elephant (str 8) and an azer (str 3 + 3 fire) -> it'll take a while for someone besides me to be able to take these guys out, especially since the barb cities are probably building warriors for garrisson right now!
And I found Dantski, but still haven't made contact:
I'm gonna park my warrior there to see if I meet him when his border pops or something.
Demographics:
I'm first in land for two reasons: I had the event which popped my second city's border and Ravus Sol, with a creative leader probably has cities with a lot of water. That's good, since water sucks in FfH (with fishing being extremely expensive).
Diplomacy:
I haven't met anyone, like I said, but I already have a trumph: the Lettum Frigus is very near my capital, in a place acessible from only one direction. I didn't go inside it, since i'll use it to try and make some kind of deal with Ravus, if the situation requires it.
Better to have an agressive Illian running around than to be dead... But I remember something about adaptive bugging the Lettum agressive trait...
Well, at least I have ice mana... :neenernee
Any questions?
Updates will be much more frequent from now on!