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MoM tournament #1: Barbarian Hordes

Catwalk Wrote:You had me way confused there robin, I'm just going to assume that you finished in 1407 wink I was about to get massively impressed by you playing out a 300 year game just to win, but still very well done thumbsup

OK, My last save game is January 1408. And I did not know I already finished the game. In fact, I played some more months after January 1408, and finally found I already finished it after a re-count.

Then, I retrieve my last save game (Jan. 1408). Ya, it's 10 melt nodes in that save game. But I am still casting Basilisk, thinking that I owns only 9 nodes (but in fact 10).

Then, I try to retrieve earlier save game, to see if I can get strong evidence of earlier finishing. But the next save game is Jan. 1407. I wish I saved the game around Oct. 1407...

I think that's confusing you: Yes, my last two save game were Jan 1408, and Jan 1407.

The reports seems to be long, because massive strategic moving in such a short time: magic spirits goes to different location for different military operations AT THE SAME TIME. For example, between my first failure of attacking Tauron's Capital and the next successful siege are only 2 to 3 months: summoning magic spirits is a piece of cake.

lol
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Ah I realized that I played much harder game because I misread
If you acidentaly defeat all wizards without 10 nodes you lose by
If you acidentaly defeat a wizard without 10 nodes you lose.
Also I tried not use magic spirits much.
I played to sep 1408. There with 9res-element barbs I defeated stone giant+7sprites
Got summon wyram :-)
Taking other nodes with wyram/warrior spam would be easy
but I did not have time to finish game.

http://www.masterofmagic.wz.cz/SAVE1.zip
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I played bit further at 1412 still with dont banish wizard rule
80 spell power
200 gold/turn
100 base
Traded spells now I have nature cures.
and at peace with all wizards.
http://www.masterofmagic.wz.cz/SAVE2.zip
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Playing by the original rules, but I forgot to make a record of Jan 1404

Jan 1406
Bradenburg, Pop. 12
Hannover, Pop. 6

Gunther the Barbarian 37xp (no items)
2x Barb Bowmen
1x Barb Swordsmen
1x Barb Spearmen
1x Magic Spirit
1x Sprites

84gp
3mp
22 skill

edit: sometime in 1409, lost my three cities to big stacks of dragon turtles and javelineers.
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Jan 1404
Strassburg, Pop. 9
Kufstein, Pop. 3

Zaldron the Sage (37xp) no items
1x Barb Swordsmen (veteran)
1x Barb Spearmen (veteran)
4x Barb Spearmen (recruit)
1x Magic Spirit


107gp
7mp
22 skill

I see doom bats coming over the horizon and I still don't have uncommon spells. Looks like another losing game coming up.



Jan 1409
Strassburg, Pop. 15
Kufstein, Pop. 9

Zaldron the Sage (80xp) no items
Jaer the Wind Mage (8xp) no items
1x Barb Swordsmen (veteran)
4x Barb Spearmen (veteran)
1x Magic Spirit

141gp
0mp
22 skill

Researched "Summon Hero" and summoned a Wind Mage, working on another hero. I think this is the necessary strategy.


Jan 1412
Strassburg, Pop. 20 (built everything except Stables and SWG)
Defended by 1x Swordsmen (elite), 1x Berserkers (regular), and 1x Magic Spirit **building Berserkers
Kufstein, Pop. 14 (building Parthenon, built everything else except Stables and SWG)
Defended by 4x Spearmen (elite) and 2x Berserkers (regular)

Zaldron the Sage (154xp) no items
Jaer the Wind Mage (82xp) no items
Baghtru the Orc Warrior (65xp) no items
Shalla the Amazon (35xp) no items
Wlad the Draconian (23xp) no items

28 gp
45 mp
28 skill

Nov 1412 - broke my long-standing wizard pact with Raven and banished him. Shalla the Amazon perished in this brave fight. 681gp were looted.



Jan 1416
Strassburg, Pop. 24 (built everything except Stables and SWG)
Defended by 5x Berserkers and 2x Shaman
Kufstein, Pop. 18 (built everything else except Stables and SWG)
Defended by 7x Berserkers and 2x Shaman

Zaldron the Sage (440xp) no items
Jaer the Wind Mage (368xp) Amulet of Speed (3m)
Wlad the Draconian (327xp) Vans Shield (3d 2m 4r)
Malleus the Magician (281xp) The Mangler staff (2a)

4893 gp
406 mp
61 skill

RIP Baghtru the Orc Warrior, died while raiding then razing a city.
Raven has returned, made peace with him, at war with everyone else.
Going through tons of berserkers. Both of my cities have coal as a resource, so they're built in two turns.
Getting lots of gold from pillaging cities.
Astrologer's chart shows that my opponents are much stronger in every way.
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I have been getting familiar with the site and was scrolling through this tournament thread. Are there any plans to do any more of these in the future? I would definitely be interested.
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