We got the save!
![[Image: t0-0.jpg]](http://dl.dropbox.com/u/19053792/pbem37/t0-0.jpg)
Demos before moving anything:
![[Image: t0-1.jpg]](http://dl.dropbox.com/u/19053792/pbem37/t0-1.jpg)
"Analysis":
Score:
Everyone settled - as we expect to do. From the wpc post above, I assume that our starting techs are the 11 points. So settling gains 19 points.... i have no idea why at this point
Gold, Prod, Food:
I have no idea how these numbers relate to what the civs might be doing. Is it simply counted in base hammers/foods/coin+beakers? modified?
Soldiers:
I dont understand the average soldier points at 5200. We have 6 civs. Average should end in [166, 333, 500, 666, 833, 000]. oh duh... Its not world average... its RIVAL average. ok so, yes as one of the 4000 civs, expected average rival is 5200.
Land Area:
Total Land by the 3 civs = 24 8 tiles a piece fits normally with a nearly mirrored start.
Pop:
Everyone gets 1
Approval:
3 settled civs at 83%
Life:
hmm average of the 3 settled civs 88.8, but best shows 90. This could be 1 civ at 90 and other 2 at 85? I dont know the conversion between health and lifeexp or the tiles themselves to health.
Exports:
All 0
Actions:
Moved the warrior on the hill to the SW. I moved SW knowing that the first turn will not reveal much, but I want to scout a potential second city site that could share the corn. I notice based on tile-bleed that the north looks coastal.
I settled!
Here's what I am thinking:
I want to go worker first and tech Agri for the corn. With this many forests though, I am wary of getting warrior choked - that happened to me in a pickup game and it was not fun (i started scout).
Then immediately tech BW to get chopping. I guess we need to fit in AH for the cow too .
I think this will leave a bunch of turns where the worker isn't able to do anything with no road/cottage/etc available. Ahhhhhhhh. sandbox time already?? Let me get that going before deciding what to do.
Interesting post-settling demo changes:
Our lifeexp is 87. So the earlier numbers suggest 1 civ at 90 and 2 at 87.
Gold/Prod/Food:
for the settled 3 civs- 53 total gnp
Somehow we got 19 and rival best is 19. Oh our CRE adds to this number, right?
so 19... 17... 17...
I thought that explained it, but we are the first CRE to go. We should be ahead of them all, right?? working different tiles doesnt seem to affect the GNP (our coin on the riverside doesnt do anything?)
our beakers are 10, our culture is 4, Our gpt = 0. I'm not sure how to get 19 out of that. Or get 17 out of civs that don't get 4 culture.
for the settled 3 civs- 10 total food and 10 total prod
Interesting! Do the EXP Civs get a bonus by working 1f2h tile already? Assuming that we all got PH city sites, that would be 4 hammers, so they'd get 1 extra, correct? Best Rival is showing 4, but i dont think it would show the bonus... is that right?
Again, assuming PFH cities, the breakdown would be like this:
Azza: working the PFH, best in prod (4), 3 food
Catwalk: working the riverside grass prod 2, best in food 4
Xenon: working the PFH, best in prod (4), 3 food
Our land area: 0.61% total tiles based on a 60x40 map: 2400 total land tiles: 1312 ? Does that seem reasonable? If so, we should each expect to settle roughly 15x15 of land?
![[Image: t0-0.jpg]](http://dl.dropbox.com/u/19053792/pbem37/t0-0.jpg)
Demos before moving anything:
![[Image: t0-1.jpg]](http://dl.dropbox.com/u/19053792/pbem37/t0-1.jpg)
"Analysis":
Score:
Everyone settled - as we expect to do. From the wpc post above, I assume that our starting techs are the 11 points. So settling gains 19 points.... i have no idea why at this point

Gold, Prod, Food:
I have no idea how these numbers relate to what the civs might be doing. Is it simply counted in base hammers/foods/coin+beakers? modified?
Soldiers:
I dont understand the average soldier points at 5200. We have 6 civs. Average should end in [166, 333, 500, 666, 833, 000]. oh duh... Its not world average... its RIVAL average. ok so, yes as one of the 4000 civs, expected average rival is 5200.
Land Area:
Total Land by the 3 civs = 24 8 tiles a piece fits normally with a nearly mirrored start.
Pop:
Everyone gets 1
Approval:
3 settled civs at 83%
Life:
hmm average of the 3 settled civs 88.8, but best shows 90. This could be 1 civ at 90 and other 2 at 85? I dont know the conversion between health and lifeexp or the tiles themselves to health.
Exports:
All 0
Actions:
Moved the warrior on the hill to the SW. I moved SW knowing that the first turn will not reveal much, but I want to scout a potential second city site that could share the corn. I notice based on tile-bleed that the north looks coastal.
I settled!
Here's what I am thinking:
I want to go worker first and tech Agri for the corn. With this many forests though, I am wary of getting warrior choked - that happened to me in a pickup game and it was not fun (i started scout).
Then immediately tech BW to get chopping. I guess we need to fit in AH for the cow too .
I think this will leave a bunch of turns where the worker isn't able to do anything with no road/cottage/etc available. Ahhhhhhhh. sandbox time already?? Let me get that going before deciding what to do.
Interesting post-settling demo changes:
Our lifeexp is 87. So the earlier numbers suggest 1 civ at 90 and 2 at 87.
Gold/Prod/Food:
for the settled 3 civs- 53 total gnp
Somehow we got 19 and rival best is 19. Oh our CRE adds to this number, right?
so 19... 17... 17...
I thought that explained it, but we are the first CRE to go. We should be ahead of them all, right?? working different tiles doesnt seem to affect the GNP (our coin on the riverside doesnt do anything?)
our beakers are 10, our culture is 4, Our gpt = 0. I'm not sure how to get 19 out of that. Or get 17 out of civs that don't get 4 culture.
for the settled 3 civs- 10 total food and 10 total prod
Interesting! Do the EXP Civs get a bonus by working 1f2h tile already? Assuming that we all got PH city sites, that would be 4 hammers, so they'd get 1 extra, correct? Best Rival is showing 4, but i dont think it would show the bonus... is that right?
Again, assuming PFH cities, the breakdown would be like this:
Azza: working the PFH, best in prod (4), 3 food
Catwalk: working the riverside grass prod 2, best in food 4
Xenon: working the PFH, best in prod (4), 3 food
Our land area: 0.61% total tiles based on a 60x40 map: 2400 total land tiles: 1312 ? Does that seem reasonable? If so, we should each expect to settle roughly 15x15 of land?
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
