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[SPOILERS] Shoot Plays Another Restricted Diplo Game

Finally came up with a theme for my city names. I'll be interested to see if anyone can figure it out. Here's the start of it for my first ten cities:

Is Solemn Lie
La Donor
Ka Ka
Caravan On
Hail No Nord
A Dizzied Nee Inn
Oral Don
If I So Lug
Lord Via
Geegaw Hero
Air Room
Baggie Bro Root
Absent Van
Lama Hath Tutors

First to guess it gets a cookie!

Spoiler for the theme:
My bet is the third gives it away.
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I found gold on a desert hill just to the north of the corn, so that made my decision on the second city nice and easy =) Still not perfectly sure where I'll settle around there (have two warriors in the area for further scouting) but I'll figure it out. Settler is currently 2NW of my capital, so have two more turns of scouting while the settler moves that direction anyhow.

I swear I took a screenshot upon finding the gold, but it's not there for some reason, so I'll take one with the next save. Sorry for not having a screenshot to go with this!
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Shoot the Moon Wrote:Finally came up with a theme for my city names. I'll be interested to see if anyone can figure it out.

Mixed up football players?
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DaveV Wrote:Mixed up football players?

Got it! (To be more precise going backwards through FIFA world player of the year winners). Well done though I certainly wouldn't have gotten most of those myself. smile
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Here's the explorations so far:

[Image: Civ4ScreenShot0788.jpg]

Both a settler and worker are 1E of the corn, which is almost certainly where I'll be settling the city. Further exploration revealed another floodplains-plains tile jive. This one would suggest that a river used to go through there. Certainly nice to have to get this city up and running even quicker. I'll have the worker farm the corn, then probably move to mine the gold. I suspect the plan will be to quickly grow up to size three to work the corn, floodplains plains (likely unimproved for a little while as it will probably wait for either a farm with CS or a workshop) and gold as quickly as possible before just mining/whipping other stuff.
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Shoot the Moon Wrote:Well done though I certainly wouldn't have gotten most of those myself. smile

I'm terrible at anagrams, but, as usual, the internet has an answer for everything.
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floodplains with no river?

well thats a little unelegant, Brick..
Please don't go. The drones need you. They look up to you.
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Houston, we have a problem:

[Image: Civ4ScreenShot0789.jpg]

A third misplaced floodplains, this one on a grassland which I think makes it especially noteworthy. A 5f tile pre-improvement is big, and having two of those in my second city which is now settled 1E of the corn...

Question for the lurkers (whose advice I may or may not follow, but I do want opinions on this): how should I handle this? When I just knew of the plains I was sort of like "ok I happened to get an extra cows tile" but now that my second city also has the grassland it is a bit bigger I think, as I can get to a +11 food surplus in that city with only 3 worker turns invested. Anyhow, how do you guys think I should handle this? Tell the others? Just let it go as it is basically just getting two extra resources, and it is entirely possible these weren't caught elsewhere? Something else?
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Actually, I think you might have less land in compensation or something. The map was checked with Novice's tool so generally lands are scored on yields...which means that if you get those goodies, your land might overall be drier or something. You can always just resolve not to improve them...as that 5f and 4f 1h is probably represented elsewhere by dry corn and dry wheat, etc. Basically, means they only represent saved worker turns.
If only you and me and dead people know hex, then only deaf people know hex.

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Commodore Wrote:Actually, I think you might have less land in compensation or something. The map was checked with Novice's tool so generally lands are scored on yields...which means that if you get those goodies, your land might overall be drier or something. You can always just resolve not to improve them...as that 5f and 4f 1h is probably represented elsewhere by dry corn and dry wheat, etc. Basically, means they only represent saved worker turns.

Knowing it was checked with Novice's tool is certainly nice to calm my guilty feelings, thanks. I can't really meaningfully improve them for a while anyway -- I'd probably want to farm them (that city is clearly going to be a GP farm or Globe whip/draft center) but can't until CS anyway. Maybe cottage them in the meantime, but chopping and otherwise expanding certainly come before non-riverside cottages that will get farmed over anyway, so yeah won't be improving them anytime soon most likely.
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