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Pretty sure its going to be finish off the north, I have about 30 turns before the settler is spit out, definately enough to see the north and everything else adjacent to Central.
Fear cuts deeper than swords.
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Oops, the deer is off screen. Its 1N-1NW of the scout, on a forrested tundra hill, making it a 3-2 tile when camped.
Fear cuts deeper than swords.
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Looking good. Good luck to you! Nice sig, too. Great character, that one.
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Scouting is continuing, updated map:
Fear cuts deeper than swords.
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Belated update:
The hut I popped (you can see it the map from 2 turns ago I believe) just yielded 51 gold. Could be worse, could be better.
Scout moved across some flatland this turn, but I believe that animals can't appear yet. I think its t5 they start?
When Father inevitably dies (  ), I think he's going to "revive" himself, though perhaps with a number by the next "Father" so I can keep track of how often he dies. To mesh settings, what is dead can never die, but only rises again harder and stronger!
Probably going to move scout to the hill W-SW for maximum tiles revealed, then start hooking around south.
Fear cuts deeper than swords.
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Oops mean E-SE
Fear cuts deeper than swords.
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Found more cows.
My general impression of the N/NE land is its not that lush. There are a lot of plains and tundra up here. Though the spot 1S of the wheat could be a 2nd/3rd city site, it'll share cows with teh capital, have two other (mediocre) food resources and lots of hills for an early production city. Also Once I have civil service I can irrigate the dry wheat making it somewhat better.
Not committing to any real dotmap yet, I want to see more of the land + if there be copper in dem hills first, just speculating about possibilities.
The next scout move is somewhat non-obvious. The approaching appearance of animals + quantity of tiles revealed both argue for a move E-NE to the forrested hill, but I want to be swinging around south. On the other hand, I do have about 25-27 turns until my settler comes out (still debating various microplans for once my workers built).
On that note, lets discuss micro for a bit. The obvious first move with the worker is to go pasture up the sheep and have my city build a warrior in the meantime. Once the sheep is pastured, waiting 1-2 turns (forget the # atm) for the city to grow to size 2 is also a pretty obvious move in my sandboxing. After that, there are options to be weighed. Go right to the cows or start chopping out a 2nd worker? Grow to size 3 before worker? Before settler?
Right now I'm leaning towards the fastest-settler option, since i don't really have anything to do with a 3rd pop point in the capital besides work a floodplains. This involves chopping 1 forrest for the 2nd worker, pasturing the cows while the worker finishes up, then having both workers chop chop chop the settler out by t31. Overflow finishes the previous warrior in 1 turn, and then I revolt to slavery and start building a workboat.
Still fiddling with slavery-first options so I can  the settler perhaps, but so far that option has proved inferior.
Fear cuts deeper than swords.
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Ok, border expansion and scout revealed a lot more tiles this turn - here's what we learned
Dangit, we missed one of "our" huts. I think I'll go pop that with a warrior once i've built one, not worth turning around with the scout.
Animals should be appearing now, so we're going to try to land on tiles with a defensive bonus, cutting down south to the forested hill or continuing east to the forest.
Fear cuts deeper than swords.
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Here's the current state of our scouting, I had to take a chance on flatland with the scout, but luckily it worked out
The other interesting thing is Plako increased to 41 points on civ stats. Did he manage to get yet another free tech? Or at this point I believe he could have finished fishing.
Some other civs increased to 35 points, yet again I realize I could do some C&D to figure out what they've been doing, but I just can't motivate myself because it will be irrelevant for all but the civs closest to me. Once I know my neighbor I'll go back and try to divine what he's been doing (I've been saving pictures of the demographics screen for this purpose), but until then, meh.
Fear cuts deeper than swords.
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Scout move, new map knowledge
Choices for the next move: SE - E or SE - W. One cuts back quicker so we can see the land south of the capital (If I have a neighbor hiding their bleh, so far it seems like I have a nice amount of land to expand into without a fight), the other cuts a wider swath in hopes I can make it back south of the capital before a vicious scout-eating animal finds me.[/Table]
Fear cuts deeper than swords.
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