(December 2nd, 2013, 11:11)Mardoc Wrote: Turn 33 will be my last one for this turnset. HK, you'll get it back on T34.
Me? Or Ellimist?
Thought Ellimist joined a different team. Although if you're around, Elli, that'd be where you fit in.
Edit: Oh! We're team two!
Welcome, Ellimist. I'll be sure to leave you a headscratcher in 11 more turns...
Anyway, T22:
So, what's this civ look like? T22 and we're just getting our first cove, is a bit sad. But at least the capital is planted decently for them. Swapped tiles around to finish the WB this turn, coves are worth it. Lake coves even more so.
What else...uh. Um. Guys? I don't want to die to gargoyles! Especially not to another team's popping of them! But there's no control, so sit back and hope, Mardoc.
Then again, maybe we die before the Gargoyles are popped
Our limiting factor appears to be happiness. So of course we're researching Crafting, with no wines in sight....but it's probably worth finishing up for Dereptus. Calendar next, though, and Sailing after that!
Assuming we survive the next few turns, expanding along the coast seems definitely indicated. Something like this. I'll have to remove the signs before my turnset ends, but I'll leave them until then.
j
Speaking of signs, I see a distinct lack of whimsical ones. Let's start spamming some...
Edit: Oh, yeah, diplo's on! Let's send something to the Amurites. English - Spanish - Arabic - Swahili - English yields this:
Well after Mardoc asked that I'd play a couple more turns I did.
I opened the Graveyard for 26 gold. The other warrior goes towards the Hut. I swapped tiles so that we'll grow and get a Work Boat out exactly. I hope Mardoc saw this, if not he'll do something better probably. So I personally would go for size 5 a 2nd Work Boat and a Settler selecting Crafting -> Masonry as our techs, get that Marble hooked and plant the 2nd city in the South starting HT right away. I'm looking forward to get the turn back, though I'll have little influence on the direction we are taking at that point - now that we are 4 players per team.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
Well, I now know why I didn't get a diplo response
Our hut-popping warrior died IBT as well. So...I'm going to go ahead and build a warrior next. 2 is probably not enough - especially if we want a shot at killing that scout before it gets to the Pass. I'd really prefer to be getting a workboat for the next cove, but not so badly that I'll take that risk.
Hah! Sure, your intentions may be peaceable. But if you don't turn around right now, you'll awaken the sleeping horrors.
But...I can't kill the scout this turn. It'll have to wait until his return trip.
To the north is a lizard, to the south is a skeleton, to the southeast fog are barb warriors - maybe one of them will arrive in time and I won't have to kill the scout in order for it to die.
Amurite scout still hanging out. Barbarians still approaching. I'm still hopeful that my problems solve each other, but I'm glad we've got the third warrior.
Next turn I'll go back to workboat. Looks like 3 warriors will be plenty, but we can always use more coves.
Still nothing much to do. There's a decent chance Selrahc ends turn next turn 1S of Pirate Bay; if he does I'll have to decide whether I trust the barbs to kill him or I should do it myself.
At least we ought to have our second cove next turn.
Um, oops! Shouldn't have let Selrahc onto that hill. I debate for a moment, and decide to kill his scout anyway. I see a scorpion and a lizardman coming in from the north, who would probably herd him east even if he didn't want to go that way already. Costs me a warrior, but the second is uninjured.
Those two are facing off against this crowd, for the moment. Should be able to handle that. Should.
And...in other news, our Bradeline's Well expedition is in trouble, and will probably be interrupted before they get results.
Well, at least at home we've got our first cove upgrade.
Priorities, in some order:
Build a settler to settle something safe, probably the peninsula
Keep building defense. Including Palisade, and I'm starting to think Masonry for Walls wouldn't be the worst choice, either.
Build a Sea Haven for cash and workboat speeding up
For tech, I'm currently on Calendar, but I'm indecisive, and might swap to Masonry or head directly toward Bronze. This is a wild ride so far, and I see no sign that it'll get calmer - we could use better weapons and walls.
Or Sailing.
I'm glad we have coves to help us along, we need a lot of tech.