Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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PBEM 57- Tech Thread

I'll flatten the stone and move the hill to make settling a bit more of an effort; this is a perfect rotational mirror so I'm generally not too worried. Final map with picks/order will be posted before we begin.

I'll also put in ruleset as "standard" up front, if anyone has other preferences post 'em away (before we start picking wink)
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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If we are playing with no spies, why don't we just check the no espionage box?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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It screws with the culture values because espionage is converted into culture, plus passive espionage can still be pretty important.
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It sounds like we're ready for a forum and to start up the snake pick

EDIT: Thanks for the forum
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I agree with the bans. Are we starting with the standard three CG3 archers?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(December 31st, 2013, 07:47)Ruff_Hi Wrote: If we are playing with no spies, why don't we just check the no espionage box?
As Oxyphen said, the setting in base BtS skews culture requirements. It also makes it simple; passive espionage is still usable, as are Great Spies if you feel like burning a GP for a map hack.

(January 1st, 2014, 01:07)Qgqqqqq Wrote: I agree with the bans. Are we starting with the standard three CG3 archers?
It was two CG3 archers, plus scout or warrior depending on tech. I see no reason not to keep it thusly here.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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We also need playing times and emails for everyone.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Playing time: 22:30 GMT to 2:30 GMT

Email: rbpbemoxy at the usual place

Commodore: regarding great spies, I think they shouldn't be able to leave your borders. It seems like an indestructible, invisible scout would be too powerful under these settings, though I'll differ to your experience if you disagree.
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I'd rate them a little less powerful than a good targetted bulb, or an Academy, or a golden age, or a rushed wonder, particularly if you have to run spy specialists to get one...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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except in single player, where an infiltration is worth a lot more than a sci bulb. or in an ISDG...
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