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After finishing the wb could be the best time to go into budism as i think wb needs 1 turn to travel too hook up the fish, and is not enough a forest grass hill to finish the wb so you grow and have the wb as well, i cann see it from picture.
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(March 28th, 2014, 07:21)mackoti Wrote: After finishing the wb could be the best time to go into budism as i think wb needs 1 turn to travel too hook up the fish, Hmm, that could make sense. Yes, the WB can't hook the fish immediately, and it probably does make more sense to revolt while we have no improved tiles to work than when we do.
Quote: and is not enough a forest grass hill to finish the wb so you grow and have the wb as well, i cann see it from picture.
Unfortunately the WB is 5 hammers away from done, not four.
Does a city grow before or after counting hammers? If it's before, then the governor would probably pick the furs again and finish the WB anyway.
Quote:Nice job Mardoc!!
Thank you, thank you very much. It was a long hard labor of hitting the end turn button nine times, but I think it was worth it
So how's RL treating you these days? Got time to play, or at least to weigh in on the subject of civ management?
Although I am pretty sure worker next makes sense after my drive. 4/1/0 is still a pretty darn good tile, and working Fish ought to speed both the worker production and the tech he needs. Plus at size two we can pick between furs, forested hills, and lakes as needed to balance the tech with the worker timing.
EitB 25 - Perpentach
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Totaly worth to grow to size 2 and after build the worker, and what 4/1 /0 tile do you have?This way you get more science, which on this speed is very importanat.
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(March 28th, 2014, 09:59)mackoti Wrote: and what 4/1 /0 tile do you have? The plains wheat, after it gets farmed. I was thinking of delaying the worker til after a settler or some such, which would make the wheat probably not worth working. But I don't think that makes sense.
Or is it a 5-food tile because of the lake? That would make delaying worker even sillier
Quote:This way you get more science, which on this speed is very importanat.
And it's a Huge map, and we started Fishing/Myst/Meditation, on top. Definitely need to get science rolling.
EitB 25 - Perpentach
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If you make some math and need some more science you can even grow to size 3 and work an extralake for some science, is not a shame to do so if you realy need it, becasue if i remeber right you are protective and getting potery and bw asap is very good for you and you have 1 hapy plus from budism so you can do some whiping here.
How do you plan to get the prophet?i think this is the harder part for you cause the one getting the religion was easy cause you are financial and have a lake..
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Decided to take Mack's advice and revolt. Next turn we grow, then we'll start on a worker.
Also, found grass pigs! A bit far from the cap, but I'm sure we'll want to use them eventually.
EitB 25 - Perpentach
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Nothing much to report this turn. Found a couple more tiles, but no resources or people or anything. 1 turn into a warrior while we grow, then it'll be on to a worker next. Agriculture ought to finish well before the worker does, probably even early enough to let us get the next worker tech before he goes idle.
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A wounded lion showed up next to our scout this turn. I was tempted to stay put and collect an XP, but ended up deciding scouting info is probably worth more. Doubly so if the lion got lucky .
Does mean that a neighbor can't be too far away, though.
Scouted more tiles, found a grass hill sheep a little closer to the cap. Took a picture but ran out of time to report; maybe tonight I'll catch up on screenshots.
And we're working on our worker, due in 8. Decided to work the Fish and Furs for this, as the limit seems to be foodhammers rather than commerce for worker techs. Although I didn't count far in the future, maybe we turn out to regret that later.
EitB 25 - Perpentach
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So I have good news and bad news. The good news is I have civ working on the alternate computer, with the mod, and was able to play the turn. The bad news is I don't have Dropbox here, and I'm not sure I'm going to.
So I won't be able to show you the neato things Commodore found for us when kindly following directions. I'll just say that the hut was worth 62 gold - not quite as nice as a tech, but nearly. That makes 2 free techs and enough gold for another once we have expenses to cover.
EitB 25 - Perpentach
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