January 29th, 2006, 14:25
Posts: 53
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Nah, I'd say Adventure 2 proved even Sirian can bite more than he can chew, and there's been Civ3 epics in the past where he just got wasted. I wouldn't be surprised if we see a >1 Sirian adventure very soon.
January 29th, 2006, 14:33
Posts: 92
Threads: 5
Joined: Mar 2004
I can't imagine what a "-Sirian" would be. As you approach zero, you lose all Civ skill whatsoever, so by passing zero, you'd be in bizarre territory indeed.
One Sirian is not necessarily the limit, but it's close enough for Jazz. Anyone with >1 Sirian would be a formidable gamer indeed. I've yet to encounter a clear case for it, although there might be some candidates. Certainly there are no people I've ever heard of with multiple Sirians. Such a thought sends chills down my spine.
-Jester
Add: Adventure 2 was almost *exactly* what Sirian could chew, given some early suboptimal choices he made. He didn't lose, though.
January 29th, 2006, 18:57
Posts: 12
Threads: 5
Joined: Dec 2005
To answer the original question:
I like having the three levels of games - Gentle, Standard, Extreme - and think any other way of describing them just gets too complicated. ;-P
Was adventure 1 too easy, was adventure 2 too hard ? Yeah - but the theme was such that they were made to be interesting and make you think about what you had to set out to achieve. (Even if like me, my thoughts/plans never equal action/achievements)
For those that said adventure 1 was too easy - how many of you actually played to the spirit of the game and actually settled the majority of the New World by game end? Only then did you really win! *laughs* :-P
That's why the scoring in adventure 3 makes it a more thoughtful game - which is why I'm here at RB. :-) And with life having the time limitations it does, they're actually my only Civ4 games at all. :-\
January 29th, 2006, 20:52
Posts: 123
Threads: 7
Joined: Apr 2004
killara Wrote:For those that said adventure 1 was too easy - how many of you actually played to the spirit of the game and actually settled the majority of the New World by game end? Only then did you really win! *laughs* :-P I didn't read that like you. I thought Sirian wanted to tell us that there was a New World to conquer and settle, nothing more. Just a nice hint, as I knew the game would be easy. Maybe just a presentation of that Terra Script he probably created a few months ago. If it's not a rule, I just forget it.
Quote:That's why the scoring in adventure 3 makes it a more thoughtful game - which is why I'm here at RB. :-) And with life having the time limitations it does, they're actually my only Civ4 games at all. :-\
I first was a bit reluctant to dive into a game with a detailed scoresheet like this one, but in fact it is not very complicated. You gotta think FPS (oh, irony ) and you're set. It is indeed a very interesting game, because you just have to swap priorities in order to score a maximum of points... while still aiming at a (fast) victory !
January 30th, 2006, 07:30
Posts: 13
Threads: 1
Joined: Nov 2005
Sirian Wrote:* What did you think? I'm glad it was there, since I have so little time to invest in the game lately and this seemed a good game to get another taste of the RB competition.
Sirian Wrote:* Did anybody (who did or didn't report) have a hard time with this one? No, I tried a non-military domination and almost succeeded. I had to settle for domination-lite (diplo) in the end but the new world had only English settlements on it and had I not missed the existence of the northern islands at first I would have managed enough land for proper dominance.
Sirian Wrote:* Was it too gentle? Not for my purpose.
Sirian Wrote:* Should most "Gentle Adventures" be set up to play on Noble level, in the future? Depends on what the goa; is, you lure more new players in when the entrance level is low. More experienced players can set themselves additional goals or try new things to up the challenge, IMO.
Sirian Wrote:* Anything else you'd care to add? It pains me that again I didn't report, missed the reporting date completely this time. I have notes however and pictures, but found out the UN vote is an overlay that doesn't stick in the in-game screen capture. I still have a shimmer of hope to get something together and post it anyway.
But I digress, bottom-line, no need to up the challenge in the gentle games IMO, given that it can be found in the other adventures and the epics.
January 31st, 2006, 13:21
Posts: 228
Threads: 16
Joined: Dec 2005
Small maps are good for people with limited time, as well as people with weaker computers. I'd like to see some small maps for more difficult events.
As for "gentle"/"extreme" labels, I am not sure if they are necessary. Nobody needs a label to know that a Monarch with tundra start is hard or that Warlord with extra worker is easy. As for things in between, a lot depends on playing styles. Some maps and variant restrictions might be harder for a person's playing style, others might be easier.
February 1st, 2006, 04:38
Posts: 128
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Joined: Jun 2004
I actually got a very good score compared to my other harder games. This scored more than 40000 and none of my other games have more than 20000.
February 1st, 2006, 08:36
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microbe Wrote:I actually got a very good score compared to my other harder games. This scored more than 40000 and none of my other games have more than 20000.
Game score won't figure very prominently in many RB events.
Fortune favors the bold.
February 2nd, 2006, 15:35
Posts: 4
Threads: 0
Joined: Jan 2006
* What did you think?
Fun, but easy (wasn't that the goal)
* Did anybody (who did or didn't report) have a hard time with this one?
Nopers
* Was it too gentle?
Not for me. Games can be easy AND fun.
* Should most "Gentle Adventures" be set up to play on Noble level, in the future?
Probably not a bad idea. Maybe edit the start for a free tech or something if you are worried about entry level people.
* Anything else you'd care to add?
Of course
My 2 cents:
I play all the adventures, epics, GOTMs, etc. I don't usually do a report, because I'd rather play the next game (shame on me), but I thought adv1 was fun and yes, very easy. My completion time was about 1.5 hours if memory serves. I just researched iron working and started pumping out swordmen till no one was left. I think a score card like was done for adv3 (though A LOT less complicated) would add a lot of spice without alienating people new to the game. I know founding the new world was a goal, but I didn't see any point in making the game last that long, so I didn't do it. Now if I got to fill in a score card for 1000 points for founding the first city on the new continent I would have done it. I know it sounds dumb, but its true, people like filling in those check boxes.
February 7th, 2006, 08:21
Posts: 12
Threads: 3
Joined: Feb 2006
As somebody who is eagerly awaiting their first RB game, I'm hoping that there are more gentle adventures, although anything on Warlord might be too gentle.
I know I wouldn't have been good enough for Adventure 2, simply from reading people's reports - and when I discovered this site 3 and 4 were already well under way. I take my time over my games, although it doesn't always seem to help me that much - and I didn't feel I could do those Adventures justice.
Hopefully there will be more Gentle Adventures, but with the emphasis firmly on Adventures - meaning nothing below Noble level. This would be ideal for somebody like me to get involved in thier first RB game, without worrying too much about potential embarrasment, like if I'd tried to jump right into Adventure 2.
So to sum up - I'm hoping for and looking forward to, more not quite so gentle Adventures, and I think that the absence of a label is perfectly satisfactory when defining the difficulty of the games - extreme, and gentle are quite enough. After all if we all knew exactly how difficult a game was before we started, wouldn't that be the same as already knowing if we would win or not? For the suspense at least, keep the labels general.
Tom
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