(January 16th, 2015, 05:53)novice Wrote: My eyesight may be failing me, but Zak's town claim seems to be a bit in the gray area.
How dare you ridicule my profile picture! That really offends me and hurts my feelings.
(January 16th, 2015, 06:16)Rowain Wrote: Yes and his fast reaction to my all -question rings my scum-o-meter but I have decided to prefer zak not getting lynched during the first 2 days.
Why is a fast reaction suspicious? You know I always try to nip accusations in the bud. Town points for not wanting to lynch me, though.
Just use these rules when my rules don't override them:
(January 16th, 2015, 04:45)Qgqqqqq Wrote: Agreed. Because I ran a game recently, here's the "base" rules of RB, the ones that MJW has probably only posted rules which differ from them (from WW20, so maybe one or two differences):
Rules
1. 48 hour days. Nights are 24 hours.
2. Due to forum silliness, day ends at 2200 GMT realtime this game, regardless of what the forum clock says.
3. In the event of extended forum downtime or downtime that occurs in close proximity of the deadline the day will be extended 24 hours at the GM's discretion
4. During the day each player may cast one vote for someone to be lynched. Players may also vote for "no lynch" and if "no lynch" receives a majority there won't be a lynch.
5. Votes must be posted in red text or they will not count. Votes with spelling errors of names do count so long as it's unambiguous in the GM's opinion whom is being voted for. Votes embedded in quotes do not count.
6. The player with most lynch votes at the end of the day is lynched and eliminated from the game. In the event that two or more players are tied for the most votes, and no roles or other game conditions break the tie, a random player from the group with most votes will be lynched.
7. Night actions have been pre-assigned a priority order that seems sensible to the GM and will be processed in that order.
8. Anyone failing to vote for 2 consecutive game days will be mod killed and removed from the game with a loss.
9. Dead players may make one posthumous post that doesn't contribute to discussion.
10. Forum profile camping is not allowed.
11. To prevent confusion that may arise in the case of cross posting, posts may not be edited.
12. Breaking rules will result in penalties ranging from warnings to loss of abilities to being mod killed depending on the severity of the infraction.
13. Players may not communicate with other players about the game outside the thread via PM, email, chat, quicktopics etc. unless told otherwise.
14. Players must check their PMs each game day before posting.
15. The town wins when all threats to their faction are eliminated and at least one town aligned player remains alive.
16. If all players are simultaneously eliminated, or the game reaches a stalemate situation, the game is a draw.
17. Directly quoting role PMs or other communication from the GM isn't allowed.
Night Result / Reveal Policy
If your action doesn't need to return information you won't receive a PM telling you whether it was successful or not.
If your action returns information but fails for any reason (negative result or interference of other rules) you will just receive a "no result".
Dead players will flip with their alignment, character name and role title. There are no vanilla roles in this game.