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Codenames Rules and General Discussion

Updated board generator

This update has the option to generate 3 boards at once, to ensure no repeating words between rounds.
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A rules clarification (by the way, what ever happened to the rules post? I can't find it in the archives):

As I understand it, you can spell clues in the original game to distinguish between, say, "Air" and "Heir". That's obviously not a problem in this online game, but words which have different meanings for different pronunciations could be confusing. Let's say I want to clue "Lead (short E)" to point my team toward BULLET and BOOT while trying not to confuse them with OFFICER or GUIDE (which would be Lead (long E)).

What do people think?
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(April 3rd, 2016, 11:50)DaveV Wrote: A rules clarification (by the way, what ever happened to the rules post? I can't find it in the archives):

As I understand it, you can spell clues in the original game to distinguish between, say, "Air" and "Heir". That's obviously not a problem in this online game, but words which have different meanings for different pronunciations could be confusing. Let's say I want to clue "Lead (short E)" to point my team toward BULLET and BOOT while trying not to confuse them with OFFICER or GUIDE (which would be Lead (long E)).

What do people think?


+1 I was thinking similar this with my board but actually from the PoV that if I were saying it it would be 2 spellings I would be covering, however I am stuck with choosing one of the homophones playing online.
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I think you should be able to clue with a pronounciation online. The oral game provides for exactly the analogous situation reversed: you may clue with a spelling.

If there's any debate about how exactly you want to indicate the pronounciation, clear it with the opposing spymaster and/or game admin.
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I agree, but the pronunciation clarification should be done only with sound descriptions. If the clue is "close," you could say, "close with s pronounced as z is normally" or "close with unvoiced s" but not "close as in near."

Like, if the clue is "bass," you can't say "with a as in cat, not a as in cake." It's too easy to slip in additional information.

What I don't know, and we should clarify, is if you can refuse to give the clarification. Maybe you want "bass" to clue "FISH" and "ORGAN." Can you decline to answer about pronunciation? I'm not even sure if this is allowed in the regular game. If you were to say "aid" but also want to indicate "aide" (maybe for "SECRETARY"), are you allowed to decline to spell?
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Your team shouldnt be allowed to ask for clarification, if you as the clue giver want to clue any of the below its up to you, but I think once clued the guessers make do with what they have. (I would say take the phonetics from dictionary.com)

bass 2
bass (beys) 2
bass (bas) 2
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(April 3rd, 2016, 11:50)DaveV Wrote: by the way, what ever happened to the rules post? I can't find it in the archives:

http://realmsbeyond.net/forums/showthread.php?tid=7952

Might be good to sticky it in the archive?
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I'd suggest pronunciation clarifications be run by the opposing spymaster before posting, with the game admin adjudicating any disputes. Rules about what words can be used to give pronunciation IMHO starts to move away from a good faith attempt to clue using only a single word.
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Hey, I just remembered that NEW and YORK were separate words back in the Codenames 9 grid. But NEW YORK is a single card in the real Codenames deck. Same bug as we had with LOCH/NESS. Can whoever's running the generator handle that too?

ICE CREAM is another two-word card in the real deck. I can't think of any others offhand but there might be.
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Yeah, the tool will properly handle compound words separated by spaces now. It uses new lines as a delimiter now instead of any white space, which caused the error.
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