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DaveV and Keelyn: even though you broke my heart and killed me

(February 26th, 2016, 15:19)Miguelito Wrote: That's some nice gold smile how many warriors to go before the settler?




Last one this turn. That makes a total of five (plus a scout, hunter, and two workers, exactly my current support limit), one of whom is stranded in the Forbidden Zone. For 92 gold, it was well worth sending him through the portal. I'll delete him in eight turns when the settler finishes, if he doesn't get eaten by an animal first.

I'm behind the curve on settler building, but I'm hoping that working six improved tiles will help me catch up a bit. I've been top GNP for pretty much the whole game, even disregarding the Creative bonus.
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Turn 31, plako settles his third city. Not in my direction, apparently:




He'll soon have four cities, though, and I'm ten turns from my second.

Here are the demos, where I'll be stuck for a while.

[Image: 47-31_demos.jpg]
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Quote:plako settles his third city. Not in my direction, apparently:

How do you know this?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I thought it would show up in the culture map, even if I didn't have sight on it. Apparently not?
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Aurorarcher has walked a scout all the way through Mardoc's lands:




Forbidden zone connection to Mardoc:


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(February 28th, 2016, 18:49)DaveV Wrote: I thought it would show up in the culture map, even if I didn't have sight on it. Apparently not?

That might be the case, but its not a phenomenon I can recall hearing about.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Double report, since I did my old trick of Preview and forget to Post Reply this morning.

Turn 34: first barb warrior appeared, and the vampires built a second city.




Turn 35: Ice gems. Yay.




City count: plako 3, Aurorarcher 2, the rest of the losers 1.

After next turn, I'll be able to see copper. If it's not on the doughnut, I'll be flipping the table.
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Copper is on the mainland, so no need for a tantrum.




Still, it's a pretty crummy location, compared with, say, this:




Meanwhile, in the Forbidden Zone, my exploring warrior fought off a wolf.




Demos are not great (no tech selected). plako's power is rising again.

[Image: 47-36_demos.jpg]

Aurorarcher's scout has disappeared: either he moved into the fog or was eaten by an animal. I was hoping he'd move onto the hill 2S of my portal where I'm planning to build my city, to provide some free extra protection for my worker.
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Turn 37. Aurorarcher must have moved to the coastal forest, because here he is again:




The plan is to build a road on the hill to speed up my city by a turn. I now have five units outside my borders with free support for four, but am still breaking even because of rounding.

No change in number of cities. Mardoc must have built two workers. Those lazy elves are a pain.

Aurorarcher's GNP has gone off the charts:

[Image: 47-37_demos.jpg]

He must have settled for a commerce special. THAT WASN'T OVERGROWN BY FREAKING JUNGLE.
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The barbs are coming for my wounded warrior:




I figured I might as well keep exploring.




Back on the doughnut, I finished my first settler. Aurorarcher kept heading toward plako.


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