Posts: 2,893
Threads: 10
Joined: Aug 2014
Haha we've already hit 2 huyana of Mali in the same game... No one is too excited about exp either - I really think taking away bonuses to the first workers puts people off it a huge amount!
Posts: 5,455
Threads: 18
Joined: Jul 2011
I thought this was base BtS? EXP should still have the worker bonus.
April 1st, 2016, 08:35
(This post was last modified: April 1st, 2016, 16:41 by ReallyEvilMuffin.)
Posts: 2,893
Threads: 10
Joined: Aug 2014
(April 1st, 2016, 08:32)Boldly Going Nowhere Wrote: I thought this was base BtS? EXP should still have the worker bonus.
It does. I meant I gamed the starts so that the exp trait would not get a faster worker (although a cre player would on quick I realise! I wonder if anyone has actually noticed this?
Quite a few hyanas/ Mali showing up - the only reason I'm worried about that is actually a skirm or 2 on that central marble might be gamebreaking...
Posts: 2,893
Threads: 10
Joined: Aug 2014
Right heres a question - Ad just posted that there are over 200 land tiles per player... Actually its about 160 as there are all those anti GW tiles. Should I mention this?
Posts: 5,455
Threads: 18
Joined: Jul 2011
I would. It could impact leader choice. More tiles per player could influence the perceived benefit of IMP for example. Just tell them that a large chunk of tiles around the map's edge are useless and solely to prevent global warming.
Posts: 2,893
Threads: 10
Joined: Aug 2014
(April 2nd, 2016, 09:40)Boldly Going Nowhere Wrote: I would. It could impact leader choice. More tiles per player could influence the perceived benefit of IMP for example. Just tell them that a large chunk of tiles around the map's edge are useless and solely to prevent global warming.
None of them knew the tile amount from the screenshots. This is after the one game has started. A picked without any tile amount knowledge. I would be telling them after they have chosen.
Posts: 7,916
Threads: 158
Joined: Jan 2012
REM, enjoying seeing people play on and discover a map you've made, huh?
Posts: 2,893
Threads: 10
Joined: Aug 2014
(April 13th, 2016, 10:53)BRickAstley Wrote: REM, enjoying seeing people play on and discover a map you've made, huh? 
I am rather! I trialled it on a deity single player game with the ai getting deity units/techs and was doing relatively well until Shaka switched away from our shared religion and steamrollered me. Easyish map to lock off large amounts of land for yourself.
Posts: 7,916
Threads: 158
Joined: Jan 2012
(April 14th, 2016, 12:09)ReallyEvilMuffin Wrote: Have you spotted any stone yet?
REM I think that post is over the line... PP hasn't said anything about stone recently, so mentioning it is definitely going to influence how he thinks about the game, which is something you want to avoid as a lurker, and especially as the mapmaker.
April 14th, 2016, 12:14
(This post was last modified: April 14th, 2016, 12:15 by ReallyEvilMuffin.)
Posts: 2,893
Threads: 10
Joined: Aug 2014
(April 14th, 2016, 12:12)BRickAstley Wrote: (April 14th, 2016, 12:09)ReallyEvilMuffin Wrote: Have you spotted any stone yet?
REM I think that post is over the line... PP hasn't said anything about stone recently, so mentioning it is definitely going to influence how he thinks about the game, which is something you want to avoid as a lurker, and especially as the mapmaker.
I did say in the beginning that there was both wonder resources on the map. (I would remove it but he probably has already seen)
|