Looking at the state of our empire in 2370, our position looks pretty good overall. We have five planets, with four of them almost at max factories and pop. The exception is Spica, which is just beginning to build out its IRC3 factories since it carried the research load while the rest of the empire built factories. One more turn will see the rest at max, and then Spica can catch up.
Diplomatically we are at war with the Klackons, but have decent relations with the Alkari. Both the bugs and the birds are at war with the Darloks, whom we have not yet met. Apparently the shifters are their usual popular selves.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
The bugs are also allied with the Bulrathi and Meklar, whom we have not yet met. Looking at the galaxy, we can guess that the unmet races' homeworlds are at the (to us) unclaimed yellow stars in the east or perhaps the yellows south of us.
We can see some Bulrathi colony ships near Phantos, a dead world to our east, so they seem likely to be at one of the eastern yellows although it is possible they are just using their ally's range to reach that far. We do not know if the bears have the tech to colonize Phantos; this is something to watch to get an idea of their tech level.
We do have current reports on the Alkari and Klackon tech progrss:
Lots of techs here that we would love to have. Anything in Propulsion especially would be a nice gain, but construction, weapons, and force fields would also be quite useful. Some better missiles would be especially welcome. Even computers would be a gain, though much smaller, and it would boost our spying ability. So we are spying against both the bugs and birds, even though it could cost us diplomatically with the birds.
For our own tech we are currently going almost all out on Duralloy, which is in the mid teens. Hopefully it does not take forever to pop.
Our entire fleet strength consists of some laser fighters at Thrax. But since we just recently obtained some better weapons tech by stealing NPG, there was not much we could have built earlier. We still are not really ready to begin major fleet building -- some better engines would be especially helpful before we put a lot of money into ships. It would be nice to steal some faster engines, or we can research nuclear engines ourselves. Some investment in spare parts placeholders looks like a good idea while we try to get some better tech (one way or another).
We are also rather lacking in defenses.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Only one base has been built, at our most exposed world of Thrax. But with our default nuke missile tech, we can not count on bases to do all that much good. Still, it would be nice to have one on our border worlds. However, our recent steal of PS5 means that we will have to build shields before we can build bases.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Whether or not it is worth investing in defenses...hmmmm, needs more thought.
There might also be a council vote in 5 years. Getting past that before launching hostilities also seems like a good idea. So I will finish maxing our planets, push some research and some spying, and put some money into pre-production for a few years and then re-assess our situation. Time to advance the clock!
2371
A quiet year. All our planets except Spica max factories.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
I redistribute research spending to get some progress going in other fields. A big year of spending on research will help get some initial seeding of the non-construction fields. Durally is at 24%.
2372
GNN sends out a bulletin:
Hmmm, possible big tech gains for the Darloks could help them in their wars with the bugs and birds, which might be good for us. But if the Alkari or Klackons capture those techs from the shifters that could be quite bad for us. A quick check...the bugs have acquired Class VI deflectors from somewhere, but that could have been their own research. Still, not good news for us that the bugs have such good shields.
Phantos remains uncolonized, and the Bulrathi colony ships are no longer on our scanners. Scrapped? Gone elsewhere? It seems the bears do not have tech for dead planets yet, anyway.
I shift Thrax and Rayden to investing in future space ship parts, as our worlds closest to the future front lines. Gorra and Sssla will continue funding research, while Spica finishes maxing its factories.
2373
Zzzzzzz
2374
A Klackon fleet shows up at Thrax, but it is zero threat to our lone missile base due to our class II deflectors:
They retreat after I retreat our laser fighters; no point losing any of our ships (obsolete as they are) to destroy a handful of these ineffective bug ships.
An enemy spy (race unknown) destroys 7 factories at Spica.
Durlloy is now into the 40s.
All our spies in bug and bird space have been killed.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
But our reports are still current. The bugs have picked up IIT7.
The Bulrathi have a colony ship in orbit over radiated Phyco, which we did not see previously -- evidence their homeworld is south of us, maybe? Anyway, good luck putting settlers on that unpleasant rock, bears!
2375
Highsoar calls us up:
Looks like the birds are coming for us, and most likely sooner rather than later.
2376
Duralloy
finally comes in. Our choices:
Automated Repair System and RW60 are the options that would advance the tree. IIT8 does not help us much right now since we have built out our IRC3 factories. As nice as RW60 would be for our economy, I think we need to go with the war tech. I select ARS and hope we can pick up RW80 from one of the AIs that have it. I also reshuffle research spending to put a bit more emphasis on propulsion and force fields.
Checking the galactic map, I note that the bugs have picked up a ninth planet in the east:
Perhaps a Darlok world taken during their war? A quick check of bug tech shows no new planetology tech to settle something they previously could not, but they have gained range 7 tech.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
So it might have been a world they could not previously reach. Anyway, the bugs are getting even more powerful.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Also, they now have an alliance with the Alkari. Given the birds' cancellation of our NAP, this could definitely spell trouble.
In fact, there is a Klackon fleet approaching Thrax.
We know the Cutlass, Sabre, and Dagger designs are no threat to our missile base, but the Horseman design could be something quite different. I consider converting Thrax' space ship parts investment into ships for defense, but I really do not want to build ships that will be instantly obsolete.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Also, the bugs' tech report does not show anything new under weapons, although ion cannons could hurt us. I decide to keep our parts in the queue and see what happens.
OK, just heavy lasers. Whew.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
I think we can survive this, although it might be close with only the one missile base. I focus fire on the Horsemen first, and decide to keep our laser fighters for the battle. They will be destroyed, but they will buy time and do some damage before they go.
It turns into a slow slug fest, with each side doing tiny damage per round. But we destroy the three Horseman ships and one of the colony ships, and our (thankfully duralloy reinforced) base is down to 20 HP when the battle ends by hitting the maximum number of rounds limit.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Don't see that too often. But we have held. I do not know if this counts as the bugs getting space supremacy and exploring the system, since they were not driven off or destroyed.
I take a look around for bug transports, and do not see any yet. But I do spot this interesting item:
Wonder where the bears are going? 32 bear transports is a pretty hefty force.
Also, Spica finally maxes factories and shifts the excess to space ship parts placeholder spending. I would like to get more tech before actually building ships; checking our research, Nuclear Engines are up to 12%.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Other fields are slowly building up as well. I have been spreading the research spending across fields, as we need improvements everywhere. The need for better missiles is starting to get critical. We could also very much use some more missile bases, but would need to build PS5 first. Hmmmm. There are lots of bug and bird ships flying around -- improved space scanner would also be great to have.
I decide that we really must get better defenses in place -- the enemy threat is growing and we barely held at Thrax last time. Some bug ion cannon ships would most likely take the planet. So I set our border planets to start building shields, to be followed by a missile base for each. With 7 points of total shielding ion cannons will be no threat. This will drop research spending badly for a while -- Gorra is farthest from the front and will keep research going at a minimal level.
I also decide to cash in Thrax' placeholder investment for some actual ships. There is an incoming bug force, plus several groups of bird ships all flying about. I design a medium NPG ship with 3 NPGs, duralloy for more hit points, deflectors II to reduce vulnerability to lasers, and BC1 to help hit the enemy. Not a great design, and terribly slow since nuclear engines are not yet available, but it should hopefully do the job. With its pre-built parts Thrax will turn out 17 of them.
2378
The Klackons show up at Thrax and their new design does have ion cannons:
I concentrate fire on the Lancers, as they are the only real threat to the missile base. It costs us 5 of our new BBs, but we destroy everything but the colony ship which retreats once it is the only bug ship left.
The birds have picked up Warp Dissipator tech.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
The bugs have had the repulsor beam for a while. Either could be a serious problem for us if the AI uses them effectively.
2379
Nuclear Engines come in.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Our only option is Dotomite Crystals for Range 7, which the Klackons already have, but it is the only option so I choose it. More range would not hurt, but it is not a priority for now.
Sssla completes its shield and a missile base, so should be safe for a while.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Rayden completes a shield and will have a base next turn. I am feeling more secure already.
2380
Spica and Thrax complete their shields. Spica is building its first missile base and will be done next turn (spending can be adjusted if desired, but we should get one base at least). Thrax finished a second missile base from overflow. With the PS5 and 7 points of shielding total, it should be safe from ion cannons. Another Klackon force is incoming:
I have set Thrax back to parts pre-spending, but this can be changed as desired. Be aware that Rayden also is on parts, and has a fair bit of spending invested. Do not let it finish! Spica has a litle bit of parts in the queue.
All our worlds except Gorra in the far northwest have a base and shield now. So we should be pretty good for defense for a while, unless the AIs get better tech. Speaking of which...the bugs just got neutron blasters.
The bug/bird alliance has dissolved. Both are still at war with the Darloks. The bugs are allied with the Meklar.
Those 32 Bulrathi transports are northeast of Kulthos and heading into bird space, or maybe to some distant planet beyond? Not coming towards us, at least.
Personal Deflector Shield is at 12%; everything else has a ways to go yet.
Overall, I am not very satisfied with these turns.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
I did not obtain any tech from the AIs or manage any offense. We did research a couple useful techs and we held steady on defense from several attacks. Our worlds are maxed out (but all except Spica were almost already maxed by Ianus) and have shields and at least one base in place (except for Gorra with no shield yet, and Spica which has the shield and will have a base next turn). We have a big chunk of spare parts ready to convert into whatever we need at Rayden and a smaller chunk at Spica. But we did not really gain much, while the bugs especially are growing more powerful.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Maybe I should have tried to be more aggressive and launch an attack on the birds? Not sure what would have happened at Thrax when the bugs attacked. But it may have been an opportunity missed. Oh well, can't change it now.
Good luck to the next player! I believe the roster looks like this now:
Ianus (in the hole)
haphazard1 (just played)
Psillycyber (UP!)
shallow_thought (on deck)