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[spoilers] Alhambram crosses Rubicon yet again

(October 6th, 2018, 03:55)TheArchduke Wrote: Early Encampment. Legions with a GG incoming?

First to beat Alhazard in GG race and then I can speak of GG boosted Legion incoming. However I won't wait till GG to attack Grotsnot. Soon when I finish Iron Working around turn 40, I already shall launch attack at Grotsnot between turn 45-50.
Legion with Oligrachy got strength of 44 and crush warriors and archers, Grotsnot can attempt to counter with his swordsman postioned along coast which is strength of 45 with Oligrachy. But is he willing to bend his civilization stronly towards Iron Working?
Till now I don't see signs of him doing that and currently I have stronger culture and science per turn than him.

A optimitisc scenario is that I already finished off Grotsnot by moment that I get GG, then I shall launch GG powered Legion attack on TBS.

Regarding GG race, I finish encampent in 6 turns, at that moment Alhazard already got 14 of 60 needed GG points, if Alhazard do a GG project, he likely get it before me. I shall try with encampment, eventual barracks and project plus strategos wild card myself.
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Turn 30-32:

In my empire nothing much happened, just warriors healing and sending them for barb camps. Barb camp nearby Preslav got razed, so two visible camps left for me to tackle.
   
Only notable thing is improving iron source resulting in boost for both Wheel and Iron Working. My neighbors might be worried seeing iron in my diplomatic page signaling that I am close fielding Legions.


Grotsnot finished a holy site (his empire score jumped from 14 to 17 and starting generating GP points) and I got visibility of one of his incompleted holy site, so soon second one online I think.
Marcopolothefraud purchased a monument for his second city I think, his culture is 7.1 now. His first city got a built monument or he did meet cultural city state which has happened after meeting me.
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Turn 33:

Just calm days in my empire:

Builder finishes horse pasture, boosting my culture again a bit, faster finishing slinger, further no real news till next turn civic swap.
   
Internationally however:
   
TBS declares war at Chevalier! Wonder what is the reason for it, a warrior rush do seem unlikely, maybe not happy about second city placement or a builder/settler stealing?
Seeing TBS beiging east and Marcopolothefraud at south, it is likely that Chevalier is located at southeast.
Another international news: Marcopolothefraud got his pantheon: Earth Goddess (+1 faith at tile with charming or better appeal), also his culture did drop with 2, worked with culture tiles or dow at cultural city state? It is bit hard to follow his progress with statstics only.
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What kind of dot map are you planning? The surrounding terrain looks pretty good.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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(October 11th, 2018, 21:29)CFCJesterFool Wrote: What kind of dot map are you planning? The surrounding terrain looks pretty good.

Turn 34 and 35:

Roughly this, for now 3 cities:
   
And I found a new barb camp (behind injured barb scout), hopefully my slinger can run in empty camp. Finished Mysticism and swapped God King for Ilkum, Agoge stays.

Then turn 35:
   
Unfortunately a barb warrior spawned at camp I mentioned above, so I retreated my slinger. And notice camp nearby Astrakhan that spammed Horseman recently, it it empty now! Hopefully I nab this next turn.
Also at south camp with injured barb spearman, hopefully it is still there so I can nab it too.

I finished encampment, gaining boost for both State Workforce and Military Training, start a builder in Jupiter using Ilkum. Mars keep building warrior for now, I intend to stop research of Iron Working next turn for a while till I am ok with how many warriors I produce.

TBS warrior is moving closer my empire, what is he planning? Scouting or maybe he is letting warrior stand at that extact spot and I might see his settler moving towards that spot. In latter case it is war then since I consider that my legitmate spot.
Speaking of TBS, he did complete a Lavra, Grotsnot just completed another holy site just in time so both Grotsnot and TBS got 2 GPP per turn with Grotsnot having advantage of 3 points already collected, GP race is on!
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Sorry for not reporting for long time, I was busy and also past turns has been dishearting.

Turn 36-41:

I failed to get all barb camps, every time someone snatches before my nose one turn before I can raze barb camp, one instance is how I met with Chevalier, other camp was claimed by Buenos Aires.
Now one remains and it is spawning warriors and slinger now, one of my slinger got killed but I am pumping out warriors now and try to deal with it as soon as possible.
Finished State Workforce and Early Empire, now researching PP. Delayed Iron Working since expected gold from barb camps didn't flow in my treasure chest, finished Pottery and now researching Masonry for Ram if needed.
   
Running Agoge and Colonization policies now, Jupiter finishes settler next turn and shall produce another one, I did finish Builder at turn 37 and he did farm other wheat for Jupiter to regrow population faster after settler.
I am sending settler next turn to TBS borders to found eastern city. I am still not sure who I shall strike with Legions, Grotsnot or TBS but I need to make decision soon, time is ticking.
With settling of second city east I can send my units towards TBS borders fast if I decide to attack him.

3rd settler shall go to sugar city south of my empire, after that my expansion is pretty over already and I need to take room to expand from other players. I am keeping eye at TBS warrior, always guarding my civilian units so TBS don't get ideas of stealing builders. I
I think that I am going to finish Iron Working one turn after PP, when I finished warrior in Mars and with that I have 5 warriors.
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Turn 42:

I might have made a fateful decision this turn:
   
Firstly settler completed and I send it to eastern spot to create border city, Jupiter start next settler for southern sugar city.
I am trying to get rid of that camp, so my warrior didn't attack barb warrior but walked into forest, I can nab that barb camp for hopefully Military Tradition boost and 50 gold.

But big news is TBS offering Dof, Grotsnot did it too several turns ago, I rejected because I wanted to keep all options open: TBS or Grotsnot.
And now TBS offered me DoF, before clicking upon it, I checked over both Grotsnot and TBS and sum up this:

-TBS more military strength than Grotsnot.
-TBS is showing his awareness of my possible Legion rush by: building encampment, creating trade route to Astrakhan for quick reinforcements and finally he did hook up iron, opening possibility for early defensive swordsman.
   
   
- Grotsnot seem to bet upon religious race by building two holy sites and yet he is beaten by TBS Lavra and Divine Spark combo, so less investment in military and builder/settlers.
- And by pure bad luck for Grotsnot, most of my warriors are at west dealing with barbs and therefore I can do Legion rush earlier at Grotsnot than TBS (I am planning to finish Iron Working at turn 45)

Therefore:
   
I sign death sentence by Legion rush for Grotsnot.
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Turn 43:

Finally nabbed that stupid barb camp! Got Miltary Tradition boost and 50 gold which makes my treasury worth over 300 gold, enough for three Legion upgrades.
I initially wanted to nab other two camps too which should mean one more Legion upgrade now, but fate hasn't been kind for me.
   
Also I did move my units in way that there is very good chance that I nab boost for archery next turn (there is redlined barb slinger behind warrior in fog who can hit my warrior nearby Mars so my slinger can counterattack it next turn)
Chevalier offered me a DoF, upon noticing his scout I decided to argee to protect my settler. Grotsnot also offered a last ditch DoF, I waves that off.
My builder finishes cow pasture and shall do other one next turn boosting my culture once more.

Next turn PP finishes and I shall adopt Oligrachy, no need to hide my intentions. Also I shall put 1 envoy for two in Buenos Aires for future buildings in Jupiter (water mill and barracks) and eventual suzerainty for extra amenties.
Then at turn 45 Military Tradition finishes and I can swap away Diplomatic Leauge already.
Mars finishes warrior next turn and start cheap slinger, I shall move warriors into forest tiles so they can chop when upgraded to Legions for Battering Ram. Grotsnot got Gypsum as luxury so I expect him having finished Masonry for walls.
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Turn 44:

Finished PP and swapped to Oligrachy. I kept Agoge and Colonization and added Diplomatic League and Urban Planning, both for 1 turn.
Also as planned I managed to kill barb warrior with slinger, earning boost for Archery which I shall research after Masonry, I need support for Legions sooner than later. Grotsnot founded a city towards me:
   
I am not very happy with his placement, this way the rice fields are in 3rd ring of both Mars and St Gloriana. A thought crossed me to raze and resettle one tile east of St Gloriana, however that location is weak productionwise.
Maybe there is some good hills in west to warrant founding St Gloriana at that spot, at this moment I am 70% for keep and 30% for razing it and resettle (also free monument this way instead building one in St Gloriana).

I am going chop out slinger and overflow it in battering ram with Legion using SW forest of Mars, NE forest of Mars can be lumbermilled along river so I leave it alone.
My timeline: turn 45 massupgrade, turn 46 chop and heal one wounded unit, turn 47 march to west without Grotsnot noticing my units, turn 48 Legions arrive at borders and Grotsnot can see them clearly, turn 49 DoW and Legions get in position, turn 50 start siege of St Gloriana.

TBS scouts my borders with warrior and Chevalier's scout blocks my settler, sigh... I move settler and free path for him. Due this settlement of city is delayed. However Chevalier might troll me by standing scout at same place, in that case I need to move settler over southern pathway, delaying settling 3rd city with 3 added turns...
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Turn 45:

A little miscaculation: Legion cost 110 gold per upgrade instead presumed 100, so upgraded two Legions now and rearrange tiles so that I get enough gold for one more upgarde at turn 47 for price of lower growth in my citiies and one culture per turn less.
It do delay one of legions and it shall arrive at turn 51 to reinforce two other Legions, delayed Legion can act as guard for Battering Ram.
   
Next turn Legion chop out battering ram using slinger.

I did finish Military Tradition and swapped to Strategos (2+ GGP per turn) and Charismatic Leader since I did put envoy for 2 in Buenos Aires.
Chevalier moved his scout so I can found 3rd city next turn.
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