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Pitboss 11 Organizing Thread

I've whopped a request for Molach's Q&A thread to be pinned.
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Hey BRick, if we decided as a game to have a banter thread despite agreeing on an AI-only diplo wouldn't that be fine?
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I mean, we can vote, but I don't want a banter thread.
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
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I'm voting against it too, in case there's a vote wink

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Nobody wanted a banter thread but it got voted down anyway. Gone now, hope we can move on.
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I thought that was a Q&A thread? I thought that wasn't a bad idea, even if new for RB.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Yeh sorry guys.

I've had a nice experience being a member of RB but my stay is apparently short-lived. If you see a 'guest' getting around it might be me in future.

Unfortunately no one stepped up and said 'three MP experienced and bad mannered sophomore douches shouldn't be part of a friendly noob match' and that's where I draw the line. It's not enjoyable when people want to be arseholes.

Top 8 players, I have a lot of respect for you stepping up to be a part of things. Really thought nothing would come of it and it would be a backyard pitboss with 4 players on my own host in early June. Spoiler threads are obviously well thought out and caring for a long term Civ match. Everyone else who I've met here, love your work goodjob!

I just can't take interpersonal bullshit when it's not contained and unfortunately it seems like that's where it's going for the next 8/12/16 months.

There's a reasonable spoiler thread sitting there if anyone wants to take over. I won't be reading any of the other threads in this area in any case.
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I'm confused by this, and sorry to see you go. I don't know what anyone did to offend you but I wish you well and hope you'll rethink your stay in the community.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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What the heck just happened?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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teleh, I'm really bemused here. I saw the argument unfold in the Q&A thread, but I didn't see any douchbaggery. BRick just said that if the Q&A thread departed from its original purpose of "letting people ask general noob questions" to "becoming a banter thread which was not part of the original agreement," he'd moderate the thread. I don't understand why that's objectionable - he's an admin with an obvious reason to be in this subforum, so it makes sense that he'd take care of it. Part of the RB philosophy, as far as I can tell from having been here only a few months, is trust. We post our spoiler threads in the public eye, trusting that our fellow competitors won't abuse that. Why is it so much harder to trust that an admin who's been here for years wouldn't abuse his moderator privileges?

From my perspective, BRick/xenu/BGN have been courteous and aboveboard. More experienced and skilled MP players didn't have a problem with them (or Azza) joining the game, so clearly in the context of this site, their skill levels are judged "Green." Since so many of us are new, it's hard to judge where we fall in relation to that team, but who cares? This is supposed to be a friendly noob match, as you said, not a serious competition. I don't think they're here to feel better about themselves by stomping on the weak.

I really hope you rethink this.
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
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