OK, 20 turns played to get us to the end of Stasis.
The war against Auric is going well. Other areas...well, not too much changed for obvious reasons.

Diplo is a bit of an issue, as you will see.
Turn 239 (inherited)
- While checking the state of our empire I notice a barb city has spawned southeast of Basel, below the alt-Red site.

- Shuffle units around, etc.
- Pop the wreck with the caravel, get 155 gold.
Turn 240
- Evermore takes over the tiles directly north of Coimbra, including the sheep and the Tomb of Sucellus.

We lose our life mana.
- An Ilian scout appears south of Yggy city.
- Our GC axe kills the stray javelin thrower near St Andrews, with 0.7/7.0 health left.

But a win is a win.
- Jonas has a settler south of Tlatelolco.

If he settles where he is now, we will overlap on the grass cottage tile.
- Amelanchier has lunatics, and also Saverous.

If he declares on us we will be in very serious trouble.
- Hmmm, Jonas showing a large drop in power? (More later on this.)
Turn 241
- Empyrean spreads in Vallus (the second island city by Santo Domingo).
- A volcano erupted by Evermore. Forests are burning. Poor elves.

- Building of Aquae Sucellus is halted in Bologna due to loss of life mana. I set the city to a stonewarden as a placeholder.
- Jonas founds Ator as expected.
Turn 242
- A Clan galley appears off the coast by Basel!

How did it get over here? Is the map cylindrical?
- Our caravel finds an sizable island WSW of the Calabim. It also finds a griffon there.
- I upgrade the C2 elephant to war elephant. Not much has happened so far militarily, as I move the hunters and other forces into place for an attack on Sopor.
Turn 243
- Ethne asks for Warfare. Declined, to avoid offending Jonas who regards Ethne as his worst enemy.
- Hawk recon of that bit of land northwest of Santo Domingo reveals whales, and three tiles of frosty junk land.
- Our caravel survives the griffon attack. It also finds Maenalus. It then pops the wreck again, and we get a treasure chest on the whale island we just discovered.

We will need to get a ship and unit up there.
- I destroy an Ilian workboat with the galley from Santo Domingo, which I have been moving north around the Ilian civ to get it to Domir so we can hit the barb area north of Letum Frigus.
Turn 244
- Auric moves a trio of javelin throwers into our territory north of St Andrews. Hawk recon also spots an adept in Garduk.
- An axe kills the Ilian scout south of Yggy. Now to chase down that hunter....
- Hawk recon of Acheron reveals a stack of highly promoted disciples, and also a Son of the Inferno. Nasty.
- Our caravel explores the same wreck a third time, and it turns into a clam tile. This island is a long ways from us, but has pigs, sugar, and now clams plus a couple unknown interior tiles. There is room for a couple cities. I don't know if the AI will expand to it or not, is it good at that kind of thing?
Turn 245
- Our hunter in Ethne's lands is killed by a barb axe.

- The Clan city of Renegade Hill has a talented carnival performer.
- The Calabim are the world leaders in tin production.
- Our galley pillages Garduk's fish as it sails by.

- Our scorpion kills a Clan fawn, and gains enough XP to promote for Mobility.

- I kill 2 of Auric's trio of javelin throwers, using the war elephant (earning a promotion), an axe that forces a withdrawal, and then a warrior for cleanup (earning a promotion).
- Hawk recon southeast of Basel reveals the barb city of Dirage, 1S of the alt-Red site. It misses the copper, so I recommend we burn it and settle the alt-Red site. I have placed signs on the map. The city also contains a Clan disciple of Leaves, probably dropped by that galley that came by.
Turn 246
- Furs are hooked up at Domir. A road has been completed to Yggy-city (whatever we choose to call it, Torrelorial just doesn't feel right).
- A GC axe kills the third roaming javelin thrower by St Andrews.
Turn 247
- Jonas adopts Aristocracy and Guardian of Nature.
- Our galley pillages Tolero's fish as it sails by.

- Auric moves Larry, Curly, and Moe into our territory near Paris. Our top hunter responds and kills Larry. I move up additional forces in support.
- Our axe south of Yggy kills the Ilian hunter. The area is secure for the moment.
- I have been moving our Stonewardens around, casting Shield of Faith on every garrison and unit. I think I have reached everyone at this point.
- Upgrade the other two elephants to war elephant so they can participate in the upcoming attack on Sopol.
- Our scorpion is being chased by 4 Clan archers and a Clan fawn. This must be quite a sight, fleeing across the desert.

- Amelanchier has swords in his stacks.
Turn 248
- Curly and Moe retreat towards Sopol. Our forces follow.
- An Ilian hunter enters our territory near St Andrews. An axe forces a withdrawal, and a newly harnessed war elephant finishes it off to earn a promotion.
- Hawk recon shows Auric has built another adept in Garduk.
Turn 249
- Move units into position to attack Sopol next turn.
- Our caravel pops Maenalus, and we get a friendly sea serpent. Strong unit, but very very slow and it is a long way from any place useful. Oh well, could have been much worse.
Turn 250
- Sopor increases to 20% defense this turn.

- Attack!
GC axe kills javelin thrower.
WE kills javelin thrower. (Auric has promoted a lot of javelin throwers with shock, giving our axes poorer odds.)
WE kills javelin thrower, earns a promo.
Flanking 3 horse withdraws but damages a hunter.
WE withdraws but damages a javelin thrower.
GC axe kills Curly.
Axe kills Moe.
Horseman kills warrior, earns a promo.
GC stonewarden kills javelin thrower.
GC hunter kills hunter and captures the city!
We get 130 gold and capture a worker. Not a great city, but it has Empyrean and can borrow a couple farms from Heidelberg to become something respectable down the road. Overall this fight went even better than I hoped. Most battles were at very good odds, but I expected to lose a couple units and instead we take the city without losses.
Turn 251
- Amelanchier cancels our sheep for 2 gpt deal, since he now controls Coimbra's sheep.

- We get the list of Most Advanced civs: us, Jonas, Ethne, Flauros, Amelanchier, and Auric in dead last.
- Auric is building more adepts, and not just in Garduk now.
- I move the two hunters with GCs attached toward Domir, where they will board our galley to try to capture that wolf for our Grand Menagerie in the making. This will be dangerous, as hawk recon reveals two Pristin gargoyles, about 10 bears, a barb archer, and some lizardmen moving around up there.
Turn 252
- Evermore has a miracle performed at the city wall, bringing OO pilgrims to the city.
- Our caravel finds a pair of 1 tile islands west of the Elohim, each with a fish. One has a barrow and 2 skellies.
Turn 253
- Empyrean spreads to Yggy-city.
- I have sailed one of our privateers around the south and up the east coast, heading for Ilian territory. Along the way it sinks Jonas' galley.

- Our intrepid hunters make an amphibious landing and capture the wolf!

One GC is attached to an accompanying axe for defense, as two Pristin gargoyles and a bear threaten the expedition.

- Auric is willing to talk. But I don't see any reason to do so. By declaring war on us he has chosen unwisely!

Besides, popping Stasis is a capital offense.
Turn 254
- GC axe defends and kills a gargoyle, while the unwounded hunter defends and captures a bear.

Sopor needs some culture, one dancing bear coming right up!
- Well, maybe. The other gargoyle plus a barb archer and another bear threaten the expedition. And the axe and hunters are all wounded.

I retreat everyone but the bear onto the galley (filling all cargo slots), and move the bear west in the hope that it can survive until the boat returns. If not, there are a dozen other bears up here.
Turn 255
- Jonas asks for Open Borders, refused.
- Flauros asks for KotE, refused.
- The bear survives and escapes onto the returned galley.

- Our scorpion defends and kills a Clan fawn.
Turn 256
- Flauros adopts Aristocracy and Religion. We get some favorite civic diplo bonus.
- Auric now has Enchanted Blade on some of his units.

- Barb galleys appear near Domir and the future Blue site.
Turn 257
- Auric adopts Agrarianism.
- A barb trireme appears west of Yggy.

Strength 7 against our privateer's 8, not great odds. I run the privateer north, if it can reach a city it can shift crews for +1 strength.
Turn 258
- I have been moving our forces north towards Tolero and have brought the hunters up to join them with the GCs. Auric has been moving units back and forth between Tolero and Garduk, and this turn there are only 5 javelin throwers and an adept in the city. Seizing the moment, I attack!
GC axe kills javelin thrower.
GC war elephant kills javelin thrower, earns promo.
GC axe kills javelin thrower.
War elephant dies.

Horseman kills javelin thrower, earns promo.
Flanking 3 horseman withdraws against an adept, doing no damage at all.

Axe kills javelin thrower.
Stonewarden kills adept and takes the city!
We get 114 gold. The city is junk -- pop 2, no buildings, no food since I pillaged the fish. With Auric having a ton of units nearby I don't think we can defend it anyway, so I burn Tolero to the ground!
Turn 259
- Stasis finally ends and the world returns to something resembling normal.
- Flauros offers 230 gold for KotE. Tempting, but I refuse. We can probably get the deal if desired.
- Jonas demands we cancel deals with Ethne. I hate to do it, but I agree: Jonas has a lot of units and we are not in a position to fight him right now. We lose the iron and get a negative with Ethne.

Not a good choice either way on this one, sadly.
- Our galley by Domir (which I shifted to a combat crew) defends against the barb galley and kills it. But it is heavily damaged, and now a barb trireme appears.

I recommend hiding in the city, and we will probably lose the crabs.

- Our wolf reaches Oxford and is added to the carnival. Only a tiger cage left to go, and we can build the Grand Menagerie.
I have not moved units this turn or adjusted cities -- a lot of things need to be changed as workers have improved many tiles, borders have changed, etc. Everything will need to be checked, builds and tiles adjusted, etc. We may want to change civics as well -- we probably want to build more military to continue the war against Auric, maybe to conquer Amelanchier, and to deter Jonas.
Jonas has 12 gold per turn available -- trade him fish or deer for his money.
Watch out for the two barb triremes -- one near Domir, the other by our privateer south of Tlatelolco.
The northeast privateer had a sea serpent 2S of it last turn -- we are fast enough to run away from it.
An item of interest is the power graph:
Note the big drops by Jonas, Amelanchier, and (to a smaller degree) Ethne. I think the cost hits from Stasis did cause strikes and disbanding for them. Every little bit helps us.
The war went well, but that last decision on cancelling deals with Ethne...I am not sure I made the right choice there.

Maybe we can make a new trade? Although that may just get another demand from Jonas....
Good luck!
The Save - Turn 259