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Intersite Game - Turn Discussion Thread

Thanks for looking at potential knight whips, kjn. That's a much more useful topic for us to be discussing instead of posting endless snarky messages about CFC. Here is my take on the situation, with maps for reference:

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* Gourmet Menu: This is an excellent candidate for a knight whip. We finish the market this turn, start a knight next turn, whip it to completion. The city has almost used up its previous whip penalty as well (3t left right now).

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* Tree Huggers: Another logical place for a knight whip. We should swap this turn if we're planning to whip, and get the knight out for 2 pop ASAP. There is no current whip penalty at all. Note that if we whip a knight, we won't be whipping a market or courthouse.

* Seven Tribes: If we want a knight from this city, we should swap now and be prepared to whip it next turn. Seven Tribes has a medium length whip penalty (5t) but that shouldn't stop us from acting.

* Forbidden Fruit: Swap immediately to knight this turn, whip in a couple turns when it is near growth and we can 2 pop whip instead of 3 pop whip. No whip penalty at all here.

* The Covenant: We can swap to knight immediately on this turn and whip in a turn or two. Actually should have swapped to horse archer last turn and whipped the knight this turn. This will have to be a 3 pop whip because TC does not have a forge.

* Frozen Jungle: We should swap to a knight build this turn; we'll draft the city next turn, and then 3 pop whip the knight after it regrows to size 6.

Those are the 6 cities that look to be the best places for knight whips. I don't like the prospects at our other cities. Mansa and Focal Point don't have enough food. Horse Feathers is doing its Heroic Epic thing, and Brick By Brick is a mini-Heroic Epic military pump. Eastern Dealers and Starfall are unique cities with their own builds. Simple Life must whip a forge next because we double drafted it, and Cutting Edge is in a similar situation. Ditchdigger and French Riviera are both 3 pop whipping settlers. The last few cities are too small to play a role as yet. The capital is about the only place where I could make a case for another knight whip, but it's got some pretty good production tiles, and I think I would rather just build knights at 20 base / 25 forge production during the war.

We should use today to discuss these ideas, and determine exactly where we plan to whip out knights. I suggest these six cities, and I intend to swap them over to knights unless I hear otherwise. Note that by whipping knights, we are not whipping markets/courthouses, so this will not improve our economic situation. But it's probably the right way to go...

Thoughts?
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We haven't crippled our economy as CFC has done (whipping away specialists), we'll just be growing the economy more slowly by delaying buildings. I think it is more important to get a rapid conclusion to the German war than to get up a market or courthouse here or there. Unless it is a special case (as Sullla laid out in the previous post), I think when it is close, err on the side of aggression and whipping a unit. Using Sullla's post as a guide:

Don't whip:
  • Mansa's Muse/Focal Point (food)
  • Horse Feathers/Brick by Brick (military pumps)
  • Eastern Dealers/Starfall (national wonders)
  • Simple Life/Cutting Edge (current whip anger)
  • Ditchdigger/French Riviera (settler duty)
  • slew of new/small cities

Whip:
  • Seven Tribes:
  • Forbidden Fruit:
  • Gourmet Menu:
  • Adventure One:
  • Tree Huggers:
  • The Covenant: How long for regrowth here? We have a decent number of river cottages here and Simple Life, so this should probably be either/or. But, as long as we aren't whipping Cutting Edge, it looks like we can work all but one cottage between TC and SL.
  • Frozen Jungle:
  • Simple Life: We will garrison units here, right? HR will mitigate one more whip anger in that case.


How badly would our economy suffer (and for how long) if we whipped all 8 cities in the whip column here?
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I'm impressed that you managed to put Simple Life in both the "whip" and "don't whip" categories. lol
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It's Schrodinger's Life now. Simultaneously whipped and not-whipped.
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(May 31st, 2013, 14:26)Sullla Wrote: I'm impressed that you managed to put Simple Life in both the "whip" and "don't whip" categories. lol

Maybe he means that Simple Life should be drafted?
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Who cares what he meant when you can ridicule an obvious mistake?

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(May 31st, 2013, 15:38)spacetyrantxenu Wrote: Who cares what he meant when you can ridicule an obvious mistake?

+1
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(May 31st, 2013, 14:26)Sullla Wrote: I'm impressed that you managed to put Simple Life in both the "whip" and "don't whip" categories. lol

Way to be super awesome.

You put it in the "don't whip" category, citing existing whip anger. You have previously mentioned wanting to maintain a garrison in Simple Life as defense against a possible counterattack by the Germans. We are in hereditary rule. IF we have a garrison of sufficient size to defend the city (meaning more than a unit or two) AND want to whip, we should be able to do so.

When you complain that others don't share the workload, think about not talking down to "the help". kthx. rolleye
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I am sorry about that; the tone was supposed to be friendly banter, not mocking condescension. Conveying tone on the Internet sometimes doesn't come across.

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I went ahead and swapped the six cities mentioned before over to knights. We seemed to be in a general consensus about those locations for knight whips. The turn is almost done now, just waiting for the timer to tick down to zero. I am sure that several teams will not end their turn here. It's going to roll at an obnoxiously early time locally for me, but I'll cover it and move the units that need to be moved.

We're good to go.
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I should have read twice before replying myself. No offense taken, and apologies for the sarcasm.

Back to Simple Life, is that a viable whip location? It looks like a 3-pop whip and would overflow for the forge to get back 2 happiness pretty quickly as the city regrows. That combined with any garrison ought to be sufficient for happiness needs. Or is it rather an issue of potentially unworked river/cottage tiles? In any event, at +6 the city will grow quickly enough.
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