Thanks for looking at potential knight whips, kjn. That's a much more useful topic for us to be discussing instead of posting endless snarky messages about CFC. Here is my take on the situation, with maps for reference:
* Gourmet Menu: This is an excellent candidate for a knight whip. We finish the market this turn, start a knight next turn, whip it to completion. The city has almost used up its previous whip penalty as well (3t left right now).
* Tree Huggers: Another logical place for a knight whip. We should swap this turn if we're planning to whip, and get the knight out for 2 pop ASAP. There is no current whip penalty at all. Note that if we whip a knight, we won't be whipping a market or courthouse.
* Seven Tribes: If we want a knight from this city, we should swap now and be prepared to whip it next turn. Seven Tribes has a medium length whip penalty (5t) but that shouldn't stop us from acting.
* Forbidden Fruit: Swap immediately to knight this turn, whip in a couple turns when it is near growth and we can 2 pop whip instead of 3 pop whip. No whip penalty at all here.
* The Covenant: We can swap to knight immediately on this turn and whip in a turn or two. Actually should have swapped to horse archer last turn and whipped the knight this turn. This will have to be a 3 pop whip because TC does not have a forge.
* Frozen Jungle: We should swap to a knight build this turn; we'll draft the city next turn, and then 3 pop whip the knight after it regrows to size 6.
Those are the 6 cities that look to be the best places for knight whips. I don't like the prospects at our other cities. Mansa and Focal Point don't have enough food. Horse Feathers is doing its Heroic Epic thing, and Brick By Brick is a mini-Heroic Epic military pump. Eastern Dealers and Starfall are unique cities with their own builds. Simple Life must whip a forge next because we double drafted it, and Cutting Edge is in a similar situation. Ditchdigger and French Riviera are both 3 pop whipping settlers. The last few cities are too small to play a role as yet. The capital is about the only place where I could make a case for another knight whip, but it's got some pretty good production tiles, and I think I would rather just build knights at 20 base / 25 forge production during the war.
We should use today to discuss these ideas, and determine exactly where we plan to whip out knights. I suggest these six cities, and I intend to swap them over to knights unless I hear otherwise. Note that by whipping knights, we are not whipping markets/courthouses, so this will not improve our economic situation. But it's probably the right way to go...
Thoughts?
* Gourmet Menu: This is an excellent candidate for a knight whip. We finish the market this turn, start a knight next turn, whip it to completion. The city has almost used up its previous whip penalty as well (3t left right now).
* Tree Huggers: Another logical place for a knight whip. We should swap this turn if we're planning to whip, and get the knight out for 2 pop ASAP. There is no current whip penalty at all. Note that if we whip a knight, we won't be whipping a market or courthouse.
* Seven Tribes: If we want a knight from this city, we should swap now and be prepared to whip it next turn. Seven Tribes has a medium length whip penalty (5t) but that shouldn't stop us from acting.
* Forbidden Fruit: Swap immediately to knight this turn, whip in a couple turns when it is near growth and we can 2 pop whip instead of 3 pop whip. No whip penalty at all here.
* The Covenant: We can swap to knight immediately on this turn and whip in a turn or two. Actually should have swapped to horse archer last turn and whipped the knight this turn. This will have to be a 3 pop whip because TC does not have a forge.
* Frozen Jungle: We should swap to a knight build this turn; we'll draft the city next turn, and then 3 pop whip the knight after it regrows to size 6.
Those are the 6 cities that look to be the best places for knight whips. I don't like the prospects at our other cities. Mansa and Focal Point don't have enough food. Horse Feathers is doing its Heroic Epic thing, and Brick By Brick is a mini-Heroic Epic military pump. Eastern Dealers and Starfall are unique cities with their own builds. Simple Life must whip a forge next because we double drafted it, and Cutting Edge is in a similar situation. Ditchdigger and French Riviera are both 3 pop whipping settlers. The last few cities are too small to play a role as yet. The capital is about the only place where I could make a case for another knight whip, but it's got some pretty good production tiles, and I think I would rather just build knights at 20 base / 25 forge production during the war.
We should use today to discuss these ideas, and determine exactly where we plan to whip out knights. I suggest these six cities, and I intend to swap them over to knights unless I hear otherwise. Note that by whipping knights, we are not whipping markets/courthouses, so this will not improve our economic situation. But it's probably the right way to go...
Thoughts?