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[SPOILERS]A new adventure of Vanrober always guided by chumchu

(January 4th, 2021, 18:20)superdeath Wrote:
(January 4th, 2021, 17:04)vanrober Wrote: One thing im thinking now, If amica and I atack Ruff and both decide to get second half with him do we need to settle any order between us both? I ve never read about so i guess there is no need, but just want to check in.

Im not sure if Ruff is going to let us play after him, he is always playing last for so many turn. I just advice you, i will play clocky to declare him. Im so annoyed with his lack of sportmanship.

Rule of Thumb is: When you know a turnsplit is needed is when the turnsplit happens ( when you see/know a settler race is happening, when double moving could give you an advantage vs whomever you are declaring on ect ) IMO, if you guys both go to war with Ruff, you stick to whatever turnsplit you guys enter the war on.

I mean, it would be crucial in case we both atack the same city who goes before and who after right? I dont know if thats a moment of those you were saying that requires a turnsplit, i dont know if you just answered and i just didnt understand xD
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(January 4th, 2021, 18:24)vanrober Wrote:
(January 4th, 2021, 18:20)superdeath Wrote:
(January 4th, 2021, 17:04)vanrober Wrote: One thing im thinking now, If amica and I atack Ruff and both decide to get second half with him do we need to settle any order between us both? I ve never read about so i guess there is no need, but just want to check in.

Im not sure if Ruff is going to let us play after him, he is always playing last for so many turn. I just advice you, i will play clocky to declare him. Im so annoyed with his lack of sportmanship.

Rule of Thumb is: When you know a turnsplit is needed is when the turnsplit happens ( when you see/know a settler race is happening, when double moving could give you an advantage vs whomever you are declaring on ect ) IMO, if you guys both go to war with Ruff, you stick to whatever turnsplit you guys enter the war on.

I mean, it would be crucial in case we both atack the same city who goes before and who after right? I dont know if thats a moment of those you were saying that requires a turnsplit, i dont know if you just answered and i just didnt understand xD

Highlighted it for you.

If you both declare war taking the 2nd half after Ruff, Whomever declared first is the first in turn order, and whomever declared 2nd would be 2nd in turn order. For the sake of turnpace, IMO, it doesnt matter until a point in time where you could both interfere with each others units.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(January 4th, 2021, 18:34)superdeath Wrote:
(January 4th, 2021, 18:24)vanrober Wrote:
(January 4th, 2021, 18:20)superdeath Wrote:
(January 4th, 2021, 17:04)vanrober Wrote: One thing im thinking now, If amica and I atack Ruff and both decide to get second half with him do we need to settle any order between us both? I ve never read about so i guess there is no need, but just want to check in.

Im not sure if Ruff is going to let us play after him, he is always playing last for so many turn. I just advice you, i will play clocky to declare him. Im so annoyed with his lack of sportmanship.

Rule of Thumb is: When you know a turnsplit is needed is when the turnsplit happens ( when you see/know a settler race is happening, when double moving could give you an advantage vs whomever you are declaring on ect ) IMO, if you guys both go to war with Ruff, you stick to whatever turnsplit you guys enter the war on.

I mean, it would be crucial in case we both atack the same city who goes before and who after right? I dont know if thats a moment of those you were saying that requires a turnsplit, i dont know if you just answered and i just didnt understand xD

Highlighted it for you.

If you both declare war taking the 2nd half after Ruff, Whomever declared first is the first in turn order, and whomever declared 2nd would be 2nd in turn order. For the sake of turnpace, IMO, it doesnt matter until a point in time where you could both interfere with each others units.

Okey now i did understand, thanks for the explanation and patience SD, i really apreciate!
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About splitting with Ruff with Amica:
Ruff has 4 cities. If we can split them equally and arrive at a stable border then I think this is the best outcome. Why? Because both of us have strong neighbor and need our backs free to deal with them instead of fighting.

I think we will have to deal with mjmd on our other border and we want Amica to be strong enough to withstand a attack from Noblehelium. We do not want to have a runaway Noblehelium on our other border.

About land and number of cities. We have 7 good cities and 1 filler. If we can take 2 good cities from ruff and settle 2-3 fillers in the northwest we should have a good enough production base against mjmd. Then it becomes more an issue of who can get a tech advantage.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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I see your point, i doubt we can split it equally though, i would want to get the 2 cities we know, if he has the seafoody one and the island, i dont think amica could get those 2. maybe the seafood one, but not the other.

Talking about that, should i make a settler so we can destroy his second city and settle in a better spot? That better spot would be kind of pinkdot for amica if we go even more East. Also he has oracle and Judiaism on that border city so his culture dominance is going to be huge.
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Turn 80

I would like to know if you feel im not talking enough of international events, like Gira retook a city from jowy, or that Cairo destroyed and settled a city of Civac some turns ago. This turn mjmd settled his 11th city, im amazed how can he still tech somehow, he must be bad on money.

Moved the chariot to see where is ruff, and i saw that the "maybe here" spot is impossible since already has the culture of Amica. So its on the seafood for sure as we already thought. He has no silver yet, so i imagine he didnt settle on the island or at least he didnt end the mine yet.

   

I ve been trying to figure out when will the atack happen, and i decided to make it a bit faster and lose some spears on the way, i think 2 is good enough. The plan right now is end all barracs on turn 82 (all but raspberry, it has so little production for now, once we make 2 mines when border pop it will be a good city) on turn 83 we will end 6 axes (if you agree with me that making 1 axe unpromoted on raspberry is better than ending the barracs 3 turns after and make that axe on turn 87, also its the farthest city of Ruff so getting there will be several turns already). turn 84 getting the chariot done of the capitol we will talk about this a bit later. turn 85 HBR is done so i plan to whip 5 cities if possible to get 5 HA and i thought that with the OF and maybe another whip we could make at least 3 more on turn 86, then it would be necesary 2 or 3 turns to put everything on spot and atack on turn 88-89.

About the chariot im not sure if we should leave it prebuilded or make it on 2 turns to threat his axe. He is moving it around, i dont really understand what he means by doing that. If he tries to get Pomegranate then the chariot would be key to get on 2 turns, what do you think? Maybe moving 1 archer of grapes?

       

Do you prefere a general preview or better 2 screenshots showing the land?

Demos and graphs, we are still 1st on gnp and production, and i didnt notice we are on population too, but also really whiped cities with this low A.Ratio, also because we dont have calendar to get the happy we have available.

       

On the EPs i decided to start putting some on Noble, its the tier 1 and i would like to know his graphs. I think its wasting Eps to put them on Ruff. And maybe doing so might be better for the war since somehow he might not think we go after him, idk if this makes sense though.

   
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Completing the chariot to scare away the axe is definitely worthwhile.

The timeline looks good. Fewer spears is ok. Horse archers is the crucial units here. I think 2 waves from all/most mainland cities should suffice for initial attack force.
A third wave to reinforce might be necessary as we want to take him out completely if possible.
The ideal:
Turn 1: Produce as much hammers as you can but not more than 19.
Turn 2: double-whip finish wave 1.
Turn 3: finish wave 2 with overflow.
Turn 4: start next wave
Turn 5: double whip again
Turn 6: More units if needed of infrastructure if not.

In practice you want to work enough to grow back and maybe some commerce tiles as well.

International events are interesting, especially your analysis of them.

Interesting scouting. Where are his other cities?
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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(January 5th, 2021, 06:01)chumchu Wrote: Completing the chariot to scare away the axe is definitely worthwhile.

The timeline looks good. Fewer spears is ok. Horse archers is the crucial units here. I think 2 waves from all/most mainland cities should suffice for initial attack force.
A third wave to reinforce might be necessary as we want to take him out completely if possible.
The ideal:
Turn 1: Produce as much hammers as you can but not more than 19.
Turn 2: double-whip finish wave 1.
Turn 3: finish wave 2 with overflow.
Turn 4: start next wave
Turn 5: double whip again
Turn 6: More units if needed of infrastructure if not.

In practice you want to work enough to grow back and maybe some commerce tiles as well.

International events are interesting, especially your analysis of them.

Interesting scouting. Where are his other cities?

I thought to whip HA from 0 hammers on them. Isnt it worth? The problem of several of our cities is that they produce so little, we are talking about not even 10 hammers per turn

I ll try to analyse those from now on then.

I have still no clue about Ruff's new cities, i will try to get closer to them, the only problem is that it will lose a lot of time to move the chariot to the north east and wont make it to come to the atack if we go this fast. We saw 2 axes of amicalola on a mine with 2 workers, not sure if he is trying to make the stack there. for now just 2 axes, on the graphs he doesnt seem to be building, but he might be prebuilding like us. I dont know. He has much less people on his cities, they are pretty new, so im start doubting he is aiming to atack any time soon, for now it doesnt seem he is. If he doesnt declare adn we take the 4th cities would it be wrong with the diplo we tried?
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Turn 81

First of all, i am 99 % of the cities of ruff, he has no island yet. I retreated the chariot, its going back to the meeting spot witht he rest of the HA.

   

On the micro... all barracs are getting done now, then the axes and then will make the HA, my plan is getting 6 pop on several cities in 2 turns so we can 3whip the HA with a lot of overflow if im not wrong, you suggested to first give some hammers and then 2 whip but i feel we have a lot of food and recovering 3 people will be better for the whiping anger, im not sure though, so if you feel its a bad call please make me know and ill change the plans.

       

Demos and graphs looks good, not much changes from the turn before, just that 1 player went 100% and beated us on GNP, probably one of the most culture ones. On the graphs its more visible that the war between Cairo and Civac seems to be warm with his graphs start skyrocketing. 

       
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Noble just whiped  some cities and took a city of Lazteuq, i hope he doesnt kill him or he will have the land of 3 people...
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