(June 4th, 2013, 16:51)Gold Ergo Sum Wrote: I vote grocer over knight in that particular city.
Agreed - but I'm less likely to support it in others, especially if we're running into issues T152/T153 or so in the war.
I'm only advocating the economic build in Gourmet Menu, citing specifically strong economic upside (long term and immediate benefit) and chronically poor production. This is one city in our vast empire. We can get knights nearly anywhere. We can get this scale of economy few other places. Specialize cities!
I also think that we would rather have an extra knight.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(June 4th, 2013, 21:01)scooter Wrote: I think we're a lot more likely to look back in 20T and wish we had more Knights than we are to look back and wish we had a couple more Grocers.
Did you mean to post this in another thread as well?
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
I'm heading off to bed. We'll finish up the current turn (T149) tomorrow morning, and see what happens from there. Depending on how things play out in the CFC/Spanish war, the actual fighting will probably start on Thursday or Friday. I'll let everyone know more about when to expect that when we get into Turn 150 itself.
(June 4th, 2013, 20:48)SevenSpirits Wrote: I disagree: I think we can get that scale of economy (better actually) in just about any of our cities, simply by growing pop.
But right now, with a large empire to conquer, knights are even better than pop.
Growing pop is certainly a good way of getting economy and I support it now we've whipped those knights. However, growing pop and building economic building is not an either / or thing, we can do both!
I honestly think our army is very strong now to deal with the German army. I don't think we need to plunder our core economic citiies any more for unpromoted knights. Besides, even if we overflow into a knight, that's still only about a third of a knight we overflow into. We'd still have to double-whip the rest of the knight. That's 5 population whipped away from an economic city. We will certainly need some backups, but they can be gained from horse feathers, brick by brick and whipping of cities like frozen jungle.
Still say overflow into an economic building and just grow the city. Whip the grocer when we would be whipping away non-cottages. Because our science rate is going to drop after we capture the German cities, a grocer is probably better than a university.
(June 4th, 2013, 20:48)SevenSpirits Wrote: I disagree: I think we can get that scale of economy (better actually) in just about any of our cities, simply by growing pop.
But right now, with a large empire to conquer, knights are even better than pop.
Growing pop is certainly a good way of getting economy and I support it now we've whipped those knights. However, growing pop and building economic building is not an either / or thing, we can do both!
I honestly think our army is very strong now to deal with the German army. I don't think we need to plunder our core economic citiies any more for unpromoted knights. Besides, even if we overflow into a knight, that's still only about a third of a knight we overflow into. We'd still have to double-whip the rest of the knight. That's 5 population whipped away from an economic city. We will certainly need some backups, but they can be gained from horse feathers, brick by brick and whipping of cities like frozen jungle.
Still say overflow into an economic building and just grow the city. Whip the grocer when we would be whipping away non-cottages. Because our science rate is going to drop after we capture the German cities, a grocer is probably better than a university.
I agree completely with this
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(June 4th, 2013, 22:02)Sullla Wrote: I'm heading off to bed. We'll finish up the current turn (T149) tomorrow morning, and see what happens from there. Depending on how things play out in the CFC/Spanish war, the actual fighting will probably start on Thursday or Friday. I'll let everyone know more about when to expect that when we get into Turn 150 itself.