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[PB65] Pinch-Hitting Pindicator

To be honest my contribution has been pretty low lately so you talking in thus thread is definitely positive thing. We have some talk in chat but not much and Pindi plays turns alone. Maybe someday I will have time for really committing to civ game again but it's not this game yet
Completed: pb38, pb40, pb41, pb42, pb46 and pb49
Playing: pbem78
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166

I guess we're going north now?




We're attacking like an AI, but I really don't care. I don't care if we don't make any progress. I just need to buy time. Time to build some real units.

Banking came in end-of-turn anyway. Gunpowder in 5 at break-even and no wealth builds, but we only have 2 turns left in the GA.
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Cornflakes is unlikely to collapse so one of the two sides is going to be an anvil at best, and just be used to hold down units. That move north feels like it is your front which is just there to hold down units. This is probably for the best, but what us the turn order? If mjmd moves after you or splits you and SD and before Cornflakes he might commit to try and vulture stuff but if he just moves after CF and before SD the I doubt he commits before a battle takes place. OTOH that "Fleet in being" potential from an mjmd declaration will likely mean a lot of CF units hold up in Money.

Attacking like an AI is fine as you said so long as you don't lose the units.

What is GNP like atm?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Order is:

Superdeath
Me
Mjmd
SaC/Tarkeel
Cornflakes
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Any bigger cities building banks right away, or is it all knights for the moment?
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I just got Banking eot but it needs to be knights and pikes for the moment.
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167

Cornflakes lost some of his power somewhere




But it wasn't on our end. This attack continues to devolve into farce:




Catapults and pikes, but a keen lack of knights here. Are they 3 tiles behind, farther in the fog? Or is Superdeath tying them down on the other end of things?

Mjmd peaced out with SaC/Tarkeel. So I asked him again to join in our dogpile. And I keep building Knights.

Mjmd has Alphabet now, so we can see exactly where he is in the tree now:




Oh, and I decided to go with the risky play and swapped straight to Mercantalism, staying in Serfdom.
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169

When Superdeath retreated he was able to run through Mjmd's lands. Without open borders (and no desire to give Mjmd sight on my lands), I didn't have that option and tried to move my units back in a safe manner.




It didn't work. I killed 2 camel archers, but lost 7 horse archers and a longbow.

The power shows the minor drop.




Trying to get Mjmd to join in, and he said he was 5 turns away last turn. Except I see no movement of his forces. They are all still holding firm in Sacland.




Although there may be a chance he and Superdeath try to coordinate with something through his lands?




So I'm building knights just about everywhere. The plan is to get to a dozen before we start sprinkling in banks, and at the beginning of t169 we were up to 5 already.

I'm making a new defensive policy to give my forces more flexibility, and instead of positioning units to retaliate within 1 turn am going to make it so that I have my stuff ready to defend Clank within 2 turns. This assumes Cornflakes will want to bombard Clank down before attacking, but it will let me cover my core better as well. The big difference is that my catapults and elephants are moving out of Clank and will be stationed inside Libertalia. My northern catapult & elephant group is staying at Carcassone.

Demos now that Cornflakes has turned his slider up.




This is really over if Mjmd decides not to do anything. I have no ability to hit Cornflakes with how our border currently is. I believe I either need to find a way to push out borders at Clank! (very unlikely at this point) or I need to research Astronomy and go by sea. Otherwise trying to attack Cornflakes through Clank is a suicide mission.

And if Mjmd does decide to finally attack Cornflakes then I'll be looking for where to stick the knife.
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170

Mjmd appears to be building up some units around HundreadYearsAgo




His knights from Sacland have moved a little more towards his center, and it appears he used a Great Artist out that direction to push Superdeath's borders around - Not sure I would have used one out there though. I would expect that he is going to invade from around there when he does. He's also saving up gold - most likely to switch over for a run at Nationalism and Taj. I don't think that will be enough for him to catch Cornflakes; he needs to make military gains to win.

I'm building up units not so much to attack Cornflakes - I don't think I can make any progress along Clank! unless I tech Astronomy and go by sea. But I'm building up to hit Mjmd at the right time. That said, I haven't given up winning altogether so I did start some banks in Eldritch Horror and Sushi Go this turn. I still mean what I said before: I will do my best to make sure Mjmd does not win this game. It's either me or Cornflakes. If I see Mjmd making gains in a war against CF I'm going to peace out CF for cash and then stab Mjmd.

Currently up to 7 knights, 3 more finished end of turn. Gunpowder in 2. 12 knights and 6 G3 minutemen are all I need to start burning cities. But I don't plan on stopping at that.
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171

Everybody else has Alphabet now. Shall we work out who has what?




We're break-even at 40%. I'm rather pleased with that, considering how often we've been barely staying afloat at 0% this game.
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