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[SPOILERS] Lurkerloos and map discussion

(February 22nd, 2013, 10:35)regoarrarr Wrote:
Slowcheetah Wrote:Pindooter and Nafool are at the bottom of the scoreboard and seem to have been embroiled in a serious war throughout the game (with pindooter losing). Provided I get a good foothold on holy carp island this is my most likely expansion zone.

As an added bonus Pindooter built the GLH (in Sids sushi), which will help make a conquest halfway around the world more manageable financially. Getting a good foothold on Holy CARP is made more iffy by Jester's proximity to the area, however, having been in a war for ages he's probably rather technologically backwards, so I SHOULD be able to kick him off the island. I'll definitely have maces available within the next twenty or so turns, however, travel times are long.

LOL at this writeup by slowcheetah.

Only for it's so long it's nearly QOTM material.
Travelling on a mote of dust, suspended in a sunbeam.
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(February 22nd, 2013, 09:23)Ichabod Wrote: I think brick needs catapult to proceed further, even if he manages to cut Xenu's metal.

Brick can move SE-SE to scout New Fish. While Red is packed with defenders, I doubt New is so stacked.

And with HA's, there's always the option of running past Red toward the capital...
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(February 22nd, 2013, 11:21)Ceiliazul Wrote:
(February 22nd, 2013, 09:23)Ichabod Wrote: I think brick needs catapult to proceed further, even if he manages to cut Xenu's metal.

Brick can move SE-SE to scout New Fish. While Red is packed with defenders, I doubt New is so stacked.

And with HA's, there's always the option of running past Red toward the capital...

True. If Brick captures new and old fish, the war was already worth it, I guess. And if he manages to brute force a capital raze, for example, even if he loses a lot of units, that'll mean it'll be a question of time until he can capture all of Xenu's cities.
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Hm, it's really interesting where Slow thinks Jester's mainland is. Black area to the NE of their last island is a good candidate but... he CAN see that the only city he sees is actually their capital.
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@Gavagai, he's just not thinking hard about it. There's plenty of clues as to what has happened in that Screenshot he posted (for starters, mixed Zulu/Indian culture on every Zulu City, a small island-capital for India etc). At a certain point, it really doesn't matter whether or not he gets it wrong wink.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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I have no lack of bad analyses within my old spoiler threads. So I hold nothing against SC smile
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(February 23rd, 2013, 10:30)CFCJesterFool Wrote: No sign of Scooter/Pin. What could they possibly be up to? crazyeye

[Image: pb8zulu.JPG]
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(February 23rd, 2013, 22:25)scooter Wrote: FG is still at size 4 and has been for a few turns. He hasn't double-whipped... Demos confirm that he hasn't completed any military units for a few turns so the real question is - what is he building and why hasn't he whipped it yet? Any military unit he could build could be double-whipped after just 1 turn's production. Maybe because he has no granary? ... This is all I can figure - he's setting up to single whip a few times. Risky though with us coming any turn now (for all he knows) - surely he'd want to pile in as much military as possible while he waits. Who knows.

'Tis strange how the team that abandoned their homelands to invade offshore is unable to comprehend that the final act of their opponent is to... build a Settler - even when all the evidence points to just that: How else can one not grow on an island with 3 food resources, no hills, and no infrastructure? Should be fun to watch the penny drop, as Zulu capture's India's capital and India don't disappear from the scoreboard.
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Is require complete kills on, or will losing their last city eliminate CFCnakor?
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I doubt its on.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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