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Poll: What should we do?
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Defend against paratrooper invasion because we're too stalwart to die!
48.15%
13 48.15%
Die a horrible, senseless death, then hear Krill gloat about it!
51.85%
14 51.85%
Total 27 vote(s) 100%
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Pitboss 18 Lurker Thread of Infinite Wisdom

(September 16th, 2014, 11:35)Bobchillingworth Wrote: But that's only part of my point. I think people here also don't give the AI nearly the credit it deserves. In no way is the BTS AI worse at empire management than someone with a 9-city empire who plays their turns in under ten seconds. I know Sulla has rigorously documented how the AI is no match for a skilled human player, but it's not like it deliberately tries to lose. I also understand that people join this games to play against other humans, but you aren't really getting the "human element" fighting someone who only logs in for as long as it takes them to click through prompts and hit the "end turn" button. At least the AI will leave civs in reasonable shape for a sub to eventually take over.

While I agree with your points there are some things which make an AI-takeover difficult. 1) Diplomacy Would you like to suddenly have AI-Monty (or Toku) as neighbour? Getting wardecl just because? 2) AI-boni on higher difficulties Wouldn't that give a later sub a considerable advantage?
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Both good points. I would argue that usually it shouldn't matter too much, because oftentimes a person who is playing 10-second turns is already in trouble with their neighbors and totally screwed from a competitive standpoint, but that certainly isn't always the case. I guess people have to decide if the AI cure is worse than the micro turn cold.
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Er, Boldly, yes Liberalism is generally overrated...but Pericles with an early Philosophy definitely wants it. Rather than trying and failing for a dubious shrine a couple times. pat
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Big mistake from Whosit:




Krovice has Engineering and they haven't played yet.
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Krovice set that trap, bummer for whosit.
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(September 25th, 2014, 08:59)WilliamLP Wrote: Turn 137:

MYKI is either completely unprepared for this, or a tactician. We could attack any time we want to, really, take Pyongyang and then fork everything he's got. I'm thinking attack in T-2 or so, get 5+ knights in position first. And build or upgrade a mace probably to be a cat stack defender.

Based on past observations, dont think myki is a master tactician. He's the one who tried to cold cock Barry with a galley full of axes.

If wiliam can get to top 5 crop, leaders will all be touching: dtay, krovice, finharry, pin and william.

Unless BGN actually, like, makes a move...
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It's fun how similar dtays and Old hum tourists games have been. Both have gone for the rather typical knight rush. Both have the weak roll-over neighbour focusing almost completely on their other neighbours, then the tougher new neighbour who manages to at least make them bleed. And then there are other powers (krovice, BGN) watching them grow and wondering if/when to intervene.

The geography is bit different though. After Mardoc is gone BGN would have to cross a sea to attack, Krovice has a long land border. But that makes it more dangerous for Krovice to try anything, BGN doesn't have as high risk of counterattack.
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It's a good pattern; my last two BtS games I've gone for that with quite a lot of success. William LP is looking to try something similar with MYKI then veer north at Zanth. I expect he'll have success initially but the HRE follow-up might be hard.

BGN's continued hesitance to not try the same thing in his own land is a misplay, I'm fairly certain (as is he!). Let Finarry have their land, get your own son! Caledorn is looking pretty wreckable, and Ruff/Q are engaging in a nicely destructive war. Ruff might be a bit tough to take out but Russia has no reason to not be owning at least 2/3rds of her own continent. Then, rough for Ruff, he'll be perched between Krovice and BGN...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(September 29th, 2014, 12:02)Commodore Wrote: It's a good pattern; my last two BtS games I've gone for that with quite a lot of success. William LP is looking to try something similar with MYKI then veer north at Zanth. I expect he'll have success initially but the HRE follow-up might be hard.

BGN's continued hesitance to not try the same thing in his own land is a misplay, I'm fairly certain (as is he!). Let Finarry have their land, get your own son! Caledorn is looking pretty wreckable, and Ruff/Q are engaging in a nicely destructive war. Ruff might be a bit tough to take out but Russia has no reason to not be owning at least 2/3rds of her own continent. Then, rough for Ruff, he'll be perched between Krovice and BGN...
Bgn played his cards very poorly,i tryed here and there to make him atack but he is to peaceful, he is waiting for perfect moment but there no such thing in civ , you just decide and go for it, he missed train big time.
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Why iceball city if he's replacing & going to make peace? neenerneener
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