(May 14th, 2015, 08:21)HitAnyKey Wrote: So one of them I know you'll instantly veto...
This isn't really about me vetoing,...its about mutually deciding a best course. If you think a wonder is worth it, you should be making your case just as I'll make the case that a settler is better.
Alternative: settler planted in Joey's face will near instantly double TGLH build benefit. We have 10T of enforced peace with Joey. Plant right on the stone as the most non-threatening (only for ICTR) plant possible. I know I discouraged this plant, but that was before 1. GJ drew my aggro, 2. Commodore didn't fight for it, 3. Commdore planting in our face, 4. Our landmass being settled. 5. You built TGLH.
This is an option that would allow you a city + ICTR + GW for about the same hammers as just a straight GW build. I'm not endorsing the GW build,...just pointing out the equivalency. It's been so long since I build the GW that I'll have to look up what it actuall does. :LOL:
If you have a case, please make it. If you can't show why it's good then you shouldn't put the onerous on me to dissuade you from a suboptimal path. Bling-bling is not a reason. :LOL: Yes, I discouraged you from this path a long-time ago. Sorry for the flip-flop.
Ok,...looked up the GW. Prevents barbarians,....might have been useful ages ago but the barbs have stopped. Spy points,...GG points,...slightly useful but not worth having to start a war with Grimace over an island city for example or Borsche for a mainland city.
Your heart really isn't into rexing I can see. Repeat this sentence 10 times:
Return from resources (gained via cities) > return from almost anything else.
If you don't see any easily attainable resources, then entertain all other builds. You may notice that players far ahead of us in score haven't built these bling-bling items that keep tempting you. TGLH is one of the best which prevented my total meltdown. However, it now makes the above statement even more true.
(May 14th, 2015, 08:21)HitAnyKey Wrote: Then there's building the Barracks which I do want my cities to get so I can build promoted units.
A barracks would be nice. Alternative: an extra city that can grow quickly and whip out units.
Barracks = 10% stronger units.
Extra city = 100% more units.
You tell me which you'd want to have more in a battle. 10 units all with C1 or 20 unpromoted units. Yes, this is an exaggeration. But over time it will converge to an approximately true statement. Repeat the above sentence and add that with TGLH your cities are virtually free. We have very little time to get these cities planted before we might have to put out fires from Griamce or GJ or Master Commodore.
(May 14th, 2015, 08:21)HitAnyKey Wrote: I'm already building the Galley in Sore, and might whip it next turn to get a military unit over there to take a look around. I could actually 2-pop whip the Galley now...but I know it's not all that efficient. However, the settler out of Stressed will be done in 2 turns, and I'd like to ferry it over there.
If there's a tangible benefit to 2-pop whipping then by all means. Timing a settler + galley would certainly qualify in my mind especially for ICTR. We need 3 cities to fulfil all ICTR.
(May 14th, 2015, 08:21)HitAnyKey Wrote: This past turn in Happy I did work a Scientist.
Which city would get the Academy? A +50% science boost, how much does that get us at breakeven? How many turns until the Academy exceeds the short-term beaker advantage of Alphabet? If Alphabet gets us foreign trade routes does that exceed the boost from an Academy?
Q. Is alphabet or an Academy worth it? Depends on how long until we think that Master Commodore could get Knights and be ready for an invasion.
In PB18 it looks like DTay landed Guilds on T118. I didn't really read his thread very closely. Questions:
-Oracle?
-Mao (expansive, Protective) vs Sitting Bull (Philosophical, Protective). Seems about the same leader-wise but Inca is stronger than Ethopia so we could expect earlier.
-DTay invaded with 14 Knights on T121,...so we could be looking at that time line or earlier. Wow,...that's 30T from now. That's really, really soon.
So thoughts on an Academy vs wasted Alphabet implies a timeline that we might not have. Absolutely, if we only have 30T, bulbing Alphabet is far, far, far better.
If we get a GS that delays us getting Engineering we could very easily be eaten for lunch. The Engineering tech plan *EXCLUDED HBR*. That means no War Elephants,...our only unit that has any chance of standing up to a Knight and no HA,...the only option to flank away cats/trebs that are killing our defense advantage at our chokepoint. If Master Commodore breaks our choke; we're done. Engineering is our all-or-nothing play. It also excludes all other techs,....so Alphabet might be a long way off if we don't bulb it. Can we get both a GS and GM?
So we need to come up with a plan to answer any of these questions.
A. We think that we can get Engineering. We must be absolutely focussed on this if that's our plan. A GS that disrupted our timeline could be disasterous.
B. We can't get to Engineering by T120ish. This is probably more correct at a glance, but we need to investigate because LBs are clearly inferior. It's probably doable given our hills but if our chokepoint has it's culture removed we're sitting ducks to trebs/cats + Knights. Our defense strategy would have to hinge on attacking out with a large number of cats and then elephants or deterring with endless LBs.
IF you post your best sandbox on Friday,...I'll try to determine if Engineering is possible and/or if we can get 2GP by that time. It'll take me a few days so I expect to post on Monday. Until then, we can certainly work scientists,...BUT our real planning should be around getting a market as soon as currency is done and then working 2 merchants.