So, now people will just start money gifting when they think they are probably dead instead of waiting until they only have their capitol?
To actually legislate this in a fair way, you would need to establish a basis that team is 'dead' and I'm not sure how you can do that. I'm not disagreeing with the general consensus since it seems like this is a pretty typical scumbag move, it just seems very hard to make a rule against it and without a good obvious way of catching subtle moves that look like legit diplomacy. For example, lets say that the German team signed a super lopsided all-their-gold for ivory deal with CivFR since they knew they were going to lose. Does that violate whatever rule you would make?
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
I wouldn't overthink it. It looks, smells, and tastes like cheese so we shouldn't be involved in it. I think all the teams will identify it for what it is. Now whether they care about cheesy game play or not is a different matter and one we have less control over. But if we're not going to cheese the game we just decline the offer.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Right. Getting an ironclad ruling against it almost certainly won't happen because it's a rule that's prone to loopholes.
But if we can publicly take the high road, followed by Plako saying something like "please don't do this", that's an optimal outcome, in my book. If we try to legislate it, then it will have loopholes and people might exploit them. If the admin says don't do it, then there's a lot less wriggle room when a dying team purchases fish for 200 gold per turn. Sure, they could say it wasn't against the rules, just against the admin's strong suggestion, but it will have diplo consequences.
Even though we didn't ask for the Spaniard's treasury, it would still be terrible form to berate them in public over it. If my draft comes off that way, then it will need to be revised or replaced, if we decide that a public message is the way to go.
We definitely decline this offer I think. The downside is too much, and it's not that much gold. If we want to bring it up publicly, that's fine I guess, but don't get your hopes too high on other teams agreeing.
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
(June 20th, 2013, 12:06)antisocialmunky Wrote: I would translate it to French and German.
That would be very insulting, singling them out like that.
Proposed draft to the Spanish:
To Spanish Wrote:Hey guys, looks like your game is over, sorry to see you go. We've enjoyed playing with you.
We saw you offered us the rest of your gold, and while we appreciate the gesture of friendship, we don't want to set a precedent where a dying civ gifts all their assets to their favorite rival, so we declined the offer.
Proposed public post:
To All Wrote:This turn we received an offer from the Spanish where they offered to gift us their remaining gold and gpt. We find it a nice gesture of friendship, but from an in-game perspective we don't think it's appropriate for a dying civ to gift all their assets to their favorite rival. That could be very unbalancing in unfair and unfun ways, so we declined the spanish offer. We hope other teams feel the same way about this and will act accordingly if the situation were to arise again.
Regarding your public post draft, novice, I think we should either propose a rule change for the game (adding the no gold gift or whatever), calling for an official vote, or not post anything at all.
(June 20th, 2013, 12:06)antisocialmunky Wrote: I would translate it to French and German.
That would be very insulting, singling them out like that.
You are misunderstanding, if you want to make something that impacts the rules. You probably want to make sure you have a better than google translate solution for the non-English as a first Language teams.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”