As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
The Haunted Forest: Mardoc puts the Sidar to the test.

I can't believe its already T134! smile

this game has a pretty good turn pace.
Reply

Tasunke Wrote:I can't believe its already T134! smile

I've been so focused on optimizing to this point, that I really haven't considered what comes next. But we have settled Sages and Engineers who won't stop researching, so we'd best pick a new tech.

My first thought is that it's time to finally pick up Horseback Riding lol and then follow it up with Priesthood, then Ashen Veil. We've probably got all the direct military techs we'll ever need, so it's time for mobility and collateral. And I can't think of anything techwise that'll substantially help our economy, except perhaps the Bazaar of Mammon (aka Mathematics).

Seem reasonable to you, Thoth?
EitB 25 - Perpentach
Occasional mapmaker

Reply

And, we're just hunkering down, waiting in the calm before the storm. Letting the barbs wash in over the borders, every unit in Pacman frantically building fortifications. Next turn we upgrade, and after that, we fight in the shade!

[Image: PBEM18%20T134.JPG]

Finally - that graphical glitch must have struck again:
[Image: PBEM18%20T134%20Serdoa.JPG]

The barbs, who I dearly want to be out slaughtering for XP, if we didn't need to be healing and fortifying instead.

[Image: PBEM18%20T134%20Us.JPG]
EitB 25 - Perpentach
Occasional mapmaker

Reply

Also, if anyone's interested, I had a chat with Bob. Basically - he's only just barely to the point of south of Asteroids. I'm half-tempted to deny him the map trade, since he can't help us survive anyway, even though that's mostly spite. Also his land is awesome, ours is horrible, yadda yadda yadda.

Ben: hey mardoc, quick situation update:
after many days of wandering the endless, mostly identical highland hills, I have finally found your location
uh, sort of.
8:04 PM I found green borders.
me: ok
Ben: I did finally also get cartography in, too. Sorry for taking so long, I was literally researching it as fast as I could frown
me: if you can send me a screenshot, I'll tell you if that's ex-Sidar or Hippus homeland
8:05 PM Ben: so. I will ask for your map next turn- depending on where you are, I'll hope to be able to join you in your city ASAP
me: well, if you just found Serdoa - you probably can't arrive in time to matter either way
Ben: (oh I'll ask for OB too- please don't base hawks in my cities without permission; I promise to not base in yours either)
me: perhaps you should threaten him directly?
Ben: it's def. you former second city
I know where his capital is
8:06 PM yeah, I will be threatening him directly very soon
me: ah, ok. You should know that it currently contains 49 horsemen, then
Ben: yowza.
also
sheesh.
can you send a screen cap?
8:07 PM me: of what, exactly? The stack?
Ben: I probably should have just asked for earlier. Never thought to.
yeah
plus your borders / territory- if you are comfortable sharing that.
8:08 PM me: sure, but I've got that weird glitch going on where it scrolls off the page - just a screencap shows only 42 horses
it's the military advisor who says 49
Ben: huh
no idea :|
Since that's presumably his entire military, he'll be losing his selrahc colonies very shortly
8:09 PM for whatever that counts.
8 minutes
8:17 PM me: ok, I think I got the pictures sent
let me know if that matches up with land you know
8:18 PM Ben: ah perfect, thanks a lot!
wow
8:19 PM you spawned way closer to serdoa
than you are to me
me: I wasn't very pleased to discover him, no
Ben: you might be closer to him than anyone else was to anyone
8:20 PM me: but, hey, we didn't ask for much balance
8:21 PM Ben: k reloading my save I see I am...
1S of the rice
(wanted to avoid damage from the warrior)
8:22 PM me: so unless you changed your mind and brought Kithra, it's probably literally impossible for you to reach Pacman before war
Ben: dang. So too far out to join the defense. I am sorry for that frown I left my territory as soon as I agreed to send people, but I was just sort of wandering west
err east
8:23 PM me: oh - not that I really expect you to consider this if you're not keeping Selrahc lands - but I'd like to call dibs on the barb city I found, if and when I can afford to take it
Myrean, that is
8:24 PM Ben: never heard of it :P
I absolutely positively cannot afford any more barbarian cities for the forseeable future
8:25 PM some day scholars will look at my game & wonder "why did he stick with godking for so dang long, it's not like you need 100+ hammers to build 80 hammer units"
the answer will be "because I kept forgetting to open up the civics menu"
8:26 PM me: it's hard to make plans, when my game might only last 2 more turns wink. I think I've got an army that can beat Serdoa, but the RNG is a cruel mistress
ah smile. You and your forest mines...
Ben: yeah why did I build thse
those*
they should have been cottages.
me: not too late to pave them over!
Ben: ehhh
8:27 PM too much effort!
I'm actually wasting so many hammers that it's kind of beautiful
probably 200 a turn now, with my golden age
8:28 PM actually I'm in Godking because I think I'm getting more gold that way than I would via city states or whatever
now, I have not tested this
but... uh
me: I'm pretty sure I'll never leave GodKing, for a similar reason
8:29 PM Ben: This probably was not a good game to show off how good the EitB elves econ can get
since I cannot leave Gaurdian of Nature
and Republic isn't going to help me any more than godking
8:30 PM me: oh, that's true, you can't just grab one of every resource
Ben: I can't even hook up half the ones I have now
roads are death
8:31 PM me: not if you can scare Serdoa away!
Ben: I have much better defensive terrain than you. It's honestly unfair; Serdoa of all people already complained about it
but it's all ruined if I build like any roads
8:32 PM my capital / second city are only accessable through four or five tiny chokepoints, all of which I have heavily forested
you appear to have wide open plains
:|
8:33 PM me: so...you're saying Serdoa couldn't go from out of sight to inside your city in a single turn?
8:34 PM Ben: not now, he couldn't, thanks to hawks. There is one approach where he could, but only because I built a really, really stupid road to connect Hyol
I finally pillaged most of it, but some remains in my culture and therefore can't be scrubbed
me: hah, he could pretty much do that to Asteroids without roads
8:35 PM I think he had to stop one short, but certainly not far enough away that I could reinforce
8:37 PM Ben: yeah, that sucks frown
on the plus side, you got a sea!
me: true
Ben: I have all these random tiny lakes with seafood
I think I was supposed to settle them?
haha
never
8:38 PM me: I haven't even bothered to pick up Fishing, myself
wasn't worth the risk of OO
so of course no one actually went OO
Ben: someone founded it!
must have been a lair zealot
mine ended up just having to culture bomb
8:39 PM You didn't end up going for Mokka's Cauldron?
8:40 PM me: no, the half-health and no XP part made me decide it wouldn't really help
I think it really needs a boost, if it's not even worth building in this situation
8:41 PM Ben: makes sense
I actually hadn't even known about the weird "priests to veil" stuff when I suggested it.
8:42 PM me: I was about to do worldbuilder tests, but apparently Selrahc was feeling bored when I mentioned it
8:43 PM Ben: I do hope that someone builds it in a future game, though
you could do some fun stuff with it, provided you had a buddy who didn't mind killing your stuff
me: seems that it only makes sense if you do the cheesy 'war but not reaallly a war' stuff
Ben: yeah :D
8:44 PM me: I mean - it falls in the same boat as trading Satyrs for Wanes, in my book
8:45 PM Ben: it's the same sort of silly exploitive crap like having two civs with slave civics and PoL and animal capture units trading tigers back and forth for an endless supply of slaves
me: yep
wait, you can have Tiger slaves?
8:46 PM Ben: yah
8:47 PM me: so...how does that mesh with Balseraphs?
Ben: exceedingly well
8:48 PM me: two types of tiger cages?
Ben: oh, I thought you were talking about Taskmasters
uh, no they just get tiger cages plus slaves
it's silly, but a unit can have more than one afterlife at once in FFH
8:49 PM me: oh, as a slave and a mane?
Ben: or angel or captured animal or werewolf
or whatever applicable combination
8:52 PM me: maybe it's sort of rationalizable if you count them as armies of Tigers (etc) instead of a single one
8:53 PM Ben: right
who can become human slaves upon dying
(actually, iirc, the race of an animal slave is randomly determined- I'm pretty sure you can get stuff like frostling slaves via animals)
8:54 PM err don't quote me on that tho
me: ...or we could just call it a bug wink
EitB 25 - Perpentach
Occasional mapmaker

Reply

Mardoc Wrote:I've been so focused on optimizing to this point, that I really haven't considered what comes next. But we have settled Sages and Engineers who won't stop researching, so we'd best pick a new tech.

My first thought is that it's time to finally pick up Horseback Riding lol and then follow it up with Priesthood, then Ashen Veil. We've probably got all the direct military techs we'll ever need, so it's time for mobility and collateral. And I can't think of anything techwise that'll substantially help our economy, except perhaps the Bazaar of Mammon (aka Mathematics).

Seem reasonable to you, Thoth?

HBR next for sure. But I'd rather pick up AV before PHood to ensure we actually get it. Bob's not likely to go for it with his Elf economy well under way, but Bob will be Bob and he does have a rather strong fondness for AV. wink

Couple of random observations:

1) Upgraded units lose their fortification bonus (our high xp Beastmasters should still be the bomb though. wink )

2) Any sign of OB and some Iron Champions from Bob? Or is the NAP not happening? IIRC, our co-operation was contingent on Bob actually helping us defend PacMan. (I haven't seen the full chat logs, so if the actual deal is different then let me know. But right now it looks like we don't have any deals with Bob)
fnord
Reply

Quote:HBR next for sure. But I'd rather pick up AV before PHood to ensure we actually get it. Bob's not likely to go for it with his Elf economy well under way, but Bob will be Bob and he does have a rather strong fondness for AV.

..point. The holy city isn't worth a lot, but it is worth something - and come to think of it, Rust could be quite handy when it comes time to fight the Elfs. That's probably enough reason to make sure we go there next, and to start running Sages/Priests again. Presumably we're about to lose our mines and mills anyway, so it won't be much of a loss.

Thoth Wrote:2) Any sign of OB and some Iron Champions from Bob? Or is the NAP not happening? IIRC, our co-operation was contingent on Bob actually helping us defend PacMan. (I haven't seen the full chat logs, so if the actual deal is different then let me know. But right now it looks like we don't have any deals with Bob)

A sign, yes. His stack is 1 S of the rice to the west of Asteroids. It'll arrive just in time to do not much of anything - although there's the possibility that Serdoa might hold back some troops in Asteroids, at least.

Granted, I'm not particularly happy with Bob as an ally, his wanting to use chat instead of e-mail means he doesn't ever clarify his vagueness - and he likes to be vague. Reading our chats, our alliance could be read several different ways, one of which is that it's just an agreement for Bob to declare on Serdoa now, which he seems to be doing. I don't think I will agree to anything by chat in the future, for this exact reason.

...but we're committed now. We're bound to be at war with Serdoa next turn, we need whatever Bob can provide, even if it's much less than we asked for. And frankly, we need that NAP. We're on the edge of being able to survive Serdoa's assault - we certainly can't handle Bob simultaneously.

Now...give us time for the acquisition of collateral, more build queues, and the werewolf population chain reaction to go critical, and that will change. So as ever, I buy time. We'll be friends with Bob for now, and we'll not be in any hurry to finish Serdoa and start our countdown on the Bob-NAP.

What's been actually specified? NAP to last from Serdoa's death +10 turns, Bob to get Cartography and us to give him our map, and both of us to attack Serdoa.
EitB 25 - Perpentach
Occasional mapmaker

Reply

So...it's time.

First, the tech that will save us, if anything can:
[Image: PBEM18%20T135%20AM.JPG]

Our military might before the spending of money:
[Image: PBEM18%20T135%20pre-upgrade.JPG]
And after:

[Image: PBEM18%20T135%20Post-upgrade.JPG]

Quite the jump, from 340K to 493K! lol Although I don't usually trust power numbers - this one actually seems to fit. It takes us from well below Serdoa's 580K to almost even smile.

Finally, a casting of Blur, to negate all Serdoa's first strikes:
[Image: PBEM18%20T135%20Blur.JPG]

The army brought against us:
[Image: PBEM18%20T135%20Foe.JPG]

And our stalwart defenders (less the 1 Ranger trained at EOT):
[Image: PBEM18%20T135%20Friend.JPG]

And, with nothing more we can do, I end turn. Either we receive the save back tomorrow, or it was all for nothing. Wish me luck!
EitB 25 - Perpentach
Occasional mapmaker

Reply

Mardoc Wrote:..point. The holy city isn't worth a lot, but it is worth something - and come to think of it, Rust could be quite handy when it comes time to fight the Elfs. That's probably enough reason to make sure we go there next, and to start running Sages/Priests again. Presumably we're about to lose our mines and mills anyway, so it won't be much of a loss.

Being the founder guarantees us access....spreading it to a city with an established religion is high odds but less than guaranteed.

Rust will be very handy....unless Bob manages Mithril Working. In any event, Ritualists provide some very good stack damage. wink


Quote:A sign, yes. His stack is 1 S of the rice to the west of Asteroids. It'll arrive just in time to do not much of anything - although there's the possibility that Serdoa might hold back some troops in Asteroids, at least.


Thanks for coming out Bob. thumbsup


Not.

Quote:Granted, I'm not particularly happy with Bob as an ally, his wanting to use chat instead of e-mail means he doesn't ever clarify his vagueness - and he likes to be vague. Reading our chats, our alliance could be read several different ways, one of which is that it's just an agreement for Bob to declare on Serdoa now, which he seems to be doing. I don't think I will agree to anything by chat in the future, for this exact reason.

I don't mind the chat for diplo thing....it's the not putting much effort into living up to what he's suggested in chat that bugs me.

Vague, waffling allies aren't worth much. frown

Quote:...but we're committed now. We're bound to be at war with Serdoa next turn, we need whatever Bob can provide, even if it's much less than we asked for. And frankly, we need that NAP. We're on the edge of being able to survive Serdoa's assault - we certainly can't handle Bob simultaneously.

If the only thing Bob has on our borders is 4 Champions and an Adept...he won't make much difference either way.

But if we're agreed to a mutual war vs Serdoa, then kicking Bob inna nuts will have to wait a bit. wink


Quote:Now...give us time for the acquisition of collateral, more build queues, and the werewolf population chain reaction to go critical, and that will change. So as ever, I buy time. We'll be friends with Bob for now, and we'll not be in any hurry to finish Serdoa and start our countdown on the Bob-NAP.

What's been actually specified? NAP to last from Serdoa's death +10 turns, Bob to get Cartography and us to give him our map, and both of us to attack Serdoa.

Yeah, we want the Baron on the board as soon as is feasable. Them barbs will provide a lot of Werewolves. smile

Mardoc Wrote:So...it's time.


And, with nothing more we can do, I end turn. Either we receive the save back tomorrow, or it was all for nothing. Wish me luck!


GOOD LUCK!

smile
fnord
Reply

Thoth Wrote:Yeah, we want the Baron on the board as soon as is feasable.

I suspect this will be *the* hot topic of debate in Sidar-land lol When exactly is he feasible? If Serdoa had 30 horses rather than 50, I think he'd already be in the queue.

Werewolves have quite a good shot at going critical, too:
Code:
Unit:     Str:  Movement:   Odds of new Wolf:    Odds of upgrade:
Baron      11       3              75%            N/A
Ravenous   5        1              15%            100%
Blooded    8        2              30%            5%
Greater    11       3              45%            N/A

Basically - I suspect half the ravenous werewolves will die due to attacking on bad terrain, but once we have a cadre of Blooded werewolves and the Baron, we ought to be able to create at least one new Ravenous werewolf every turn. And go exponential with them, for a while jive


...err, assuming we survive next turn rolleye. I hate that caveat cry
EitB 25 - Perpentach
Occasional mapmaker

Reply

Mardoc Wrote:I suspect this will be *the* hot topic of debate in Sidar-land lol When exactly is he feasible? If Serdoa had 30 horses rather than 50, I think he'd already be in the queue.

Werewolves have quite a good shot at going critical, too:
Code:
Unit:     Str:  Movement:   Odds of new Wolf:    Odds of upgrade:
Baron      11       3              75%            N/A
Ravenous   5        1              15%            100%
Blooded    8        2              30%            5%
Greater    11       3              45%            N/A

Basically - I suspect half the ravenous werewolves will die due to attacking on bad terrain, but once we have a cadre of Blooded werewolves and the Baron, we ought to be able to create at least one new Ravenous werewolf every turn. And go exponential with them, for a while jive


...err, assuming we survive next turn rolleye. I hate that caveat cry

lol

If we don't survive then all this is academic. wink

If we do....it depends on how we survive.

Want Baron soonish, but also want Baron with free promo and extra 3 Priest GPP in PacMan (Altar vic is still looking like our "best" hope for a win)

If we get thumped on and survive, then more boots on the ground ASAP are the order of the day.

Otherwise, we should be able to take a few turns to get some shinies in play for the hope of an eventual win.

If we get thumped on and are dead,

well, at least we gave it a damned good try. smile
fnord
Reply



Forum Jump: