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Civ 6 Release and Update Discussion Thread

(November 6th, 2016, 18:38)Brian Shanahan Wrote: I'm not judging based on one tester. I am saying that Dale's attitude to valid criticism was typical of the testers who posted publicly, and therefore a concern as to whether the testing team was properly capable of actually sniffing out bugs in the game.
That's not actually what you said though. You said "there was no indication that the behavior was atypical". That's a very specifically worded statement. Are there other examples? If so, then you may have a point for V--but I don't know if that's terribly relevant for VI, unless it's the same testing team.
(November 6th, 2016, 18:38)Brian Shanahan Wrote: And that is an issue for Civ 6 as well, because the same kinds of bugs and imbalances and playstyle stupidities have looked to have been implemented in six as were abundantly evident in five. As I have said above, six seems have gone for the "ooh, shiny" design decisions in a lot of areas, following on from five rather than four's "what's the best choice to make the game good".
Design and testing are two different concerns. Which are you addressing in this statement?
Civ 6 Adventure 1 Report
Now complete!
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On of the worst features of the UI for me personally is that by mid game, the clutter is so bad, i have no clue which tile has been improved and which could be further improved.

Being the sixth iteration of the game, it's just astoundingly bad. Shame on them. Clearly, the person developing the UI never plays the game. Nothing new these days.
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I wouls also kill for an option to remove the automatic lenses, when selecting a Settler or any Religious Unit. I'm tired of using my Apostles around in that hazy religon fog. You can't even see the fighting animations when they happen on the almost white background.
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Its a bit disappointing that they yanked "always war" and "one city challenge" as selectable option. They existed in 4. People had fun with them. Minimal coding required: AW= auto declare war + less WW. OCC = disable settler build + auto-raze captured.


I can see the problem in having these options buried in the startup-advanced options menu.

Im sure "no religion too" and "no city-states" (and "no 1upt") will be popular too.

Its not like the idea was alien to them, as there is a "no tribal village" and "no barbarian" option already in place.

Also, tried a deity game to see if I could make it.

Yup. Bottom line, build slingers, tech archery, upgrade, defeat the inevitable warrior rush and seize his 2-3 unwalled cities...and you should win any chosen victory. Mabye no religious.
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
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(November 7th, 2016, 06:58)Molach Wrote: Its a bit disappointing that they yanked "always war" and "one city challenge" as selectable option. They existed in 4. People had fun with them. Minimal coding required: AW= auto declare war + less WW. OCC = disable settler build + auto-raze captured.

About OCC: Is it possible to raze capitals/City states? In 5 you could not raze them but there was the Puppet-mechanism.

In 6 there is no puppet-mechanism so if those are unrazeable there won't be an OCC.
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Yeah, if that is true thats why they needed to make the selectable option, to add a special rule about capital razing allowed in OCCs.

My last post about deity...I just played out the start, and I merely presume that I am favourite to win after seizing 3 cities and a settler from nearest AI. But score screen still has me somewhat behind still.
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
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(November 7th, 2016, 08:04)Molach Wrote: Yeah, if that is true thats why they needed to make the selectable option, to add a special rule about capital razing allowed in OCCs.

Then they need to make sure it doesn't influence the AI and check if it works etc. We are talking about a game where several problems had not been touched at all. (UI,AI etc ). Lets assume they didn't have time to do them before release and hope that they will implement it sometimes.
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I read Tom Chick's review and he does pick on 1UPT.  It doesn't seem fun if another civ can choke you with their units.  Is it possible to relax the 1UPT thing so that it is 1UPT per civ ... that way, you can't be blocked by someone else's units (obvious 'at war' restrictions still applying).
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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The real problem with OCC in civ6 is the lack of any and all percentage modifiers in cities. The dramatic nerf of great people is also painful, as is making wonders and districts consume precious tiles. Kongo gets magical free food and production from relics and sculptures, which helps somewhat.


I won an OCC in adventure 1, and Singaboy did a AW that he presumably won. It still is possible, though it may not be too much fun. :/
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(November 7th, 2016, 07:15)Rowain Wrote:
(November 7th, 2016, 06:58)Molach Wrote: Its a bit disappointing that they yanked "always war" and "one city challenge" as selectable option. They existed in 4. People had fun with them. Minimal coding required: AW= auto declare war + less WW. OCC = disable settler build + auto-raze captured.

About OCC: Is it possible to raze capitals/City states? In 5 you could not raze them but there was the Puppet-mechanism.

In 6 there is no puppet-mechanism so if those are unrazeable there won't be an OCC.

City-states are razeable (I razed several in my Adventure). I don't know about capitals; I didn't think to check when I conquered one.
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34
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