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Woden's and Chevalier Mal Fet's [Insert Clever Name Here] Team Thread

Turn 73 & 74

As Woden noted, we had two turns yesterday! Or we would have, had not the save gotten to me after I went to bed. Then to make matters worse, it's a holiday here in the US (Presidents' Day, doncha know, in honor of Lincoln & Washington's birthdays), so I slept in. Anyway, turn's passed on now, let's look at the last two turns for me:

73 was pretty sleepy for England. The vast majority of my units are marching back towards the borderlands with Khmer. I do have a bit of a dilemma, though - where to station the army? The terrain between Nan Madol and Actium/Leyte is rough - jungles, forests, hills. Stationing the army at my border is safest - but it also means that when the DOF expires, my Nan Madol garrison will be exposed and have to hold out on its own in the face of possible Kongo/Khmer assault. Stationing the army at Nan Madol is easier, but that in turn exposes my own cities to attack. We should have Woden's army in the area, but splitting my troops causes a really bad itch. Imagine if Woden's army gets beaten before mine can show up to join forces? That'd be extremely humiliating. Finally, stationing my army halfway between the two risks the worst of both worlds - the terrain will be too rough to reach either city to help in time. 




I see two steps I need to take: 
1)I need a road to Nan Madol - Actium will go by sea, but a trader out of Leyte should work. Since I need to defend this city for the rest of the game if I want to keep this super-culture (still tops on the scoreboard! :D), a quick way to transfer troops there and back to my border is essential. 

2)I need to aggressively patrol. I need to know where Cornflakes & Japper's armies are most of the time, and move my dispositions to match. 

One final way to defend both locations is a forward deployment - if we're threatening Cornflakes' expansion city (again), they can't spare the troops for a city-state sack. 

I'll have more thoughts on the shape of our campaign to come, but that's the way I'm leaning. To give a rough outline as a preview - 

1)We need to overcome difficult, slow terrain to reach the enemy cities, so any conquest will not be swift, and will leave us vulnerable to the other teams. 
2)We need to not expose ourselves to Germany/Russia - I don't want to attack until we renew our DOF with them. If they refuse, well, we'll think about how to cross that bridge again.
3a)We're at peace with Rome/China until 102, but they could still support Kongo/Khmer - a diversionary attack on Nan Madol, sending gold and resources, blocking troops. 
3b)When Rome/China see us attacking, they could strike as well and secure most of the spoils themselves while Japper and Cornflakes' army face us. 

As a result of this, Woden, I think we need to be sure of the diplomatic landscape before we act. Let's not declare war right as the DOF expires (if Relic gives us a choice). Instead, let's be cautious and ensure we're not getting ourselves in a 3 v 1 war as Archduke/Emperor opportunistically jump in on the other side and Sullla/Singaboy join in on 102. Ideally, there'd be conflict between the other two teams, giving us a free hand, but I don't see any way to make that happen. 

Anyway, in other news, my scout finds a Natural Wonder near Rome: 



That probably influenced the foundation of the city near there. I wonder if it's on the coast? Lisbon's units are crowding me, so I can't get a good look. I might wait for a galley to swing by here later. 

That was it for t73. Infrastructure builds continue, while Trafalgar spat out a builder and began work on a Commercial Hub - 7 turns. Should probably think about overflowing this one, too, but I'm not sure I want to take the time to build ancient walls at Trafalgar - the timeline works out the same either way. Might just straight chop (there's a hill I want to mine), and I can chop the ancient walls later for something else. 

t74 starts with my finishing Games & Rec, via Woden's inspiration (although I would have finished it on my own this turn anyway). I promptly slot in Defensive Tactics:



Only 5 turns, not bad at all! A war with Rome/China isn't worth 2 turns of this civic, not with all the potential complications, so sending the DOF was the right call, I think. With only 5 turns until another policy swap, I set up a couple of turns of economic policies to wring out a little more gold:




Agoge is in to chop the RND at Aboukir, then Conscription to save a little on costs until my next round of chopping. Maritime Industries can wait until DT is in - I don't mind delaying the dockyard at Navarino 2 turns, I can use the time to repair the monument and granary. Ilkum is out, since I'm through building, er, builders, and Caravanserais is in with more trade routes coming up. In 5 turns, I'll swap into Corvee, Maritime, and Limes, and chop out the Mausoleum. The builders are already standing by and the walls and galley are ready to go. Actium is also ready to chop its walls, I think into a bunch of traders, since there's no other way to boost those. 

Temeraire finds a frigid jade isle that nonetheless has freshwater:

 


I wonder if there's a passage to every ocean at the top and bottom of each continent? 

Finally, a few tidbits from the score. First, if Japper and Cornflakes are revanchist, they're not building like it:




218 combined power - I alone outmuscle them, though if you remove my 3 galleys from the equation it's more even. Maybe this number will swell in a few turns 

China, on the other hand, is a monster. Check out this faith: 




That's astounding. Imagine if China had landed Choral Music - the game would be over already. As it is, when Singaboy reaches Theocracy he's going to conjure up entire armies out of thin air. 

:I Nothing for it but to soldier on as best we can.
I Think I'm Gwangju Like It Here

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Agree that we don't attack until our eastern front is secure. I don't have friendship with Russia right now and plan on sending him a request on T80, which if he accepts will bring peace until T110.

I don't think Rome will help Japper at all. I think Sullla will attack when we attack, maybe shortly after or even before. Sullla next move has to be expansion by force before his Legions become obsolete and the weakest players are his neighbors. The concern I have is Nan Madol. Rome will make contact anytime now and can see him attacking them to hurt you. You will have to have a detachment head over there during the early turns of the war and block any funny business from Rome.

As of now, I think T90 might be the best turn to attack. This can change but I don't want to attack until I have crossbowman. I think I will start with horsemen and have knights enter the field shortly after when I finish Stirrups. I will have to look again but the best route for attack maybe from the north, between their capitals. This will engage both players but the terrain is more suitable and mind as well wipe out as many units as we can in the beginning. I plan on an initial force of 5 crossbows and 4 horsemen plus a sword or 2. I will expand on thi swhen I have time to draw up an invasion plan.
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I think you're right - Sullla/Singaboy will probably be looking to attack before Legions' window closes, and there's no question who the better target is (although MAYBE they'll reason they should take out Germany before Hansas get time to develop? Ah, probably not - they'll figure to absorb Kongo and use the greater land area to defeat Germany).

I plan to get some shots in strategic mode once we're closer to the action, but looking at the map, it seems our best bet is to open the campaign at Cornflakes' northern expansion, then swing down and hit his capital from the north (bypassing the river and the encampment entirely), then we can roll right across that desert to Japper's capital. At that point, everything else should be mop-up.

I'm saving money to bring 5 swords and 5 crossbows to the field, but I want to build heavy chariots and add knights soon after. Knights and xbows will be able to handle legions, if Sullla brings those, so at least we won't be fighting with a tech disadvantage on that front.
I Think I'm Gwangju Like It Here

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What is your planned civic path for the near future? Are you going for Feudalism after Defensive Tactics? Need to know if I need to plan to build farms.

Edit: looks like you have 5 farms and just need 1 more for the boost.
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Yep. Gonna grab the boost by farming that wheat at Aboukir, then research Fuedalism to boost it for you.

Civics-wise, Mercantilism and Exploration are my two key civics to research towards. I plotted out the path a few posts ago but I gotta look it up.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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(February 19th, 2018, 12:53)Chevalier Mal Fet Wrote: Yep. Gonna grab the boost by farming that wheat at Aboukir, then research Fuedalism to boost it for you.

Civics-wise, Mercantilism and Exploration are my two key civics to research towards. I plotted out the path a few posts ago but I gotta look it up.

OK, good. I do need a few farms but they can wait until after Feudalism and 5-charge builders.
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Nubia-Turn 75

Uneventful turn as I wait for my builders to move into position. Here is an overview shot...  




The builder at Amon did throw down a pyramid. Don't know if I will need it but I am sure when I need it, I won't have a builder to put it down. The builder will move southeast to the forest to chop it in 3 turns, after the settler at Isis is complete. Not sure how much overflow I will get but should complete some of the commercial hub. Builder at Horus will mine the copper next turn and then move northeast to chop the forests into the archer and campus. Then I will overflow into a library and chop the jungle to complete it and grow the city. I did swap into Astrology to complete another tech and increase chop value. That is about it for this turn. 

I did notice that both TheArchduke and Sullla have 3 commercial hubs built (3 Merchant points each). They both are keeping up with each other. Congratulations to TheArchduke for finding his inner builder!
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Turn 75


A score report. Trying to keep these at least weekly - work is busy, I've got another PBEM now, and this one has a lot of moving parts. But I soldier on! 

    
Player Score ScoreCivicEmpireGreat PeopleReligionTechWonders
Japper8318 (+2)37(+9)0028 (+2)0
Emperor K13420 (+4)71(+6)6428 (+4)5 (+5)
BRickAstley12126 (+6)67 (+10)0028 (+4)0
Woden10818 (+2)59 (+14)0 028 (+4)0
Chevalier11120 (+6)66 (+24)0028 (+4)0
Singaboy14324 60 (+6)36 (+2)30 (+6)20 (+5)
The Archduke11220 (+6)63(+8)3 (+3)026 (+2)0
Cornflakes8122 (+2)28 (+3)3424 (+0)0
                                                                                                                                                                   
RankingsTech|ScienceCultureDominationReligiousGPT
Japper12|20Icon_Science15Icon_Culture900Icon_Faith 330|16Icon_Gold
Emperor K14|20Icon_Science17Icon_Culture18716Icon_Faith48|15Icon_Gold
BRickAstley14|28Icon_Science27.3Icon_Culture1821Icon_Faith255|35Icon_Gold
Woden14|22Icon_Science13Icon_Culture2107Icon_Faith91|16Icon_Gold
Chevalier14|22Icon_Science29Icon_Culture2581Icon_Faith 22|31Icon_Gold
Singaboy15|26Icon_Science14Icon_Culture21036Icon_Faith351|36Icon_Gold
The Archduke13|20Icon_Science18Icon_Culture2450Icon_Faith130|49Icon_Gold
Cornflakes12|17Icon_Science14Icon_Culture1274Icon_Faith240|12Icon_Gold
   
 
   
   
   
 
   
   
Great People GenAdmEngMerProSciWriArtMus
Japper 0|0.00|0.00|0.00|0.00|0.031|1.00|0.00|0.00|0.0
Emperor K 0|0.00|0.00|0.00|0.0-|0.09|2.060|3120|3120|3
BRickAstley 0|0.00|0.00|0.011|3.00|0.052|3.00|0.00|0.00|0.0
Woden 9|4.00|0.00|0.00|0.028|2.09|2.00|0.00|0.00|0.0
Chevalier 0|0.026|4.00|0.00|0.00|0.011|1.00|0.00|0.00|0.0
Singaboy 0|0.00|0.00|0.00|0.0-|0.00|0.00|0.00|0.00|0.0
The Archduke 0|0.00|0.00|0.016.5|3.50|0.04|40|0.00|0.00|0.0
Cornflakes 26|2.00|0.00|0.00|0.0-|0.00|0.00|0.00|0.00|0.0

Couple of things:

1)Notice how much Woden and I's scores have surged in the last several turns - we've added more points than anyone else has in the last 8 turns. Our average culture (21) is highest in the game, just about neck and neck with Rome/China's combined culture - with no wonders or civ abilities contributing! Science generation is clearly second, just behind - again - Rome/China, and gold generation is third, with China running a monk economy, Rome plopping down CHs boosted by Lisbon, and the Archduke simply demonstrating an incredible economy. My own gold generation surged from 11 8 turns ago to 31 now, although I am running economy civics. 

2)Notice how much Team Relic is lagging on every major indicator - less faith than everyone, less science, less culture, fewer cities, no military to speak of...they have a lot of gold in the bank, but they generate gold much more slowly than everyone else, and are basically irrelevant in great person races. Relic has become a dead man walking at this point, and the tussle over the corpse will likely decide the game, but I make no predictions who will come out on top - it'll be a 3-way scrap, unless Russia/Germany just sit quietly and watch, which I doubt. 

Thus, a major strategic goal will be diplomatic alignment with them, to make sure they side with us and not Empire in the coming war. 

Start the turn by finishing Shipbuilding:



This means two things. 1st, I need to plan another round of settlers in the next couple of turns - my last one before going full war prep - in order to start to settle on the out islands. Once I've got a few cities out there in each sea, I'll try and seed the further islands using production from my island cities, which I envision as support cities for the mainland. That will free my mainland cities to concentrate on military production. 

2nd, I plan to build Quadriremes instead of galleys using Maritime Industries from now own. Frigates will be my main means of projecting power inland, while unless someone challenges me at sea I don't need many galleys/caravels at all. 3 or 4 will be more than sufficient. 

At Nan Madol, it seems Japper has detected the source of my culture, as a pair of archers - close to half his military if I've calculated right! - is sniffing around the outskirts of the city:



I have two warriors in place to block the nearest approach, though - I need to see if I can upgrade them to swordsmen on Nan Madol's territory in a few turns, as I go ahead and crank out iron working to meet the Ngao Membas on something like equal terms (2 turns to iron working). I'm upgrading my two sentry slingers and sending them to cover the eastern approaches, which will make Nan Madol invincible from Kongo/Khmer until t90 and from Rome until t102 (unless Rome attacks by sea, but I can have galleys in place to cover that, too). 

Aboukir is ready for its chop:



This will take me back up to 5 warriors, replacing the casualty at Navarino. 

The RND was at 7 turns to completion before this chop. I commence choppage:



A brand-new warrior AND the RND is now only 1 turn to complete. As a bonus, Aboukir skips a size and is ready to grow to size 3 next turn as well. The builder will mine the iron and farm the wheat with its remaining two charges. 

In the north, I poke around to see what Jade Island might have to offer - not much. 



Not sure where to go now - towards Rome, or across the north of our continent? 

One last overview of everything. Still in economic mode - I still need to swap to maneuver and start churning out heavy chariots for war. Those will be my fist, while the swordsmen and archers will act more defensively. I thought about urgently swapping to military production, but hell, if Relic isn't, then I'm going to continue to build for about 5 more turns as well. 


I Think I'm Gwangju Like It Here

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Nubia-Turn 76

Another day, another turn. Start off with...  




and..




with CMF finishing it. Builder at Horus mines the copper... 




My third mine, giving...




The builder at Thoth camps the ivory and with the wines 2 turns ago, my small cities are ecstatic...




If I had the builder labor, I could hook up the dyes to get all my cities to an ecstatic state but I need the labor for chopping. Here is my empire...




Lots of chopping and things getting completed over the next 4 turns and then I will go military build up. Maybe build 1 more builder at Isis for some mines, I haven't decided yet.
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T76 

I played the turn last night pretty swiftly - so swiftly that I took few pictures and forgot to note what I was doing, sorry. 

Anyway, in brief: 

Salamis and Actium reach 1 turn left on their walls, so I swap to other builds until Defensive Tactics is in (eta t79). Then Salamis will chop out the Mausoleum, Actium will chop out a Commercial Hub (I think), and Leyte, when it finishes its builder, will start on walls, to be chopped into an RND in a few turns. 

In the meantime, both cities will build - a trader at Salamis, which I'll finish after the Mausoleum, and a granary at Actium, which desperately needs housing. Aboukir finishes its RND and starts on a trader for it, while my builder there gets to work on mining and farming the area. 

Trafalgar is working on a CH, due in 4 turns. 

As penance for lack of pictures, here is a rough known world as of t75:

The known world in turn 75

The stitching is a bit rough, poles and tundra regions are neglected, and I forgot to fully capture the border with Archduke and Emperor, but it does give a good overview of Woden and I's lands, what we know of Relic, and what we know of Empire, as well as the relations between the two.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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