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Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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(January 5th, 2013, 13:47)Thoth Wrote: eot 111 8 shamans ,2 chariots and 2 more Wolfriders hit the board.
eot 111 2 more moroi hit the board.
t112: 4 moroi upgrade to chariots. (Orcs are currently 201 gpt (with Blue in WLTK day), Calabim are +0 gpt at max sci and Elohim are +16 gpt at max sci..... )
t113: 5 Calabim, 1 highly promoted Elohim Chariot, 4 Orc chariots and 4 Orc WRs appear in Napa. Backed up by 6 mob 1 cats, 4 combat workers, 2 Adepts, 2 Soks, 3/4 Bloodpets and around 10 Moroi.
I'm not too worried about the GC: Team Wizzard still lacks BW and Warfare and team Clown don't benefit as much from the tech as they would by teching Alteration or Priesthood or Math/Eng.
If we get the GC, great. If we don't....meh. We don't need it.
Remind me to swap either NBA or SSD to a Hunting Lodge t111 so we can build a pair of Hawks t113.
SSD gets the lodge....sok pair due at eot 111. Rush Hunting lodge t112.
Produce 2 Hawks t113.
and 2 Shamans t114.
Two Hunters t115? or two more Shamans.
T114: 1 Hawk rebases to Napa and flies....with luck we take Saltus. 2nd Hawk rebases to Saltus and flies.....with luck we either kill some weak units out of city or we kill another city.
fnord
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(January 5th, 2013, 16:41)Thoth Wrote: Two Hunters t115? or two more Shamans.
I think we'll want the Hunters. This is going to be a very fast moving war, especially if the Clowns get any Mages - puppeteer mages can hit from awfully far away. Plus, we can build shamans anywhere, but SSD will be our only Hunter/Hawk source for a while. We might even want neither of the above, and instead another Hawk pair. Need eyes on the wizards too, even if they seem passive.
About the GC - I think I agree if would be sad but not tragic to lose. My comment was more on the nature of the universe. If we'd decided to go for it, it would either fall this turn or 20 turns from now, but since we're delaying, it's bound to fall during the delay period.
EitB 25 - Perpentach
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Murphys law.
But maybe you'll get it next turn(?) a turn before your opponents.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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(January 5th, 2013, 18:07)Mardoc Wrote: (January 5th, 2013, 16:41)Thoth Wrote: Two Hunters t115? or two more Shamans.
I think we'll want the Hunters. This is going to be a very fast moving war, especially if the Clowns get any Mages - puppeteer mages can hit from awfully far away. Plus, we can build shamans anywhere, but SSD will be our only Hunter/Hawk source for a while. We might even want neither of the above, and instead another Hawk pair. Need eyes on the wizards too, even if they seem passive.
I'm figuring we'll want some Raider Hunters + Calabim Hawks for full scouting. But that will take some time....IGNreviewerVille could serve well as a Calabim Hunter/Hawk pump in a few turns while the real Calabim cities pump out Moroi/Command Posts/Moroi/Vampires.
Orc Hunters (and upgraded Elohim Scouts ) would be very useful for exploring the north and West, but I'm not sure we can get any into theatre in time for the Clown festivities. Hawk runs from cities are doable.
Quote:About the GC - I think I agree if would be sad but not tragic to lose. My comment was more on the nature of the universe. If we'd decided to go for it, it would either fall this turn or 20 turns from now, but since we're delaying, it's bound to fall during the delay period.
fnord
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(January 5th, 2013, 14:50)Qgqqqqq Wrote: This is easily the best game on the forum to lurk.
Definitely :D
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
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I've been looking at tech costs and timing.
Smelting/IW is ~900b more expensive than Feud (ie 1t of teching).
That gets us Iron, ok workshops, Iron, Ogres, Iron, and Iron.
The delay in getting to Vamps can be adequately used by the Calabim to build a bunch of 5 xp Iron Commando Moroi. that can be hasted.
I think I can find a use for another 15 or so Moroi, esp if we do manage to bag Saltus.
fnord
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AV is 3500+ beakers
Honour is slightly cheaper but still a 2 1/2 - 3t tech
Priesthood is also a 2 1/2 -3 t tech.
After Vamps?
IW after Animal Fondling means IW ~t117 and Feud t120.
So AV t 123, Phood t126, Honour t 129.
We probably won't found with those times, but we've got religion-free cities with hammers so we can get Empy/AV spread as needed to build Ritualists/Empy Priests.
Problem with that timing is that Gibbon will become Uber circa t130 if they go straight up the combat line and then take twincast (assuming he's on the board t115 with 5xp). And we'll need some turns to get Empy Temples and Priests in play.
A bunch of Raider Iron Moroi, Raider Iron Chariots and Haste would be handy to have rsn.
fnord
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to stop this being second.
Have you even had a turn yet?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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