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Woden's and Chevalier Mal Fet's [Insert Clever Name Here] Team Thread

Woden, I've been thinking about our plan of action for Kongo/Khmer, and while I don't want to be over-confident, I think we have good chances. 

Japper's military score stands at a paltry 90, which means all told he fields some combination of 2-3 Ngao Mbebas and 3-2 archers - hardly a formidable force. Enough to wipe out in the first couple of turns, in fact. Cornflakes is little better, at 128 - we know he has 3 archers from the earlier war (if I'm recalling unit numbers correctly), so throw in a handful of warriors and we've got total numbers. My army can probably handle both combined on the defensive, as things stand now. 

Deployments: Given the low score of Kongo/Khmer, and Nan Madol's essential role in my economy, I'm leaning towards stationing my army on their turf. It's also a good forward deployment for attacking Cornflakes' expansion, which I think is the most exposed city they have and the place we should start our campaign. 

Nubia, it makes sense to marshal at Leyte/Actium, and march from there (not declaring war until we have to, I should think obviously). 

Here's the terrain:




The direct path between Leyte/Actium and Cornflakes' capital is thick, tangled forest and jungle. To the north, his expansion itself is in jungle, but it stands behind some open plains - your swiftest approach is probably to swing west, then south and approach that way with your horsemen. In the meantime, I can block Nan Madol, then attack from the north and west of the city to surround it. Hopefully, at some point in this campaign we have the opportunity to meet and destroy Khmer's army on the field - Kongo will be I don't know where, either deployed at his own cities, or, worst-case, right there alongside. In that case, I defend until you can arrive, then we defeat them together. 

After Cornflakes' expansion is down, we can easily approach his capital from the north. The terrain IS restricted - a couple of narrow mountain passages - and it might be difficult to force against determined defenders. But, the northern approach bypasses his encampment and a difficult river crossing, so I think it's our best bet. Once Cornflakes' capital falls, the rest of the campaign against Khmer is mop up. 

Right now, depending on how things go, I may be able to split from the Nubian army and press towards Kongo's capital. If Japper loses his army defending Cornflakes, then we want to push forward aggressively. I'll advance and hit the capital over that desert, which seems exposed. Again, once Kongo's capital falls, the rest of the campaign is mop up. 

Finally, the new Kongo city is exposed to the sea, and represents a fantastic defensive position against Rome if I can get walls, ranged units, and a decent navy around it. If I can seize it early in the campaign, then with luck I can lock Rome out of the campaign entirely until 102. So, I already have one galley, which should be enough. I'd like to get 3 quadriremes out as well, to bomb the city down. Not sure how to handle walls, can't sail a ram all the way over there. I think if he gets walls up, I'll just abandon the attack until later, but if the city is vulnerable, I will take it. 

Here's a visualization:



The next problem to solve will be defending against Rome/China on that front - unless I can grab both canal cities (not likely), we won't have a good chokepoint. You'll have a GG advantage, but Singaboy's faith income is enormous and theocracy will grant him terrifying production, so a Chinese city will infinitely spawn units. How can we prepare to meet that? 

If you could grab a religion before the war and maybe lock down the Crusade belief (since Wats is taken) and, I dunno, Stewardship?, that would make us a bit more militarily threatening and might counter-act some of the disadvantage there.
I Think I'm Gwangju Like It Here

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Nubia-Turn 77

Another slow turn as I wait for stuff to finish. Next turn will be more active with a chops or 2. Builder at Nu-Kandy finishes and I start to repair the monument before an archer. Other than that, I just move a few builders and unit closer to their destination. Here is a overview shot...  




I will chop the forest at Horus next turn. Not the most efficient, chopping at 2 turns left on the archer but I will still have enough overflow to finish the campus and a little overflow into a library. I just want to get chopping, so I can go chop the jungle into the library and grow the city to place another discounted commercial hub or holy site (haven't decided yet which is better). Settler at Isis finishes next turn and I will chop the settler at Amon next turn to complete it. Again, not the most efficient but will get the city settled a couple of turn early and I will get +40% bonus to complete the commercial hub anyways, so I am losing minimal Icon_Production, but I also lose the +4Icon_Production on units, but I still think it will be a lose of around 10Icon_Production and that is worth a 2 turns faster city. Plus, I can other stuff built sooner and probably have enough faith to buy a monument.  

CMF, 
I like your war plan and will develop a strategy off of it in soon (probably next week). I don't think we will be able to declare war until after T90 or whenever I get Mercenaries for the Professional Army card and cheap upgrades. As soon as that happens, we attack. An issue with that, or maybe it is a good thing, is that I am pretty sure Sullla is planning an attack as soon he can. They met on ~T57 and if they signed friendship right away, it will end on T87. This might be a good thing as it draws Kongo's/Khmer's forces west and leave the door wide open for us. Or, it could suck as Cornflakes will keep his army near our borders and leave Japper wide open for Sullla to ingest. I don't know? No matter what, I think if we are ready around T90, we should be okay.

You brought up religion and I was thinking of taking Papal Primacy as a founder's belief. Then convert Valletta and Geneva for more production and science. It would give my cities with encampments +2 more production and campus +2 more science (i.e. +3 instead +2 per 3 envoys). I will have at least 4 encampments and I will have at least 4 campuses. Also, I am pretty sure only the city state has to be following the religion, instead of each city for stewardship. If Crusade is still around, I will take it. Other than that, I am thinking the Synagogue might be nice with Valletta around. I do need graineries and more monuments and more faith will help buy those. Also, maybe Zen Mediation for more Amenities. 

Anyways, I will start going military builds soon and am going to hold off on Machinery until the last minute to get more archers out in my smaller cities and have Isis and Amon build horseman. I will put something together in the next week as I get a better sense of my next builds. Looks like you are heading there already, we are going to need as much gold as we can save. I have 1 tile purchase to plant my next campus and maybe another encampment but that will be it until we can upgrade but I will probably need some of your gold for upgrades, so keep building RNDs and trade routes. Good luck trying to land the Mausoleum!
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Turn 77

A quiet turn for me, as well. After the flurry of turns getting my economy up, now I'm setting up for the next phase. All that happens is I finish iron-working - next turn I'll connect my iron and see if I can upgrade at Nan Madol. I'm fairly certain I can, but it's best to be sure. 




I have 3 competing priorities right now: 

1)Kicking out more Commercial Hubs and traders as my harbors finish, to finally justify my England pick

2)Kicking out another wave of settlers, 3 or so, to settle the areas on the fringes of my empire - Dogger Bank, Syracuse, and either Jutland or Lepanto. Jutland might wait until after the Khmer war. 

3)Swapping to pure military builds and pumping my strength up to win a war with Team Relic and possibly Team Empire on t102. This would be mostly heavy chariots -> knights and quadriremes ->frigates. 

Good work on getting your own settlers out, Woden - when you finish you'll have the largest number of cities planted! I need to make sure to keep up.
I Think I'm Gwangju Like It Here

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IMO, I think you should try to double your income (>60Icon_Gold/turn) with traders, RND, and commercial hubs (if discounted), then split your cities between military and a few more settlers. My crossbows will be 85Icon_Gold to upgrade and I will have at least 4 on the front lines and probably 4 in route, so I will need 680 Icon_Gold to upgrade those, plus whatever you have to upgrade, plus we will need money to upgrade knights around T100. I roughly estimated I will have Mercenaries around T95. Don't know if that will be too late but it is what it is.
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Okay, let's say you handle the military side of things for now, and I keep the army I have, plus maybe a little bit of navy.

That lets me focus on economic civics and builds, and I can focus on pumping up my gold generation to fund your upgrades and upkeep. Sound good?
I Think I'm Gwangju Like It Here

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(February 21st, 2018, 23:04)Chevalier Mal Fet Wrote: Okay, let's say you handle the military side of things for now, and I keep the army I have, plus maybe a little bit of navy.

That lets me focus on economic civics and builds, and I can focus on pumping up my gold generation to fund your upgrades and upkeep. Sound good?

I would say this is a good plan if I can get friendship from Russia and push out peace another 30 turns. Then I can move all my units to the west and build new units to protect the eastern front down the road. Maybe I will send him a request next turn to see if he will bite. Otherwise, I will have to have a small army in the east to protect against an invasion from them.
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I just noticed something in my last screenshot, Thoth is following Russia's religion! Does this mean if they attack, I will actually have DotF against them?  rolf  Not 100% sure how Enhancer beliefs work against the founder of the religion but DotF works in friendly cities, so if at war, it won't be a friendly city to them but will to me.

Edit: Does anybody know if Enhancer beliefs are for the founders only or if they apply to any city following the religion? Tried to look for it but can't find anything one it.
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Regrettably, Woden, that is not how it works.

I can't find my source again, but I'm 98% certain that DOTF only works for Emperor - hell, I'm not even sure it works for Archduke!

Holy shit, I never thought of that! If it doesn't work for Archduke, he might be counting on +10 at his cities that he does not, in fact, have. If it DOES work for Archduke, then it would work for you, too! And I'm 98% that it don't work for you! Now I HAVE to dig up my source.

Let's hope that Sullla and Singaboy don't realize this. <_<
I Think I'm Gwangju Like It Here

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I couldn't find anything that states who Enhancer belief effect. You would actually think they impact followers because Enhancer Beliefs include Scripture and Itinerant Preachers, which relate to religious pressure and impact religious spread of the religion. What good would +25% religious pressure be if it was not link to all cities. I also thought about if it impacts Germany. You are correct, if it does impact Germany, it will impact or the opposite. It would impact Russian units in Germany lands though. If it doesn't impact Germany, we know where the door is if we invade.
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Testing it with the AI seems finicky. We might need to run a quick 2-person game to test it out, if we can't find anything online.

First to found a religion grabs the Burial Grounds belief, then uses his first missionary to spread it to the other player's city. That player builds a holy site and we see if it culture bombs. I might set something up with my friends this weekend.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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