December 24th, 2014, 14:32
Posts: 4,760
Threads: 25
Joined: Sep 2006
I think the reason why 4-6 cities is the best strategy for fastest finish is due to a variety of issues and not because of the 5% science penalty. Until you get the very powerful ideologies going wide comes with too high a price with too little reward to keep up with tall. When you get access to the ideologies that would have changed that equation there's not enough time left in the game for the new cities to pay out if you are following the best strats.
I think the bigger problem is that good players tend only to play for fastest finish in this game and that will obviously limit the strats. The reason is that you can win on IMM 100% of the time by following the standard 4-6 strat with a little mirco but you cannot win on Deity 100% of the time because there's no way to stop some AI rushes. And if you cannot win 100% of the time you then gain the option of restarting everytime something goes wrong in the opening which makes it easy again. Just don't build military and reset everytime someone DoWs you. Not having to build a military will snowball you ahead. This looks strange but there's a good reason for it: If you sacrifice your snowball for safety that would increase your chances of winning by 5% or so but that pales in comparison of being slowed down by 100 turns or so. So this is actually just a simple case of the risk being worth the reward.