Can’t ask for DOW on 3rd party or civics/religion swap (those options aren’t in the multiplayer Diplo window). Trading cities is allowed by mechanics but banned by agreement. But yes to everything else.
[SPOILERS] Cornflakes PB53
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(July 18th, 2020, 06:12)Cornflakes Wrote: Can’t ask for DOW on 3rd party or civics/religion swap (those options aren’t in the multiplayer Diplo window). Actually these options have been added to the diplo window for Close to Home. The DOW at least is a nice change. The civics/religion swap is probably just a waste of space on the diplo window. Does swapping civics/religion via diplo still incur anarchy?
Hm, offering swap to slavery +theocracy and a religion could now telegraph "better get some units out, X of religion Y is gonna attack you" or something
These options are enabled by the new "True AI diplo" game option that is present in both CtH and RtR. You can check with F8 if it is enabled. I included all diplo option, because including less would have been more work. Remember developers are lazy
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Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
3rd city is settled and the scouts have pushed back a lot of fog so it's time for an update. First a close-up of the civ:
I'm not entirely pleased with the 3rd city given the resource-rich sites a little further west and east, but it is what it is. I wanted to work those 6-yield copper and cows 100% of the time, and I'll be able to swap them around as needed. With the banana and copper I can get an 8-turn worker at size 1 while Utrecht is growing, then swap copper to Utrecht and let The Hague grow. I was pleased getting my 3rd city down already ... only to look around and find that 3/5 rivals started with 3 cities out of the gate ![]() Here's my dotmap. Green and Yellow were my other candidates for 3rd city. Each picks up two new food resources ![]() And then there's the center of the wheel ![]() ![]() ![]() I'm hoping to time a settler out of the Utrecht for the east corresponding with the workboat completion. I think I'll be a little slower with the settler. At size 3 working Deer + copper + ivory Utrecht will be at 13 f-h per turn ... quickest way I see is grow to 4 (EOT18), invest 3 turns to exceed 40/100 > 2-whip for settler EOT22.
Don't forget that you also need paper for astronomy in this mod.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee (July 20th, 2020, 12:34)Charriu Wrote: Don't forget that you also need paper for astronomy in this mod. ![]() (April 26th, 2020, 15:14)Charriu Wrote: Techs I'm sorry that you realized this just now. I also checked if I had forgotten that change in the log, but it is there. This was my reasoning for the change: (April 26th, 2020, 15:14)Charriu Wrote: So what will I do about those problems. Well first I think the Astro bulb needs to be delayed. It destroys the purpose of the caravel and introduces fast moving unit-carrying ocean-moving units way to early. It always felt like an exploit to me or at least an oversight by the developers. This is the reason why I added Paper as a requirement for Astronomy, to delay the discovery of Astronomy somewhat.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
I guess the motto for this this game is "Scientists early, scientists often, scientists all the time!"
Unfortunately this map is too small to make it to the now-later Astronomy before game over. Should have picked Zulu ![]() (July 8th, 2020, 13:04)Cornflakes Wrote: I'm really sorry I didn't mention this earlier. ![]()
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee |