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Turn 23
Builder done, start okihtcitaw. In the south the barbarian warrior attacked. My unit took 7 damage, the barbarian took around 50...and now it’s dead. I also see that someone turned on Quick Combat, which I’m not a fan of, so turn it back off. In the north the slinger has approached the capital’s borders and is just hanging out. The warrior, however, is following my units. They cross the river and:
That takes Foriegn Trade down to two turns. The tundra belt up north is Africa and I’m on America. Nice. The builder farms the maize for the irrigation boost. I’ll work that tile and the wines once the okihtcitaw completes.
I will need to kill both those barbarian units. They are likely to hang around for a little bit and then head for their camp. If that happens I’ll be doomed. IIRC I’ve got about ten turns to deal with things, which is enough time to heal the okihtcitaw get all three of my units over there and smack some stuff around. I also can’t run a trade route until those units are gone, which will slightly slow down development at the new city.
Archduke has settled his first city.
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Turn 24
I'm waking up, in Cheeto dust
My belly's covered with pizza crust
I'm using my inhaler now
I'm out of shape, fattening up
I'm sipping Coke from a Solo Cup
Donut crumbs are upon my lips, whoa
The TV's on, I really hate this show
I can't reach my remote control
Welcome to my new place, to my new place
Sorry it's a cramped space, but it's my place
Whoa oh, whoa I'm, really
I'm so inactive
Whoa oh, whoa I'm, really inactive, highly inactive
https://www.youtube.com/watch?v=5lNG372Jsss
City starts a builder, is working the bananas and I transfer the trader there. I pick up an era score for being next to a volcano and the eureka for Sailing. Okihtcitaw fortifies and I’ll see if the warrior decides to wear itself down on my non-capital city. I will check the trade route pathing next turn to see (and plan for) the tiles that it’ll be claiming.
Builder moves towards the deer, I’ll get that camped in two turns provided that scout from the west doesn’t show up, then go hang in the capital until Irrigation comes in. Warrior comes northwest and I’ll head for the wine over the next few turns.
Foriegn Trade has one turn to go. I switch over to Craftsmanship for a turn. That’ll let me save 5 ![Icon_Gold Icon_Gold](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Gold.png) on the Campus tile buy at Inactive and let me purchase it next turn.
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Turn 25
Switch back to Foreign Trade and buy the Campus location at Inactive. The trade route will grab a couple of OK tiles.
A mekewap on the route’s open grassland would be a 3 ![Icon_Food Icon_Food](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Food.png) 1 ![Icon_Production Icon_Production](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Production.png) tile. However, that would invalidate the mekewap location to the SW.
Thrawn has settled; both his cities appear to be 1 populations. MptF has not settled. Looks like he’s off to another slow start.
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Turn 26
Foreign Trade is complete, start Early Empire. There’s 25 turns to go but I’ll get the inspiration in about eight turns. No policy changes. I’ve got a notification that Bezymia is active. That’ll make things...interesting. What is good to see about that is that PBEM 18 (and PBEM 20, IIRC) have broken volcano graphics but they’re working here.
I’ve got two choices at Saga Begins. The first is to move the citizen working the deer over to the maize. That grows the city in 11 turns and lets me complete a monument in 8, which coincides with the completiong of Writing. It also allows me to keep getting ![Icon_Culture Icon_Culture](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Culture.png) from the amber. Option 2 is to work both the wines and the maize. That grows the city in 6 turns, at which point I work the deer, amber and maize. That also lets me get the monument done in 8 turns (6 turns at 5 ![Icon_Production Icon_Production](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Production.png) , two turns at 12 ![Icon_Production Icon_Production](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Production.png) ) for about 6 ![Icon_Culture Icon_Culture](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Culture.png) less (and 3 ![Icon_Science Icon_Science](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Science.png) more). I decide to go with the faster growth option.
New okihtcitaw moves to the maize and promotes – I should be able to kill the slinger with this unit next turn. Builder camps the deer – even though I’m not working it now that camp will give me some improved trade yields once I clear the barbarians and I’ll be collecting the ![Icon_Gold Icon_Gold](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Gold.png) from the camp once the city grows. Warrior moves NW into the swamp. The okihtcitaw in Inactive is almost fully healed (99/100) but stays in the city for now. I’ll move out next turn once I’ve attacked the slinger.
Looking at the scores, I’m the first player to complete a second civic.
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Turn 27
Builder moves back to the comfort of the center of The Saga Begins. Barbarian slinger is dead. Warrior moves to the wines to heal up and will spend 2-3 turns there. Okihtcitaw at Inactive moves southeast into the desert, going around the ZoC of the barbarian warrior. That movement defogs a tile in the desert to the east – no camp there, just a peninsula. That makes the camp’s location somewhere around the mountains. If the warrior attacks I should be able to kill it next turn and get the trade route going.
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Turn 28
As expected the warrior moved down and attacked. I have the uninjured okihtcitaw attack first, the injured one attacks second and the warrior dies and the eureka for Bronze Working is in. With the path clear the trade route to The Saga Begins starts – 2 ![Icon_Food Icon_Food](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Food.png) 1 ![Icon_Production Icon_Production](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Production.png) into Inactive and 1 ![Icon_Gold Icon_Gold](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Gold.png) into The Saga Begins, along with Currency’s eureka. The extra ![Icon_Food Icon_Food](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Food.png) will grow Inactive next turn and I’ll start working on getting a late pantheon.
The heavily injured okihtcitaw will heal in Inactive and then help the warrior find and kill the barbarian camp. The lightly injured one will head west immediately.
Archduke and Marcopolo are ahead of me in score, but only because they’ve gotten some more era score. Arckduke’s empire score is one more than mine and I’m still the only one to two civics.
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Turn 29
Got a third turn today. Archduke and Thrawn will be happy – played T28 6 minutes after it was passed, started this one 2 minutes after it was passed.
Inactive’s new citizen is on the dyes, the city will grow again in four turns. It’ll take 27 turns from here to get a pantheon unless I get two amenities hooked up. That won’t happen for another...13 turns, when Irrigation will complete. Leave the warrior to heal one more turn, okihtcitaws move as decscribed last turn, builder sits tight.
Marcopolo has completed his third tech, Archduke his second. In Archduke’s case that is likely Writing. Considering he likely went for that first to get seowons going I must be doing reasonably good to only be 5 turns behind him in getting to the tech. Archduke has also crossed the 100 ![Icon_Culture Icon_Culture](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Culture.png) yield threshold so I have to think he’s gotten the Craftsmanship and Foreign Trade inspirations out of the way.
Hit end turn and hear a snare drum sounder. I forget what that’s for (new unit build?).
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Turn 30
A barbarian has shown up from the other direction:
I move the warrior into The Saga Begins and attack with the okihtcitaw, giving 28 and taking 29. The warrior should die next turn and I’ll heal the okihtcitaw in the city before going west. I expect there to be a couple more units coming so exploration my be delayed a bit.
Early Empire inspiration in three turns. I remain the only one at two civics. Wonder if everyone else is getting Craftsmanship & Foreign Trade to near inspiration complete while they get builders out or look for their local boundaries.
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Turn 31
Well, things got more interesting at the capital:
Okihtcitaw retreats to the back lines of the capital. I attack the fresh warrior with my own, doing 40 damage. I’ll attack that one once more, promote and then clear things out. Builder skips the turn and I’m done.
Archduke’s era score jumped four points and his empire score similarly followed suit. Guess who’s got a seowon up? ![mischief mischief](https://www.realmsbeyond.net/forums/images/smilies/mischief.gif) Alhambram has completed a second civic. Thrawn, remarkably, has zero era score. Wonder if he’s taking the extreme route to a dark age? Actually, I wonder if I should try to do the same...there’s no reason to build a mekewap “now” and my splendid Campus at Inactive likely won’t be complete (or could be held off) until the Classical Age.
Got another snare drum sounder when I hit end turn. In thinking about it that’s the promotion available sound. Guess Thrawn’s got some barbarians to deal with as well.
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Turn 32
The slinger has shown up. The okihtcitaw in Inactive is mostly healed and heads for The Saga Begins. The redlined one heads for Inactive. Warrior whacks the stronger of the two barbarian warriors. That one’s redlined and the warrrior has a promotion coming. I could kill both barbarians next turn but the slinger might kill my warrior in the process, so I’ll need to promote next turn.
The Saga Begins has grown and the new citizen works the amber. I move the wine citizen over to the deer and the monument will be done in three turns. That stalls population growth for a bit but I’ll deal – the monument and Campus are what’s important right now. Inactive grows next turn.
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