I couldnt make it on the same post. So here we go:
Helium:
This is an interesting element, its the first one of the Noble Gas, a group of element with their orbitals filled of electrons which makes them pretty unable to react anyhow.
So one of the first questions ive ever asked to my Chemestry teacher when i was 14 years old was: How did scientist found an element that has no odor, no taste and its inert?? And it was in the XIX century almost 2 hunded years ago! My brain was unable to understand on that moment.
Discovery: During a solar eclipse a scientist saw another line in the spectum of the Sun, which was called D3 (i hope you know what is a spectrum line, in case you dont, tell me) Some years after another scientist sublimed a material that he took during an eruption and saw this D3 line again. After that was discovered in some minerals that had Uranium.
Obtention: Right now its mostly extracted from Oil extraction and Natural Gas extraction. USA is the main producer.
Properties: Today before talking about its aplication, i wanted to say some properties that i felt were curious. Its impossible to make solid Helium, It s only become liquid at 4,2K and at 2,2K it becomes Superfluid. It has 2 types of fluid Helium I and Helium II the firstone between 2,2K and 4,2K in whioch its another liquid of the world, pretty normal. And the second one it becomes a quantium fluid. This means its a pretty weird liquid, with no viscosity and a huge thermal conductivity (the biggest know thermal conductivity) 1000000 times more than Helium I and several hundreds more than copper, which is a lot. But the most weird (for me at least) property is the creeping effect. This effect makes really hard to contain the liquid since it does crazy things like this one:
To conclude, what is this Helium used for?
Well there is a use we all know of making your voice really piercing and make ballons go up to the sky. But its mainly used as refigerator in liquid state of NMR either for medical use and Chemestry use. Its not really for this machine, its because of the Superconducings materials that needs really low temperatures to be superconducting. Its also used on some Arc Welding but its not as important as the first one.
Finally i remembered to change the capitol to Rose. The eastern city looks really good, but i would need wheel to conect them, so probably not worth as second city. Right now the north one seems the best secondcity, getting the corn, plus a floodplains farmed too thats enough food i would say for speed things up. Also the eastern city would need fishing, maybe getting that as a pre for pottery makes sense.
Right now looking at that marble for oracle. I think getting SH and Oracle would slow my early too much, and it seems border pops are not as important as on PB60 for now. But ofc we have been 2 turns scouting, too soon for any conclusion.
On turn 3 i saw the demos and they were a bit different on land. And then i remembered that Rekenner is Cre. So that explains someone having 2 more GNP the 2 culture he has above the rest xD and his border pop at turn 3. I feel sometimes so stupid xD
Well the map has a lot of food right now, now im wondering whether sharing wheat or grabing whale, if sharing wheat site i could put another city next to silk, that i wouldnt be able otherwise... interesting. I didnt expect this amount of coastal cities otherwise picking again ORG-PRO for TGLH it would have make so much sense.
Im a bit sleepy, 1:30 here, i forgot to make screenshots but im a bit too tired to go back to game, tomorrow ill do some more on Turn 6. The border pop discovered desert stone and plainshill silver, this last one not sure if it has food, it would be nice. What im seeing right now its a lot of plains, desert and tundra tiles, so its true there is a lot of food, but the rest of the tiles arent really nice. IT seems im right now in the South (since there is tundra in that part and i would say EAst since the coast its right there too. So im scouting right now the part of the map in which i dont want to expand into, really nice vanrober, what a good decision to go east.
The scout already saw the south coast, and i decided not to see if there is any seafood there, right now the priority is to see the west that seems to be the contested land. I might do another scout to explore faster, since im afraid i ve lost too many turns looking at east. Getting KTB when mist start always seem to be a good option. Next turn my plan is NW-W with the scout, and probably after 2W to get to the silver and see if there is some food to work those juicy coins. If that food can be shared with the marble maybe investing on masonry is important.
On the north i ve been wondering if i should settle on stone, sharing the corn and having fast conection to the stone, for the mids or maybe SH, but at the same time i have the feeling of wanting to get all early wonders and that would kill my expansion, so i guess that i ll have to decide with the resources i keep finding around.
Demos havent changed much since the last time, but hey here they are!
I ve been doing some sims with the map i know trying to fit a second city. My tech plan as i explained some time ago is Agri>Hunting>BW>Wheel. So i was trying ot make the second city having already wheel to conect both cities, but then i found out that if settle for the fish wheat spot i would have conection already without wheel. So i think thats the plan right now.
The worker micro has amazed me, and several of you might think i was stupid for not seeing this before, but the thing i was tunneling on was to farm wheat then 1 turn camp ivory and farm corn. But actually its much better to finish the camp of the ivory, it has the same foodhammers plus a coin, and also ends 1 turn before, and that actually makes all the production smoother.
So the final plan unless i discover something great is to mine the caws (just losing 1 food vs the pasture) so i can skip AH for a while. And then Agri>hunting>BW>Wheel>fishing>pottery to get granaries asap. The only way i will have to compete with IMP is going to be fast granaries and whipping with them. Then i was thinking was to get a religion and oracle.
I did a sim with 2 cities and SH at turn 35 but i think that was slowing everything too much, i think its better to get 4 or 5 cities and then try a wonder or 2. Not sure yet the plan, but im glad i find out several good things for now.
(as always if i resumed too much and you wish any further information ask me about, or if i explained so bad myself make me know too)
Thanks for saying so Tarkeel, did you dare to read PB56?? I still think its my best thread thanks to chumchu and his help during the whole game, i really think it was detailed, a bit of ranting in the begining but after that i think it get normalized.
This game is the first one in which i become nervous just with thinking on it. I am really afraid of doing crap, and then i get this thoughts about why the hell i am trying SPI if i dont know how to use it xD.
I ve written almost all the threads i ve posted some days ago, and i have learnt a lot. Or at least i think so, but the difference of maps games and all that stuff is crazy. Also im thinking ORG in monarch might not be the best choice, in PB60 with emperor cost it was really nice,m but in monarch it might be a bit more useless, and thats something i should have think about and sadly i didnt. So in orther to make the Org pic better my plan is to oracle CoL so that the magic of SPI and ORG can start. But again, how to do so without falling behind on expansion? Not sure.
Ill try to keep throwing some thoughts around, and hopefully those are usefull for the rest of the greens after the game.
The rest of lurkers, it would be apreciated if you keep track of my mistakes in orther to teach me afterwards :P
E: About the conection, it happened to pindicator in his second city on PB52 and afterwards i think Scooter (or was it cornflakes? not sure) kind of explained the fenomenus in his thread of PB53, charriu asked him to use that picture to make one of his tutorials, but i didnt find it, and im running out of time. I ll seach for it tomorrow
Ha that's an easy one. Your fish-wheat city is "clearly" connected by river via the tile 1N of the cow and 1NE of the cow. What you're saying. There's no river connecting those tiles? Well:
Joke aside. This is one of the quirks of the river connection calculation and the connection really goes the way I described. The code behind is not aware of the river bend. For it the river continues east and south on the tile 1N of the cow. As another example of this.
All of these rivers are connected with each other.