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[PB61 - Spoiler] Jackrb's Football's coming home

Sorry for the lack of posting, I'll make up for it some other time smile
Also snake pick just finished! woo

(Initial) Snake pick assessment:

Me: Julius Caesar (ORG/IMP) of Khmer (Hunting/Mining, UU: Ballista Elephant, UB: Baray)

Think we got a good outcome on the draw, ORG will fuel the IMP settlers, and I'm sure we'll use our Ballista Elephants for something or other. IMP has been a pretty common trait pick, but only one other has ORG, which will help us scale late game when IMP becomes less relevant.


Rekenner: Cathy (CRE/IMP) of Mali (Wheel/Mining, UU: Skirmisher, UB: Mint)

Plan is also to spam out settlers, bully everyone else with free culture, and will be early on hard to break with Skirmishers running around. Tough customer early on, will need to leverage that landgrab to avoid falling off hard.

Joshybravo963: Cyrus (CHA/IMP) of Rome (Fishing/Mining, UU: Praetorians, UB: Forum)

Yet another IMP leader, although unsure how well CHA actually synergises with the settler spam (beyond giving some helpful whip headroom). I also noticed that I completely and utterly forgot to analyse Charasmatic in my trait analysis post earlier on, which probably speaks for itself heh. Will still be a threat for a time, purely through the power of Praets.

Vanrober: Asoka (SPI/ORG) of India (Myst/Mining, UU: Fast Worker, UB: Mausoleum)

Hey, a restricted leader pick! India is a very strong civ solely down to the Fast Worker, although unsure about the Asoka pick myself. Be very interested to see what vanrober can do with SPI, and wouldn't be surprised if he snags a religion.

BING_XI_LAO: Hannibal (FIN/CHA) of Mongols (Hunting/Wheel, UU: Keshik, UB: Ger)

Highly promoted CHA Keshik's can be very scary, although not sure the map is small enough to pull something off with this? At least FIN will ensure he sticks around for a while.

bellarch: Victoria (FIN/IMP) of Inca (Myst/Agriculture, UU: Quecha, UB: Terrace)

Definitely the strongest IMP leader here (unsurprisingly taken before we could), and Inca is good although imo not amazing, with Quecha's being good barb archer whackers but not much else, and Terraces no longer being totally broken but still grea.

JesseL: Churchill (CHA/PRO) of Germany (Hunting/Mining, UU: Riesengarde, UB: Assembly Plant)

Again CHA is kinda whatever in my books, although being the only PRO allows you to be completely isolationist in terms of no-OB's, which, sure? If it gets to a point where Germany's UU/UB can make a difference, I'd be worried, but given the snowbally nature of Civ, I feel this is somewhat? unlikely to be the case.

There's a fairly clear divide here, between IMP and non-IMP leaders, since they are so prevelant.
Surprised to see so many CHA here.
Interesting to see a fair number of traits go completely unpicked. None surprise me too much, but interesting to note an even wonder playing field, and by-and-large a fairly even free promotion field (no AGG, one PRO)
I'm not too overly concerned (yet!) about starting next to any of the super strong UU's (e.g. Rome, Mongols) since we also have a super strong UU, but they could definitely be used to wreck some havoc at least.

Leader trait breakdown:
IMP: 4/7
CHA: 3/7
FIN: 2/7
ORG: 2/7
CRE: 1/7
SPI: 1/7
PRO: 1/7
---
EXP, AGG, PHI, IND: 0/7

Starting techs breakdown:

Mining: 5/7
Hunting: 3/7
Wheel: 2/7
Myst: 2/7
Agriculture: 1/7
Fishing: 1/7

Will plan on doing a little bit of simming soon-ish (just out to the first settler really), getting to a fast start is going to even even more essential.
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lurker thread creation hype
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(July 7th, 2021, 17:04)JackRB Wrote: lurker thread creation hype

[Image: EylkASf.jpg]
Prepare for your first MP win my boi'
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Quick post to doublecheck map/settings:







Starting position:

[Image: 4fe1120a6b.png]



All looks fine there





Settings:

Monarch yes, Standard size yes, no tech trading yes, no vassal states/goodie huts/random events yes, no barb cities/water units yes, trueAIdiplo yes, no ww yes, no score yes, no spies yes, all victory settings enabled (time, conquest, domination, culture, space race, diplo)

all looks good to me I'd say, don't think I've missed anything there?
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For ease of access: I would put the settings in the first post/any major important info in the first post.


Have any idea(s) for naming scheme? What do you want me, as your dedlurker to help you with? Any specific parts of gameplay you might struggle with? (probably should have asked some of these ALOT earlier....)
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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turn 0, the pb begins for real :D

[Image: 91ce9b1719.png]

interesting surroundings already, gold is nice, north looks like a peninsula?
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(July 8th, 2021, 11:28)superdeath Wrote: For ease of access: I would put the settings in the first post/any major important info in the first post.


Have any idea(s) for naming scheme? What do you want me, as your dedlurker to help you with? Any specific parts of gameplay you might struggle with? (probably should have asked some of these ALOT earlier....)

Good idea(s), was thinking about throwing major events (e.g. founding cities etc.) in the front post as well.

To clarify each of your points,

City naming schemes, nothing super specific? I was mulling over potential for, like, something game or music related? I couldn't really think of a strong 'unifying' theme with this, in terms of multiple games/music etc.
Might instead pick a game and use, i dunno, levels from a specific game? Games that I think would be good for that would something like, idk Marble Blast Gold or Dungeon Keeper or something. Dungeon Keeper might be pretty amusing actually, having nice cosy city names while I have you SD as a lurker lol

In terms of actual dedlurker help etc. I think its going to be a 'little bit of everything', but I think I'm more confident on the economic side of civ, coming up with some rudimentary micro plans etc. The weakness is definitely going the more military aspect of civ, the translation from SP to MP is going to be (imo) harder, plus I'm not that much of a militaristic player regardless. My danger is that, running a skeleton millitary then whipping/drafting out a conquering force to slowly roll over another civ works against AI's, I will probably have to be a little more clever/nuanced than that

Other things I was thinking of were just to be someone to bounce ideas/plans off of, and be a general critical second opinion/failsafe incase I come up with something incredibly stupid. I'm somewhat struggling for words to explain exactly what I mean but I think you get the picture.
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I would love to see that dungeon keeper theme
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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Turn 1 done:

Jungle spotted early, making it a little bit of a decision to scout towards the east or head west. Tempted to go towards the east just to see if I can easily pair a food resource with that gold/stone

[Image: 317e4ddb85.png]

(testing to see if resizing works (throwing 1280x720 , should do, dont wanna post massive images every single turn)

Also, before I forget, quick check on demos:
[Image: 3f6ff651f2.png]

Land area suggests that our starts are not perfectly mirrored (some have two water tiles like we do, some have none) which is not entirely surprising to me, since the player numbers don't work with a perfectly mirrored setup. The 5 food/18 GNP on the demos suggests someone may be working a fish/lake crab (or equivalent 3f/2c tile?), and no-one is gunning for max production early so no fast work boats being pumped out by anyone.
How much this helps, I have no idea, but its fun to attempt to deduce stuff like this :D
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I would scout east, (SE, NE with the scout)
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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