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[PB72] Xist10 plays far to home

   

Scout + 2 warriors is enough to stop my warrior

   

But i have copper and could whip here POP2 next turn. 2nd axe 3 turns later, if I work the copper.
But the axe needs 7 turns to reach to mali city. This is a bit late. Aetryn is in slavery - I have no idea about copper. I mined my copper 28 turns after I researched bronzeworking ?
I think, i would try it.

   

Aetryn built Stonehenge ? The wonder is okay, but this can't be very good.
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definitely upto you. This is basically a crossroads. Do you whip a couple axes (go for 2-3) and road towards that city to either take it, or raze and resettle? Or do you push for more city spots elsewhere and come back with Praets and catapults. With him grabbing Stonehenge, AND being up a city on you... personally id attack now. He will get too far ahead.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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I have a settler out.
I think I will whip in Antium, but put the overflow in a boat. If he got his axe in the 8 turns ? Good for him. I tried an early war in the PB92 and lost massive, even if I “won“. I don’t think a second axe will decide something. If he gets the axe in the city, I expect a second axe short behind. And my second axe needs 10 turns ?! And I can’t short this time with workers.
If I ignore SH, I can live with this city. My own planned city was the same ?
And I have my religion.

I know yet that I think, I will look back to this moment and think, I decided wrong.
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If you are going to send 1 axe, should follow up with another. But, it is upto you.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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I changed my choice again.
I remain that I can tolerate the city, but I have 3 axemen on the way (a 4th is 2 turns fruther away and a 5th will finished next turn (and of no importance, because he is to far away).
I think, I will settle on the warrior postion - Next settler is than a few turns away. aetryns scout on the settler postion isn't very good, but I can't do something about that. (And I hope that it's to late to defend, if he sees the axemen this turn.)
Maybe I should try to add one spear.

   

Power has a nice spike, but aetryn should see that.

   

This could overthrow my cityplanning. But I think, the plainshill is to good to change something. 2 goldmines and enough food to feed them ?
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if you cannot break the frontline city, can probably go around. If you plan to go farther, id bring a spear, and road.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(July 11th, 2023, 03:30)xist10 Wrote: I remain that I can tolerate the city, but I have 3 axemen on the way (a 4th is 2 turns fruther away and a 5th will finished next turn (and of no importance, because he is to far away).
I think, I will settle on the warrior postion - Next settler is than a few turns away. aetryns scout on the settler postion isn't very good, but I can't do something about that. (And I hope that it's to late to defend, if he sees the axemen this turn.)
What was the rationale on this one? What are your war aims?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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War is over, I think.
Aetryn was able to reinforce enough, that I don't see good chances to conquer the city.

   

2 axemen and the culture expansion in 3 turns ? Enough that I don't want to try.

I will settle on the s and try to win the cultur war. Aetryn has an slight advange, but I have a religion.

If I get lucky (or built a monastry), I should be able to have a bigger culture output.

Plan: Expand and expand.

Research IW, AH and Writing->Construction
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ANd I fogot the importand picture.

I was wrong about the expansion, it was in turn 60, not turn 61.

I settled east of the pigs this turn.
IW is researched, AH next. We have 2/3 sources of iron.

ANd point: Map:

ANd there are a few interesting points:

   

I found Bing, greenline found me a few turns ago, Bing or Aetryn found the other last turn. So, everyone knows everyone.

And Bing can connect to me, but I can't connect to Bing.

   

The east has a big valley here ? I don't think there is a pass over the mountain in the fog.

   

The other side is interesting too. Aetryn has to use boats, if he wants to settle the valley. If I can get a city before aetryn on the pass north west of prudence, i could be able to cut him off.
My next goal
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my 2 iron sources

   

the pass
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