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Got to do the most fun part of playing civ this turn, founding a new city.
Spotted a barb warrior hanging out to the north, thankfully I don't plan to improve any tiles there for some time.
Since I'm not running agoge yet, I wasn't sure what was best to dump the city production into. I decided to put some cogs into a monument, since a chop this early in the game won't fully complete it. I also held off on buying the bananas for now, waiting until the city grows to size two and needs a good tile to work.
Settler vision shows that there's still unfortunately one tile Whosit can found a city in the river valley. So he will have two potential cities to pressure mine. Will need to build an encampment here in the future, hopefully.
The city is named after Scarborough Fair, another folk song Civ 6 uses for the English civ. Because the song itself is in English, it means that you are spoiled for choice when it comes to finding covers on youtube. Here's one I quite like.
Craftsmanship is done next turn and the builder a turn after, so I can go right into pumping military with the 50% bonus. I want at least three slingers or more to upgrade into archers, some warriors to rush down Venice, and a warrior or scout to explore the south to find the last city state to boost PP, along with the other players.
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Writing done, but I am still researching Craftsmanship? This must be the infamous interface bug where things don't update. And there are two more turns on the builder. Oh well.
Picked up the BW eureka from a straggling barb horse on 1 hp, very nice. Only missing the military tradition eureka, which isn't a big deal.
Locked in a Seowon for the capital at the cost of 60 gold. It will take 4 turns of normal production, so I can finish it at my leisure. Thought for a while about what tech I wanted to research next. Picked archery for now. Will leave it at one turn completed until I want to start upgrading slingers. I'll be able to lock in the other Seowon once I chop the forest at Scarborough Fair. Next tech goals are Currency + BW + Wheel in some order.
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T30: Craftmanship finished for real. Research set on foreign trade, which I apparently got the boost for at the start of the game but didn't see the notification for. Builder done next turn. Scarborough fair building a slinger now.
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Or is this turn 30?
With the builder done, my capital can start spamming 3 turn warriors and slingers with agoge.
Whosit sent his scout near my capital, and some dickhead barb scout is there too. Means I have to escort the builder with the slinger for now. Hopefully neither pillages - at least I can repair the tiles right away if they do.
I debated internally on whether improving the wheat tile was the way to go. Ultimately I think it is worth it. Arirang has a lot of plains hills that I want to work and the extra food will be needed. Same will go with Scarborough Fair.
The gossip tab finally told me something useful. Whosit grabbed Goddess of the Hunt this turn. I suspect he found either a Religious city state or some other early boost to his faith, as even with early God king he shouldn't have gotten it quite this fast. Goddess of the hunt isn't terrible, I saw that he had hooked up honey in his resources, but I feel like there were definitely better options available.
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t 31/32. Whacked a barb scout with a slinger. Builder is shuffled north to improve the wheat for scarborough fair. Archery will be left one turn from completion, then Currency as the next tech. Warrior done next turn to scout south.
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Turn 33. Swapped research to Currency. Capital finished a warrior, moved south to scout:
That tundra line is not what I wanted to see. Odds are good there's very little land further in that direction. Looks like I might be playing a corner start. At least Korea can be competitive for science with less cities.
Whosit's second city is growing like a weed. Difficult to compete with a 4/2 spice tile and 4/1 honey. Whosit is building a fair amount of military. I may have to get archery early. Also think I will have to annex both Venice and Zanzibar.
I set the capital to build the Seowon, due in 4. Don't plan to change out of agoge for a while, so might as well get the science train rolling now and boost State Workforce. Next goal is to get a slinger / warrior army ready to upgrade and conquer the city states.
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turn 36:
More scouting to the west. The land here is good, at least. Seowon boosted maize and lots of mines.
Capital seowon done next turn. Also the turn I chop the forest at Scarborough fair and lock in the next seowon.
Pantheon is close to done. I want to time to completion of foreign trade so that I can swap right away into urban planning or ilkum. Ideally I can get two settlers done when early empire completes.
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summary of the last few turns
Early empire boosted with the capital growing to size four. The extra amenity from the truffles is coming in clutch here.
The great people screen shows that I'm the only one with a campus thus far, while TheArchduke and someone else are both chasing a prophet. I am glad that another player is contesting religion so Archduke does not have a free religious victory. I do not think I will build a holy site for a while. Maybe slot one in eventually for a cheap last religion.
More borders to the west. Oh boy. Hoping that's a city state and not another player to box me in further. Good news is I am still ahead of whosit on power.
My pantheon comes in next turn. Fingers crossed god of the open sky is still available.
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A turn of frustrating setbacks.
Pantheon was able to be selected, and god of the open sky was taken. And my fallback options were very limited. Goddess of the festivals would be useless with one whole banana to my name. God of the sea would also be bad with little room for costal cities. And City Patron goddess, normally a good fallback option, is weak when my first district in most cities will already be a half cost Seowon. So I was basically left with either God of the Forge or Fertility rites. I thought about God of the forge for a while, but decided against it since it doesn't boost medieval units, and I want to do a timing attack with Man At Arms + Cbows. So I grabbed fertility rites - the free builder can help chop and snowball a bit, and maybe the growth will help a tad.
The other bad news, the yellow borders to the west were not a new CS, but krill. And if I annex Venice, that blocks off Whosit from attacking Krill, leaving me open to a dogpile. Grumble.
The map feels more crowded than I expected. In test pangaea rolls I had a lot more space.
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Krill jumped ahead of me in empire score and has a slinger sniffing around Arirang. Ominous.
Positioning my slingers near Scarborough fair to be upgraded. Attack on venice will commence soon, barring any setbacks.
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