A whip from Krill last turn puts him back at 2 total pop.
Panthers and Huts, Oh my!
End of turn got me a religion spread in Kolvir so I'm good to go with temple after Settler and can use the missionary to get an insta spread in copper city.
Kolvir grows to size 5 at eot 10, size 6 eot 11. Start settler t12, 3 pop whip it t13, revolt to Judaism on t14 while settler moves. (t14, 15, 16, settle 17).
t15 take overflow into Temple, t16 finish warrior for garrison happiness (the archer goes with the settler), t17 resume work on temple. Need to work out growth curve here and worker micro. I'll want 2 more worker turns to finish cottage and I'll need 8 worker turns to move onto the forested grass hill and chop and mine it. Chop should go into temple asap so I can get the priest set. Stone quarry finishes t13 so I've got enough time to either build 1 cottage or two roads before moving both workers to forests on t16 to complete chops t19.
Kolvir regrows to size 6 eot 18 and is unhappy for 1t while the temple completes. Set priest t20, grow to size 7 (unhappy) eot 21. Start settler t22, 3 pop whip t23, settle sheep/clam/fish city ~t25-26 (road could speed this up if I can find the worker turns) .
Courts grows to size 4 eot 16, starts worker 17, whips worker 18, overflow into granary 19. I'll arrange a chop to complete t19 (Math due by eot 18 so full 30 hammers) and 1t the granary. Regrow to size 4 or 5 on a galley and 2 pop whip a settler (around t30?).