T39
I'm playing like crap. Either a whip hid a warrior produced or I just suck at reading graphs or both. It was still a stupid stupid risk just to gain 1 turn of roading. I mean it 100% mattered that 1 turn of roading as 39,40,41,42,43 perfectly got chariots produced T41 to capital 1 turn faster, but I got caught so its stupid. I almost wanted to delete the worker and not report. But maybe I'll get sent to noob island next time. Plus if he has a settler going to copper warrior won't get city defense bonus.
On top of that I forgot to switch tiles so the chariot that was supposed to be 1 turned out of capital can't be (short 1 hammer even if I work plains forest and don't work fish). I blame the zulu note color. It is super hard to see. If some of you have noticed I've been multi noting to keep myself from missing and I just forgot this time. Which is part of why the turn faster roading mattered. Just mistakes compounding. There is a reason I hate doing stupid early rushes, would rather play in my sandbox for a while. Speaking of which me switching plans around is why my sandbox isn't accurate and I stopped it because I was too lazy to fix or recreate.
Here is power graph, I really thought warrior would be 1 tile back farther. Or you know not have been this far forward at all. I guess with his copper being right there it made sense, which again is a reason not to be stupid

(again there was a good reason, but just still prob too risky).
So ya my prior war was to keep SD from scouting my horse / horse city. I actually was going to go at 2 cities, but then a couple things happened. I was originally going to road north like this: (note this a T19 shot but I was just doing movement confirmation). Actual chariots produced would have been T32 & T34.
But then his scout showed up the first time so he would have seen the worker / I thought he would keep scouting then, he was in slavery, I forgot creative culture early pop so capital would have been hard to crack, and if I was going to do this way the work boat was kind of a waste. I also couldn't whip then. So decided to do a 3 city instead when I saw the gold city settled (I assumed copper gold was unlikely).
As to WHY:
Its just that I have only 1 neighbor and we are very close. I half suspect we are all chained together, but either way its basically a dual. My horse could be auto hooked and his civ is slow but his leader can easily catch up. Back in PB62 Pin wanted me to rush Vanrober A LOT. In that game I didn't think it made sense because I had other places to expand IF we could keep at peace / I thought other people would get into unproductive wars vs getting rolled over like happened / he moved onto marble so he had great production for warriors. None of those things are true this game.
IF I had been Imp India or gone BW before AH my copper was ALSO an auto hook location. For PB66 Qqq mainly did strategics, but I moved a couple, and I think I can finally admit that after I reviewed I think it was me that moved Tarkeels horse so it could be auto hooked causing Dreylin to get rushed. I think I moved it 1W because I added a cow because they were low on food. Just missed it. It happens. I don't like the close dual setup situation though and I was a little insulted I got paired against SD, but then I messed up badly and ya I now agree.