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[PB81 Mjmd] Heave Away

(November 12th, 2024, 21:46)Mjmd Wrote: T30

SD settled exactly where expected. I believe he settled T30 ON turn roll somehow. pbspy shows point increase at that time, but it can't be his capital growing because that is size 1 after a whip...... He revolted T27. He builds something size 2 T28 & T29 and then whips it. With a chop could be a worker. But its SD so could be a warrior rush! (I do suspect a chop into most likely a worker whip; two chops into a settler doesn't make sense for slavery revolt and settling timing). Size 1 capital is interesting.....

PBSpy only updates every 10 seconds or so, so it's perfectly possible to settle so that it appears like it's turn-roll score increase.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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SOOO with SD rolling a lot of turns I didn't think my trap would work, but it DID!!! ISH. I lost a good 66% odds fight quite badly.

[Image: uiu1TjX.png]

After he settled his city he moved his wounded scout to noted tile assumingly to make sure I wasn't rushing him. I moved my two warriors to tiles with "tech 100%".

I don't know if I should have done, but letting him scout me seemed like a bad idea. I'll retreat warrior back NE probably next turn.
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T36

SD sent a demand for my city followed by resending cease fire.

I moved my scout and discovered a barb warrior!!!! Its on a forested hill with woodmen 1. So if I have SD luck it will live.
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T37

Flawless WIN!!! I'm sure such luck will have no long term price.

I got like 5 hours sleep, settled 3rd city, song when I have stuff to actually report.
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T39



I'm playing like crap. Either a whip hid a warrior produced or I just suck at reading graphs or both. It was still a stupid stupid risk just to gain 1 turn of roading. I mean it 100% mattered that 1 turn of roading as 39,40,41,42,43 perfectly got chariots produced T41 to capital 1 turn faster, but I got caught so its stupid. I almost wanted to delete the worker and not report. But maybe I'll get sent to noob island next time. Plus if he has a settler going to copper warrior won't get city defense bonus.

[Image: wWmMiDO.png]

On top of that I forgot to switch tiles so the chariot that was supposed to be 1 turned out of capital can't be (short 1 hammer even if I work plains forest and don't work fish). I blame the zulu note color. It is super hard to see. If some of you have noticed I've been multi noting to keep myself from missing and I just forgot this time. Which is part of why the turn faster roading mattered. Just mistakes compounding. There is a reason I hate doing stupid early rushes, would rather play in my sandbox for a while. Speaking of which me switching plans around is why my sandbox isn't accurate and I stopped it because I was too lazy to fix or recreate.

Here is power graph, I really thought warrior would be 1 tile back farther. Or you know not have been this far forward at all. I guess with his copper being right there it made sense, which again is a reason not to be stupid  banghead  (again there was a good reason, but just still prob too risky).

[Image: 0LpWr7E.png]

So ya my prior war was to keep SD from scouting my horse / horse city. I actually was going to go at 2 cities, but then a couple things happened. I was originally going to road north like this: (note this a T19 shot but I was just doing movement confirmation). Actual chariots produced would have been T32 & T34.

[Image: 8qrE2ax.png]

But then his scout showed up the first time so he would have seen the worker / I thought he would keep scouting then, he was in slavery, I forgot creative culture early pop so capital would have been hard to crack, and if I was going to do this way the work boat was kind of a waste. I also couldn't whip then. So decided to do a 3 city instead when I saw the gold city settled (I assumed copper gold was unlikely).

As to WHY:

[Image: eKAiEyl.png]

Its just that I have only 1 neighbor and we are very close. I half suspect we are all chained together, but either way its basically a dual. My horse could be auto hooked and his civ is slow but his leader can easily catch up. Back in PB62 Pin wanted me to rush Vanrober A LOT. In that game I didn't think it made sense because I had other places to expand IF we could keep at peace / I thought other people would get into unproductive wars vs getting rolled over like happened / he moved onto marble so he had great production for warriors. None of those things are true this game.

IF I had been Imp India or gone BW before AH my copper was ALSO an auto hook location. For PB66 Qqq mainly did strategics, but I moved a couple, and I think I can finally admit that after I reviewed I think it was me that moved Tarkeels horse so it could be auto hooked causing Dreylin to get rushed. I think I moved it 1W because I added a cow because they were low on food. Just missed it. It happens. I don't like the close dual setup situation though and I was a little insulted I got paired against SD, but then I messed up badly and ya I now agree.
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(November 18th, 2024, 00:52)Mjmd Wrote: I blame the zulu note color.

You know, that can be fixed.

(November 18th, 2024, 00:52)Mjmd Wrote: IF I had been Imp India or gone BW before AH my copper was ALSO an auto hook location. For PB66 Qqq mainly did strategics, but I moved a couple, and I think I can finally admit that after I reviewed I think it was me that moved Tarkeels horse so it could be auto hooked causing Dreylin to get rushed. I think I moved it 1W because I added a cow because they were low on food. Just missed it. It happens. I don't like the close dual setup situation though and I was a little insulted I got paired against SD, but then I messed up badly and ya I now agree.

If it helps, I did miss that your horse could be instant hooked here; I got tricked by the funny river pathing.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Oh I know I changed it in PB65 and PB66 pretty early. I'm debating, there is something about going with nostalgia that is hard to break, but ya I should.

I'm pretty sure SDs copper is also an auto hook (and a pretty nice location), but when he whipped down to size 1 before I finished the rice I figured he probably wouldn't have a settler out in time.
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T40

Took out the warrior that took out the worker. Got pretty damaged, but promo will heal it to respectable.

[Image: YlwQvCC.png]

So goal 1 make sure he can't hook his copper, but the next decision is do I go for capital or 2nd city? I can have the forward two check out the capital and then at least the full health one can make it to 2nd at same time as the two being produced (hit T44). I can send the injured 1 to pillage the wheat. However, that would mean committing the two new ones north instead of going at capital.
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T41

This was a big turn because I had to decide if I was dry whipping the capital or not. If I did I could get a chariot out on back to back turns. IE am I going for the capital? I sent my scout in to scout 2nd city and discovered a just moved in warrior. He also has two 1 pop whips, which I was afraid were warriors. I did some probably really bad demo math and chart scrying (two of my weakest areas) and decided he probably had no more than 2 warriors in the capital. I could get 7 chariots and two warriors there but if he produced almost a warrior a turn it was a pretty even fight. Still sounded better than staying in turn order until construction so dry whipped and sent fresh chariots south instead of north.

T42

Opened turn to this.

[Image: MDHSd2q.png]

Warrior NOT in the capital, don't mind if I do.

Reason why it wasn't in the capital?

[Image: VXtwfiI.png]

He finished a settler in a desperate attempt to get copper online. I did flawlessly win the fight across the river and that chariot got enough exp for a promo, so unless for some fog busting reason there is a warrior behind the capital I should only be facing 1 warrior this next turn. Still sent fresh chariot south just in case.
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T43

Took SDs capital at loss of 1 chariot.

[Image: qThlcHr.png]

T44

SD sadly was able to finish chop on the ivory forest. I'm assuming the settler kept running. Chose not to follow it with a chariot. I really want to make sure his 1 functional city goes down. Plus he might be open to ending turn split afterward anyways or a barb might finish him off. Also, included combat log for last turn.

[Image: F0i2dJE.png]
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