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Hi,
Griselda Wrote:When you went to war, did the governor keep building the banks and stocke exchanges, and swap to units once the projects were complete, or did it stop building improvements and go into unit construction right away? When I had started the war, all already started, non-military improvements got finished before the governor swapped production back to all-out military. Not that I needed more military at that time...
Quote: Interesting catch about the govs not building military when you're at war overseas. That seems different than what I've seen before- for example in the Always War succession game I participated in, the AI lands were swarming with units by the time we made contact with them.
That seems to be a major difference between the governor AI and the AI for your opponents, although it doesn't make much sense to me. When the programmers had already implemented a routine that distinguishes between wars on the same continent and overseas, then why didn't they use it for the AIs? That might have been a major improvement, not only for always war games, considering how many overseas AI-AI wars happen even in normal games.
I'm always amazed about the AI: They are programmed so well on so many higher levels, and yet are lacking in so many details which IMHO could have been fixed so easily: Production, tile improvement, certain trade aspects...
-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Hi,
good game, and a good report with a very nice style of writing! I hope you will play in upcoming Epics, too.
I see you got an ultra-early settler too, only one turn after I did, and founded a city with it exactly on the same spot. What I wonder, though, is why you later built your FP in that city? Not that it really mattered, but I like to have my FP a) in a city with a potential for lots of shields, so that the FP eliminates corruption in that city, and/or b) a bit farther away from my capital, more to the west in this case, to help with corruption in the rest of the empire. Or do you just wanted to have the FP as early as possible?
cygnus Wrote:I may have fallen afoul of the scenario rules, depending on how you interpret them. I used the F4 screen extensively, to keep track of wars and AI trades. This also revealed AI turn-of-eras to me. The AI were too weak for this to be considered spoiler info. Just curious: If the AIs were too weak anyway for the F4 info to be important, then why use F4 at all if this violates the variant rules?
Quote:I had a tough time with the images. Browsers (Firefox, IE) do a horrendous job when resizing them. I simply couldn't make the pictures come out right at different screen resolutions. Any help in this regard is appreciated.
Never, ever let the browser/HTML do the resizing. The pictures look horrible (as you noticed), and you put unnecessary strain on the bandwidth of your visitors: My dial-up connection has to download the full picture, even if only parts of it will be displayed.
Do the resizing with an image processing program instead. I don't know what you have used to crop your pictures and if it can resize them as well (probably yes), but I can recommend Irfanview for the job: It's free, small, fast, and powerful.
-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Hi,
microbe Wrote:Frankly speaking, I don't like my game, especially the late wars. On one hand I was too aggressive and wiped out AIs on my continent and another on the other continent (b/c they wouldn't make peace), on the other hand I didn't accept peaces when there were strings attached, so I was forced to continue the war.
Certainly a very lax interpretation of the "no warfare except to obtain key resources" variant rule...
C'mon, why not give the AIs a tech for peace? They're only Monarch AIs and need the boost...
-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Hi,
Sullla Wrote:You did a great job to fight off those early aggression wars, but again had the luck that the Spanish didn't sign in any additional AIs against you.
That's the only advantage of early wars: The AIs don't have writing, so no alliances...
Quote:LK - I don't suppose you have any pictures from your game to let us know what your civ looked like (?)
I second that. LK, you might consider doing what microbe and bed_head7 did: Doing a report on CFC?
-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
May 11th, 2005, 19:31
(This post was last modified: May 11th, 2005, 20:16 by Rik Meleet.)
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Kylearan Wrote:Hi,
nice game; too bad you found it so boring. I liked your culture war over the rubber resource; definately the most interesting way to get it compared to the wars others had to fight...
I had to laugh when I saw the picture with all the fortified *warriors* in all the fortresses in modern times. I'm not sure why you've constructed those?
-Kylearan The "cultural war for rubber" was by far the easiest way to get it and more into the theme (libs and universities give culture as well as being research-enhancers).
I'm not sure if they are called fortresses or barricades; they are 2 x Ctrl-F .
They remove all movement of every foreign unit except for the ones of a nation you have a RoP with. If a nation ever sneak attaked or declared war and invaded; I'd only loose a handful of warriors and stop them dead in their tracks as they can't advance beyond the line, while my retaliation force would kick them out.
Having a line of manned barricades removes all AI interest of passing through my lands, thus a sneak attack is always early detectable. It's only important to have *a* unit in it, so I used my obsolete and numerous warriors for that. And apparently it worked; the line was never broken and France nor Spain ever declared on me, while on so many of you Spain or France did declare. I did miss out on some action, though.
Sullla Wrote:Rik - Just a head's up for future reports, it might be helpful to focus a bit less on diplomacy and a bit more on your own civ's development. It's great that we can see your interactions with the AI civs, but I would have liked to heard a bit more about what your own civ was building, where your cities were located, etc. What was the reasoning for putting the Forbidden Palace in Ugarit? I was just wondering if you considered putting it further to the west to make that area more productive the way I did. Sorry you found the game boring, but at least there was a little action from the other AI civs. The question you have to ask yourself is whether or not you REALLY would have wanted to play a game along my lines! . You're right on the report. Next Epic I'll play will be less Diplo, more land.
I put the FP in Ugarit as it has the most Shields per turn, after the capital. And in C3C 1.22 the location of the FP is not important anymore (or of little importance) as it only doubles OCN but doesn't act as a 2nd core really.
And no; I really wouldn't have wanted to play along your lines. I'm still a Realms noob (but a long time lurker) and winning it quickly still outweighs winning it with a twist like ( THE PLAN).
May 11th, 2005, 19:57
(This post was last modified: May 11th, 2005, 20:00 by Ginger_Ale.)
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Rik Meleet Wrote:The "cultural war for rubber" was by far the easiest way to get it and more into the theme (libs and universities give culture as well as being research-enhancers).
I'm not sure if they are called fortresses or barricades; they are 2 x Ctrl-F .
They remove all movement of every foreign unit except for the ones of a nation you have a RoP with. If a nation ever sneak attaked or declared war and invaded; I'd only loose a handful of warriors and stop them dead in their tracks as they can't advance beyond the line, while my retaliation force would kick them out.
Having a line of manned barricades removes all AI interest of passing through my lands, thus a sneak attack is always early detectable. It's only important to have *a* unit in it, so I used my obsolete and numerous warriors for that. And apparently it worked; the line was never broken and France nor Spain ever declared on me, while on so many of you Spain or France did declare. I did miss out on some action, though.
Yes, but Rik, they can be pillaged by a couple fast-moving units and then AI units can stream in. Except for the fact I've never seen the AI do this, and I doubt I will ...
Will there be another Epic soon?
edit: They're called Barricades. Fortresses just give a defensive bonus.
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Ginger: they can be pillaged, but not on the first turn as the pillager immediately looses all movement -including the movement required for pillaging-.
So I always have the first strike (except for some lost warriors in the barricades).
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Hi,
Rik Meleet Wrote:They [barricades] remove all movement of every foreign unit except for the ones of a nation you have a RoP with.
Ah, didn't know that. But since they were on hills, their value in that regard were lessened since hills cost 2 movement anyway. They're still useful, sure, I just find myself too lazy for all the worker micromanagement to build them - the AI's movement is so predictable anyways, so barricades are not really needed...
Quote:Having a line of manned barricades removes all AI interest of passing through my lands, thus a sneak attack is always early detectable. [...] And apparently it worked; the line was never broken and France nor Spain ever declared on me
I don't think that this was a result of the barricades. I think a line of units without barricades would have done the same job: Blocking the AIs path-finding algorithm. Your way has more style, though.
-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Kylearan Wrote:I second that. LK, you might consider doing what microbe and bed_head7 did: Doing a report on CFC?
-Kylearan
I think that is exactly what I will due in the future. If CivFanatics can handle the 800+ pictures I put there for my sucessions games, I think they can handle a few to report on my epics.
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Quote:What I wonder, though, is why you later built your FP in that city? Not that it really mattered, but I like to have my FP a) in a city with a potential for lots of shields, so that the FP eliminates corruption in that city, and/or b) a bit farther away from my capital, more to the west in this case, to help with corruption in the rest of the empire. Or do you just wanted to have the FP as early as possible?
Should I worry about FP placement? The FP in C3C, as far as I know, increases OCN and alters rank, but not distance, corruption. Building it in a high shield city to eliminate corruption there makes sense, though. I tend to build it as early as I can.
Quote:Just curious: If the AIs were too weak anyway for the F4 info to be important, then why use F4 at all if this violates the variant rules?
Ah, Sirian's "Don't even open the F4 screen" just didn't register. The one thing stuck in my mind was "don't initiate diplomacy", which I didn't, of course. I usually use Shift-D to talk to the AIs, not F4 and use the F4 screen only to keep track of wars, alliances, MPPs and trades. I didn't even notice the transgression until report time.
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