Hi, everyone!
Though not playing, I'm definitely lurking this one with interest - there are lots of tidbits I didn't know. So here are a few ramblings...
I believe that historically, the year 1453 was the fall of Constantinople, which more or less cemented the dominance of the Ottoman empire, and obsoleted the idea of further crusades.
Probably the best succession law in the game - no chance of a random dude from other dynasty inheriting via marrying one of the ruler's daughters; lots of flexibility in choosing which son will inherit. Would anyone ever want to use anything else?
What about usury events? Having early moneylenders in the province helps bring extra cash - or do you find that these events trigger too rarely to consider?
Interesting - I never realized that different unit types played such a role in the game. My approach was always to concentrate on getting a bigger army in the field, and focus on knights. Can you tell what sort of armies your enemies tend to field, and what is a good counter to them? Or is it generally not worth the bother?
Check the vassals' loyalty regularly (hint - they are ordered by their loyalty score on your character sheet, so start looking from the right). Drop Scutage, as Mist suggests, if you can afford it. Make sure your ruler is well-behaved (don't expand too quickly, as this will accrue "badboy" - a tarnished reputation).
When vassals start random wars, check who they are warring against. Usually, it will be a random count they have claims on, or a pagan. Leave them be if they can take care of it, or join in, and steal their glory by taking the provinces for yourself. If they went up against a bigger foe, decide whether you can afford a major war, or should you accept a loss of a vassal, if they were to be conquered.
Yup, that happens. Keep the people happy by hovering over each province's people and their loyalty. Lower taxes, build courts of justice and royal posts.
Are they useful? Do they have a job? Consider paying them a reasonable amount. If not, kick them out, the ungrateful swine.
Is the woman in question useful - i.e. does she have a job in the court, like a steward or chancellor? If not, marry her off - she's not doing anything useful for you, but a marriage will result in her going away in exchange for a prestige boost.
Generally speaking, you don't do much about these. Diseases come and go on their own. Bandits will disappear quicker if you build a court of justice.
Well, the guy himself may not be the best candidate, but one of his sons may be a genius for all anyone knows. So don't discount him yet!
I thought it was the other way round - Pope's prestige must be greater than your piety to excommunicate, and he spends an amount if it roughly corresponding to your piety to excommunicate. However, Orthodox characters do not care for the bishop of Rome's declamations, so you are safe not to pay piety too much attention.
And also when reloading the game, I think (unless that was patched out).
Is it? I thought that good advisors (high base stat) helped, but bad advisors simply had no effect on children's education prospects - so having a bad advisor is still better than no advisor.
Two things that help with claiming the titles of your co-religionists:
- Claiming your rivals' titles is cheaper
- Claiming excommunicated rulers' titles is cheaper
So it pays to check every now and then whether anyone's been excommunicated, and you can pick up a claim on the cheap. Sure, it tarnishes your reputation somewhat, but it can be a great boon later.
Why does a steward need Diplomacy? Does it help with events - "cruel steward overtaxes the population", "nice and diplomatic steward increases investment, changes province prosperity to rich"?
Why are you interested in a princess? Are you looking for a chance to inherit? Personally, I just tend to find a young and lustful lass, to get more children. Also, I think I've seen somewhere that in DV, the child's traits are no longer dependent upon the parents', so even a turd can produce a worthy heir later on.
I must be very unlucky - whenever my rulers try to raise children themselves, the children usually end up shy, weak-willed and selfish at best, if not stuttering as well. Perhaps I just don't understand how to play that sub-system - maybe you could shed some light there?
Other than that, great game so far - looking forward to see how it develops!
Though not playing, I'm definitely lurking this one with interest - there are lots of tidbits I didn't know. So here are a few ramblings...
Mist Wrote:Aand were off. The game welcomes me with a screen stating that it ends in 1452 ( a cookie for a person to guess why this particular year ).
I believe that historically, the year 1453 was the fall of Constantinople, which more or less cemented the dominance of the Ottoman empire, and obsoleted the idea of further crusades.
Mist Wrote:Salic Galvenkind -> Salic Consanguinity
Probably the best succession law in the game - no chance of a random dude from other dynasty inheriting via marrying one of the ruler's daughters; lots of flexibility in choosing which son will inherit. Would anyone ever want to use anything else?
Mist Wrote:Regal Supremacy is not worth it unless we really, really need extra troops.
What about usury events? Having early moneylenders in the province helps bring extra cash - or do you find that these events trigger too rarely to consider?
Mist Wrote:Since light cavalry is only thing that doesn't get blown off the field by horse archers, I'd focus on that.
Interesting - I never realized that different unit types played such a role in the game. My approach was always to concentrate on getting a bigger army in the field, and focus on knights. Can you tell what sort of armies your enemies tend to field, and what is a good counter to them? Or is it generally not worth the bother?
uberfish Wrote:Yeah I started a couple of games and got totally lost too... my vassals either revolt or start random wars...
Check the vassals' loyalty regularly (hint - they are ordered by their loyalty score on your character sheet, so start looking from the right). Drop Scutage, as Mist suggests, if you can afford it. Make sure your ruler is well-behaved (don't expand too quickly, as this will accrue "badboy" - a tarnished reputation).
When vassals start random wars, check who they are warring against. Usually, it will be a random count they have claims on, or a pagan. Leave them be if they can take care of it, or join in, and steal their glory by taking the provinces for yourself. If they went up against a bigger foe, decide whether you can afford a major war, or should you accept a loss of a vassal, if they were to be conquered.
uberfish Wrote:...the peasants revolt, the burghers revolt ...
Yup, that happens. Keep the people happy by hovering over each province's people and their loyalty. Lower taxes, build courts of justice and royal posts.
uberfish Wrote:...my courtiers threaten to defect to some other country unless I pay them...
Are they useful? Do they have a job? Consider paying them a reasonable amount. If not, kick them out, the ungrateful swine.
uberfish Wrote:...AI nobles spam me with marriage proposals...
Is the woman in question useful - i.e. does she have a job in the court, like a steward or chancellor? If not, marry her off - she's not doing anything useful for you, but a marriage will result in her going away in exchange for a prestige boost.
uberfish Wrote:...and events like disease, bandits and so on pop up with me having no idea how to deal with them.
Generally speaking, you don't do much about these. Diseases come and go on their own. Bandits will disappear quicker if you build a court of justice.
Twinkletoes89 Wrote:I also agree that we need to pack Davyd away with a wife and get him out of the inheritance if possible.
Only worry is if he turns out to be as prodigiously fertile as his father and we have an angry disinherited son with the start of a dynasty of his own. Make sure he has an ugly wife lol!
Well, the guy himself may not be the best candidate, but one of his sons may be a genius for all anyone knows. So don't discount him yet!
Mist Wrote:Pope's piety must be higher than your prestige for a successful excommunication, and high prestige makes annoying church events less likely to fire.
I thought it was the other way round - Pope's prestige must be greater than your piety to excommunicate, and he spends an amount if it roughly corresponding to your piety to excommunicate. However, Orthodox characters do not care for the bishop of Rome's declamations, so you are safe not to pay piety too much attention.
Mist Wrote:Roman catholic ruler with highest piety controls the Pope ( this is rechecked on death of the pope, and death of said ruler ).
And also when reloading the game, I think (unless that was patched out).
Mist Wrote:There are free seats on the council, but having an empty seat is still better than employing an educational failure.
Is it? I thought that good advisors (high base stat) helped, but bad advisors simply had no effect on children's education prospects - so having a bad advisor is still better than no advisor.
TheArchduke Wrote:From the little I know I think that the pagans offer our best bet for initial expansion as laying claim to other titles is prestige expensive or based on sheer luck.
Two things that help with claiming the titles of your co-religionists:
- Claiming your rivals' titles is cheaper
- Claiming excommunicated rulers' titles is cheaper
So it pays to check every now and then whether anyone's been excommunicated, and you can pick up a claim on the cheap. Sure, it tarnishes your reputation somewhat, but it can be a great boon later.
Mist Wrote:With Diplomacy under 7 she's not a top notch Steward, but education and 13 in stewardship make her a very good one.
Why does a steward need Diplomacy? Does it help with events - "cruel steward overtaxes the population", "nice and diplomatic steward increases investment, changes province prosperity to rich"?
Mist Wrote:If he turns out a turd he'll get a utilitarian bride ( we need a better Spymaster ), if he becomes any good we'll start looking for a princess or somesuch.
Why are you interested in a princess? Are you looking for a chance to inherit? Personally, I just tend to find a young and lustful lass, to get more children. Also, I think I've seen somewhere that in DV, the child's traits are no longer dependent upon the parents', so even a turd can produce a worthy heir later on.
Mist Wrote:Doing it yourself [raising a child] costs money ( expenses ), prestige ( you behave odd, this was not the norm ), health ( stress, effort, etc. ) and fertility. The upside is that it gives much greater control over child's growth and outcome is usualy better.
I must be very unlucky - whenever my rulers try to raise children themselves, the children usually end up shy, weak-willed and selfish at best, if not stuttering as well. Perhaps I just don't understand how to play that sub-system - maybe you could shed some light there?
Other than that, great game so far - looking forward to see how it develops!