So basically Hyborem can be beelined for major lulz but otherwise isn't that great. I guess.
Hmmm...do I get the shrine benefits of Nox Noctis even if I'm not in their religion? If so, since it requires Trade(something I'm liable to want for the trade routes, I think), I could found it and build the shrine either way. Way of the Wicked provides Slavery, which since I'm evil seems like it could be a good idea, and if I decide to hear for the Ashen Veil then it's required. Unfortunately, the free Great Merchant tech is Merchantalism, which seems very pricy. We would have to generate our own Great Merchant. Either way, as I understand it, Nox Noctis = Basically unstoppable defense once you get a little magical collatoral in your borders.
I know you said they don't provide much other than Gibbon, but what do they provide, anyway? The Civilopedia link for the Council of Esus is so outdated it has no links.
Stygian Guards do look good...but I'm not sure if it is worth going to OO for. I think if I went OO, it'd be for Hemah and maybe Saverous(I dunno if Saverous is actually any good, but I could see a STR 8 w/ Bronze unit with Hero being good). Cultists seem good, but a bit neutered on the map. Oh, wait, I just realized...I guess only OOs can go to Slavery? That's a reason to run OO. Drowns are...okay, but not great on this not watery map. Aslyum looks nice.
Order doesn't seem worth it.
Ashen Veil gets me collatoral(I get the feeling I keep not spelling that right) with Ritualists. How does the Demon's Altar's "sacrifice pop for research" work? Sacrifice the Weak: If you won't starve from unhealthiness, then whoa. +10% Gold is nice, but only one food per pop? I guess it'd be hard to starve with that. Rosier seems a bit lame as a hero, but he IS a 3 move, STR 8 unit with Hero. I'm sure that has some use. Mardero doesn't seem bad, but comes soooooo laaaaate it's not worth anything. PS: What does Hellfire do?
Runes of Kilmorph gives the best religion-per-city bonus of gold. It also allows Arete, which is nice, but not too great. Everything else is decidedly meh. I think if we get Spiritual early, we might go for it to fund early expansion and then switch when we get a better economy up(Even if we have to eat anarchy the second switch: We would have too anyway).
Empyrean gives us Radiant Guard, which is a pretty nice draftable unit. Rathas high speed and ability to blind is nice, but...shrug. They don't seem as good as some of the other religion's options. Their Priest line gets them Crown of Brilliance(I think) @ High Priest, which is pretty nice. They also get Revelation, which isn't bad and would especially be useful against Veil of Night. Of course, the real reason to go Empyrean is for Chalid, which is just silly when you have a decent amount of Sun Mana. We should see how many Mana Nodes are around.
Fellowship of Leaves doesn't seem like it'll have much I want. Priests are okay, but I can't really abuse Bloom. Everything else seems very meh.
Right now, it looks to me like AV and OO are tops, with Esus kind of sitting there until I know what units they get and Empyrean an outside option. If I get Spiritual early I may head to Kilmorph for early Gold, as I'll need Mining anyway because a Rainforest game really requires chopping(I'll need BW early too. Rainforest has a LOT of Jungle).
Hmmm...do I get the shrine benefits of Nox Noctis even if I'm not in their religion? If so, since it requires Trade(something I'm liable to want for the trade routes, I think), I could found it and build the shrine either way. Way of the Wicked provides Slavery, which since I'm evil seems like it could be a good idea, and if I decide to hear for the Ashen Veil then it's required. Unfortunately, the free Great Merchant tech is Merchantalism, which seems very pricy. We would have to generate our own Great Merchant. Either way, as I understand it, Nox Noctis = Basically unstoppable defense once you get a little magical collatoral in your borders.
I know you said they don't provide much other than Gibbon, but what do they provide, anyway? The Civilopedia link for the Council of Esus is so outdated it has no links.
Stygian Guards do look good...but I'm not sure if it is worth going to OO for. I think if I went OO, it'd be for Hemah and maybe Saverous(I dunno if Saverous is actually any good, but I could see a STR 8 w/ Bronze unit with Hero being good). Cultists seem good, but a bit neutered on the map. Oh, wait, I just realized...I guess only OOs can go to Slavery? That's a reason to run OO. Drowns are...okay, but not great on this not watery map. Aslyum looks nice.
Order doesn't seem worth it.
Ashen Veil gets me collatoral(I get the feeling I keep not spelling that right) with Ritualists. How does the Demon's Altar's "sacrifice pop for research" work? Sacrifice the Weak: If you won't starve from unhealthiness, then whoa. +10% Gold is nice, but only one food per pop? I guess it'd be hard to starve with that. Rosier seems a bit lame as a hero, but he IS a 3 move, STR 8 unit with Hero. I'm sure that has some use. Mardero doesn't seem bad, but comes soooooo laaaaate it's not worth anything. PS: What does Hellfire do?
Runes of Kilmorph gives the best religion-per-city bonus of gold. It also allows Arete, which is nice, but not too great. Everything else is decidedly meh. I think if we get Spiritual early, we might go for it to fund early expansion and then switch when we get a better economy up(Even if we have to eat anarchy the second switch: We would have too anyway).
Empyrean gives us Radiant Guard, which is a pretty nice draftable unit. Rathas high speed and ability to blind is nice, but...shrug. They don't seem as good as some of the other religion's options. Their Priest line gets them Crown of Brilliance(I think) @ High Priest, which is pretty nice. They also get Revelation, which isn't bad and would especially be useful against Veil of Night. Of course, the real reason to go Empyrean is for Chalid, which is just silly when you have a decent amount of Sun Mana. We should see how many Mana Nodes are around.
Fellowship of Leaves doesn't seem like it'll have much I want. Priests are okay, but I can't really abuse Bloom. Everything else seems very meh.
Right now, it looks to me like AV and OO are tops, with Esus kind of sitting there until I know what units they get and Empyrean an outside option. If I get Spiritual early I may head to Kilmorph for early Gold, as I'll need Mining anyway because a Rainforest game really requires chopping(I'll need BW early too. Rainforest has a LOT of Jungle).